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3d6669dff1
There's basically no difference at the platform level except for the addition of the ALLS PCBID hook, which is harmless on Nu.
82 lines
1.4 KiB
C
82 lines
1.4 KiB
C
#include <windows.h>
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#include <assert.h>
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#include "platform/amvideo.h"
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#include "platform/clock.h"
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#include "platform/config.h"
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#include "platform/dns.h"
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#include "platform/hwmon.h"
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#include "platform/misc.h"
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#include "platform/netenv.h"
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#include "platform/nusec.h"
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#include "platform/pcbid.h"
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#include "platform/platform.h"
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#include "platform/vfs.h"
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HRESULT platform_hook_init(
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const struct platform_config *cfg,
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const char *game_id,
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const char *platform_id,
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HMODULE redir_mod)
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{
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HRESULT hr;
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assert(cfg != NULL);
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assert(game_id != NULL);
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assert(platform_id != NULL);
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assert(redir_mod != NULL);
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hr = amvideo_hook_init(&cfg->amvideo, redir_mod);
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if (FAILED(hr)) {
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return hr;
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}
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hr = clock_hook_init(&cfg->clock);
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if (FAILED(hr)) {
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return hr;
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}
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hr = dns_platform_hook_init(&cfg->dns);
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if (FAILED(hr)) {
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return hr;
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}
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hr = hwmon_hook_init(&cfg->hwmon);
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if (FAILED(hr)) {
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return hr;
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}
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hr = misc_hook_init(&cfg->misc, platform_id);
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if (FAILED(hr)) {
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return hr;
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}
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hr = netenv_hook_init(&cfg->netenv, &cfg->nusec);
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if (FAILED(hr)) {
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return hr;
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}
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hr = nusec_hook_init(&cfg->nusec, game_id, platform_id);
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if (FAILED(hr)) {
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return hr;
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}
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pcbid_hook_init(&cfg->pcbid);
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hr = vfs_hook_init(&cfg->vfs);
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if (FAILED(hr)) {
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return hr;
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}
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return S_OK;
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}
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