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segatools-dniel97/dist/idac/segatools.ini

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; -----------------------------------------------------------------------------
; Path settings
; -----------------------------------------------------------------------------
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[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
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; Insert the path to the game Option directory here (contains MVxx directories)
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option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
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; -----------------------------------------------------------------------------
; Device settings
; -----------------------------------------------------------------------------
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[aime]
; Controls emulation of the Aime card reader assembly.
enable=1
aimePath=DEVICE\aime.txt
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; -----------------------------------------------------------------------------
; Network settings
; -----------------------------------------------------------------------------
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[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
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; -----------------------------------------------------------------------------
; Board settings
; -----------------------------------------------------------------------------
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[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168. Set it to your LAN's subnet if you
; want to play head-to-head using netenv=1.
subnet=192.168.158.0
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; Override the keychip's region code. Most games seem to pay attention to the
; DS EEPROM region code and not the keychip region code, and this seems to be
; a bit mask that controls which Nu PCB region codes this keychip is authorized
; for. So it probably only affects the system software and not the game software.
; 1: JPN: Japan, 4: EXP: Export (for Asian markets)
region=4
[system]
; Enable ALLS system settings.
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enable=1
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; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
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; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
; 0 is the DZero CVT cab and 1 is the SWDC CVT cab.
dipsw2=0
; Enable the Single Seat mode, always requires dipsw1=1.
dipsw3=0
; The next two dip switches are the seat settings in bits, where
; 00 = Seat 1, 10 = Seat 2, 01 = Seat 3 and 11 = Seat 4
dipsw4=0
dipsw5=0
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; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15070]
; Enable emulation of the 837-15070-02 controlled lights, which handle the
; cabinet and seat LEDs.
enable=1
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[indrun]
; Hooks to patch GameProject-Win64-Shipping.exe and IndRun.dll. This is needed
; to boot version 1.60.00 and up. The hooks are not needed for version 1.50.00
; and below.
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enable=1
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; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
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[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
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[idacio]
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; To use a custom Initial D THE ARCADE IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
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[io4]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
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; Input API selection for IO4 input emulator.
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; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
mode=xinput
; Adjust scaling for steering wheel input.
;
; This setting scales the steering wheel input so that the maximum positive
; and minimum negative steering inputs reported in the operator menu's input
; test screen do not exceed the value below. The maximum possible value is 128,
; and the value that matches the input range of a real cabinet is 128.
;
; NOTE: This is not the same thing as DirectInput steering wheel movement
; range! Segatools cannot control the maximum angle of your physical steering
; wheel controller, this setting is vendor-specific and can only be adjusted
; in the Control Panel.
restrict=128
[xinput]
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; XInput bindings
;
; Left Stick Steering
; Right Stick (Steering) when "singleStickSteering" is disabled
; Left Trigger Brake
; Right Trigger Accelerator
; Left Stick Click Left (used for Time Up)
; Right Stick Click Right (used for Time Up)
; Left Shoulder Shift Down
; Right Shoulder Shift Up
; Start/A Start
; Back/B View Change
; X Shift Up
; Y Shift Down
; D-Pad D-Pad
; Left and right thumbsticks are mapped to left and right dpad buttons.
; Press both thumbsticks to trigger "Time Up" and exit the course.
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; Automatically reset the simulated shifter to Neutral when XInput Start is
; pressed (e.g. when navigating menus between races).
autoNeutral=1
; Use the left thumbstick for steering instead of both on XInput Controllers.
; Not recommended as it will not give you the precision needed for this game.
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singleStickSteering=1
; Use linear steering instead of the default non-linear cubing steering.
linearSteering=1
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; Configure deadzones for the left and right thumbsticks.
; The default value for the left stick is 7849, max value is 32767.
leftStickDeadzone=7849
; The default value for the right stick is 8689, max value is 32767.
rightStickDeadzone=8689
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[dinput]
; Name of the DirectInput wheel to use (or any text that occurs in its name)
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; Example: G29
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;
; If this is left blank then the first DirectInput device will be used.
deviceName=
; Name of the DirectInput pedals to use (or any subset thereof).
; Leave blank if you do not have separate pedals; aka the pedals are part of
; the wheel.
;
; The pedals will be mapped to the accelAxis and brakeAxis.
pedalsName=
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; Name of the positional shifter to use (or any subset thereof).
; Leave blank if you do not have a positional shifter; a positional shifter
; will be simulated using the configured Shift Down and Shift Up buttons
; in this case.
;
; Can be the same device as the wheel.
;
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; Example: G29
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shifterName=
; Pedal mappings. Valid axis names are:
;
; X, Y, Z, RX, RY, RZ, U, V
;
; (U and V are old names for Slider 1 and Slider 2).
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; The examples below are valid for a Logitech G29.
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brakeAxis=RZ
accelAxis=Y
; DirectInput button numbers to map to menu inputs. Note that buttons are
; numbered from 1; some software numbers buttons from 0.
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start=1
viewChg=2
; DPad is already emulated, but in order to trigger "Time Up" and exit the
; course you need to press both left and right on the DPad at the same time.
; This is not possible on most devices, so we set the left and right button again.
left=7
right=8
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; Button mappings for the simulated six-speed shifter.
shiftDn=6
shiftUp=5
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; Button mappings for the positional shifter, if present.
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gear1=13
gear2=14
gear3=15
gear4=16
gear5=17
gear6=18
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; Invert the accelerator and or brake axis
; (Needed when using DirectInput for the Dualshock 4 for example)
reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30