1
0
mirror of https://gitea.tendokyu.moe/Dniel97/segatools.git synced 2024-12-14 21:22:50 +01:00
segatools-dniel97/dist/chuni/segatools.ini

81 lines
2.7 KiB
INI
Raw Normal View History

[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
2022-12-11 04:57:09 +01:00
subnet=192.168.139.0
[gfx]
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
2021-12-28 02:55:10 +01:00
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[chuniio]
; To use a custom Chunithm IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Key bindings for each of the 32 touch cells. The default key map, depicted
; in left-to-right order, is as follows:
;
; SSSSDDDDFFFFGGGGHHHHJJJJKKKKLLLL
;
; Touch cells are numbered FROM RIGHT TO LEFT! starting from 1. This is in
; order to match the numbering used in the operator menu and service manual.
;
; Uncomment and complete the following sequence of settings to configure a
; custom high-precision touch strip controller if you have one.
[slider]
;cell32=0x53
;cell31=0x53
;cell30=0x53
; ... etc ...