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segatools-dniel97/unityhook/util.h
beerpsi 4041844ea9 mai2/mu3/cm: Integrate UnityDoorstop with segatools (#11)
[UnityDoorstop](https://github.com/NeighTools/UnityDoorstop) is a tool to execute managed code (.NET DLLs) before Unity does, useful for modding frameworks such as BepInEx.

This PR integrates parts of its code into segatools, so loading BepInEx is as simple as adding 2 lines to `segatools.ini`:
```ini
[unity]
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
```

This PR also factors out the Unity path redirection hooks to its own module.

Reviewed-on: https://gitea.tendokyu.moe/Dniel97/segatools/pulls/11
Co-authored-by: beerpsi <beerpsi@duck.com>
Co-committed-by: beerpsi <beerpsi@duck.com>
2024-04-15 19:30:28 +00:00

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C

#pragma once
#include <windows.h>
wchar_t *widen(const char *str) {
const int reqsz = MultiByteToWideChar(CP_UTF8, 0, str, -1, NULL, 0);
wchar_t *result = malloc(reqsz * sizeof(wchar_t));
MultiByteToWideChar(CP_UTF8, 0, str, -1, result, reqsz);
return result;
}
char *narrow(const wchar_t *str) {
const int reqsz = WideCharToMultiByte(CP_UTF8, 0, str, -1, NULL, 0, NULL, NULL);
char *result = malloc(reqsz * sizeof(char));
WideCharToMultiByte(CP_UTF8, 0, str, -1, result, reqsz, NULL, NULL);
return result;
}