#include #include #include #include #include #include #include "swdcio/backend.h" #include "swdcio/config.h" #include "swdcio/swdcio.h" #include "swdcio/xi.h" #include "util/dprintf.h" static void swdc_xi_get_gamebtns(uint16_t *gamebtn_out); static void swdc_xi_get_analogs(struct swdc_io_analog_state *out); static HRESULT swdc_xi_ffb_init(void); static void swdc_xi_ffb_toggle(bool active); static void swdc_xi_ffb_constant_force(uint8_t direction, uint8_t force); static void swdc_xi_ffb_rumble(uint8_t force, uint8_t period); static void swdc_xi_ffb_damper(uint8_t force); static HRESULT swdc_xi_config_apply(const struct swdc_xi_config *cfg); static const struct swdc_io_backend swdc_xi_backend = { .get_gamebtns = swdc_xi_get_gamebtns, .get_analogs = swdc_xi_get_analogs, .ffb_init = swdc_xi_ffb_init, .ffb_toggle = swdc_xi_ffb_toggle, .ffb_constant_force = swdc_xi_ffb_constant_force, .ffb_rumble = swdc_xi_ffb_rumble, .ffb_damper = swdc_xi_ffb_damper }; static bool swdc_xi_single_stick_steering; static bool swdc_xi_linear_steering; static uint16_t swdc_xi_left_stick_deadzone; static uint16_t swdc_xi_right_stick_deadzone; const uint16_t max_stick_value = 32767; /* Apply steering wheel restriction. Real cabs only report about 76% of the output value when the wheel is turned to either of its maximum positions. */ const uint16_t max_wheel_value = 24831; HRESULT swdc_xi_init(const struct swdc_xi_config *cfg, const struct swdc_io_backend **backend) { HRESULT hr; assert(cfg != NULL); assert(backend != NULL); hr = swdc_xi_config_apply(cfg); if (FAILED(hr)) { return hr; } dprintf("XInput: Using XInput controller\n"); *backend = &swdc_xi_backend; return S_OK; } HRESULT swdc_io_poll(void) { return S_OK; } static HRESULT swdc_xi_config_apply(const struct swdc_xi_config *cfg) { /* Deadzones check */ if (cfg->left_stick_deadzone > 32767 || cfg->left_stick_deadzone < 0) { dprintf("XInput: Left stick deadzone is too large or negative\n"); return E_INVALIDARG; } if (cfg->right_stick_deadzone > 32767 || cfg->right_stick_deadzone < 0) { dprintf("XInput: Right stick deadzone is too large or negative\n"); return E_INVALIDARG; } dprintf("XInput: --- Begin configuration ---\n"); dprintf("XInput: Single Stick Steering : %i\n", cfg->single_stick_steering); dprintf("XInput: Linear Steering . . . : %i\n", cfg->linear_steering); dprintf("XInput: Left Deadzone . . . . : %i\n", cfg->left_stick_deadzone); dprintf("XInput: Right Deadzone . . . : %i\n", cfg->right_stick_deadzone); dprintf("XInput: --- End configuration ---\n"); swdc_xi_single_stick_steering = cfg->single_stick_steering; swdc_xi_linear_steering = cfg->linear_steering; swdc_xi_left_stick_deadzone = cfg->left_stick_deadzone; swdc_xi_right_stick_deadzone = cfg->right_stick_deadzone; return S_OK; } static void swdc_xi_get_gamebtns(uint16_t *gamebtn_out) { uint16_t gamebtn; XINPUT_STATE xi; WORD xb; assert(gamebtn_out != NULL); gamebtn = 0; memset(&xi, 0, sizeof(xi)); XInputGetState(0, &xi); xb = xi.Gamepad.wButtons; if (xb & XINPUT_GAMEPAD_DPAD_UP) { gamebtn |= SWDC_IO_GAMEBTN_UP; } if (xb & XINPUT_GAMEPAD_DPAD_DOWN) { gamebtn |= SWDC_IO_GAMEBTN_DOWN; } if (xb & XINPUT_GAMEPAD_DPAD_LEFT) { gamebtn |= SWDC_IO_GAMEBTN_LEFT; } if (xb & XINPUT_GAMEPAD_DPAD_RIGHT) { gamebtn |= SWDC_IO_GAMEBTN_RIGHT; } if (xb & XINPUT_GAMEPAD_START) { gamebtn |= SWDC_IO_GAMEBTN_START; } if (xb & XINPUT_GAMEPAD_BACK) { gamebtn |= SWDC_IO_GAMEBTN_VIEW_CHANGE; } if (xb & XINPUT_GAMEPAD_A) { gamebtn |= SWDC_IO_GAMEBTN_STEERING_GREEN; } if (xb & XINPUT_GAMEPAD_B) { gamebtn |= SWDC_IO_GAMEBTN_STEERING_RED; } if (xb & XINPUT_GAMEPAD_X) { gamebtn |= SWDC_IO_GAMEBTN_STEERING_BLUE; } if (xb & XINPUT_GAMEPAD_Y) { gamebtn |= SWDC_IO_GAMEBTN_STEERING_YELLOW; } if (xb & XINPUT_GAMEPAD_LEFT_SHOULDER) { gamebtn |= SWDC_IO_GAMEBTN_STEERING_PADDLE_LEFT; } if (xb & XINPUT_GAMEPAD_RIGHT_SHOULDER) { gamebtn |= SWDC_IO_GAMEBTN_STEERING_PADDLE_RIGHT; } *gamebtn_out = gamebtn; } static int16_t calculate_norm_steering(int16_t axis, uint16_t deadzone, bool linear_steering) { // determine how far the controller is pushed float magnitude = sqrt(axis*axis); // determine the direction the controller is pushed float norm_axis = axis / magnitude; float norm_magnitude = 0.0; // check if the controller is outside a circular dead zone if (magnitude > deadzone) { // clip the magnitude at its expected maximum value if (magnitude > max_stick_value) magnitude = max_stick_value; // adjust magnitude relative to the end of the dead zone magnitude -= deadzone; // optionally normalize the magnitude with respect to its expected range // giving a magnitude value of 0.0 to 1.0 norm_magnitude = (int16_t)(magnitude / (max_stick_value - deadzone)); } else // if the controller is in the deadzone zero out the magnitude { magnitude = 0.0; norm_magnitude = 0.0; } // apply non-linear transform to the axis if (!linear_steering) { return (int16_t)(norm_axis * powf(norm_magnitude, 3.0f) * max_wheel_value); } return (int16_t)(norm_axis * norm_magnitude * max_wheel_value); } static void swdc_xi_get_analogs(struct swdc_io_analog_state *out) { XINPUT_STATE xi; int left; int right; assert(out != NULL); memset(&xi, 0, sizeof(xi)); XInputGetState(0, &xi); left = xi.Gamepad.sThumbLX; right = xi.Gamepad.sThumbRX; // normalize the steering axis left = calculate_norm_steering(left, swdc_xi_left_stick_deadzone, swdc_xi_linear_steering); right = calculate_norm_steering(right, swdc_xi_right_stick_deadzone, swdc_xi_linear_steering); if (swdc_xi_single_stick_steering) { out->wheel = left; } else { out->wheel = (left + right) / 2; } out->accel = xi.Gamepad.bRightTrigger << 8; out->brake = xi.Gamepad.bLeftTrigger << 8; } static HRESULT swdc_xi_ffb_init(void) { return S_OK; } static void swdc_xi_ffb_toggle(bool active) { XINPUT_VIBRATION vibration; memset(&vibration, 0, sizeof(vibration)); XInputSetState(0, &vibration); } static void swdc_xi_ffb_constant_force(uint8_t direction, uint8_t force) { return; } static void swdc_xi_ffb_rumble(uint8_t force, uint8_t period) { XINPUT_VIBRATION vibration; /* XInput max strength is 65.535, so multiply the 127.0 by 516. */ uint16_t strength = force * 516; memset(&vibration, 0, sizeof(vibration)); vibration.wLeftMotorSpeed = strength; vibration.wRightMotorSpeed = strength; XInputSetState(0, &vibration); } static void swdc_xi_ffb_damper(uint8_t force) { return; }