mirror of
https://gitea.tendokyu.moe/Dniel97/segatools.git
synced 2024-11-30 23:57:15 +01:00
174 lines
6.0 KiB
INI
174 lines
6.0 KiB
INI
; -----------------------------------------------------------------------------
|
|
; Path settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[vfs]
|
|
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
|
amfs=
|
|
; Insert the path to the game Option directory here (contains Axxx directories)
|
|
option=
|
|
; Create an empty directory somewhere and insert the path here.
|
|
; This directory may be shared between multiple SEGA games.
|
|
; NOTE: This has nothing to do with Windows %APPDATA%.
|
|
appdata=
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; Device settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[aime]
|
|
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
|
; reader.
|
|
enable=1
|
|
aimePath=DEVICE\aime.txt
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; Network settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[dns]
|
|
; Insert the hostname or IP address of the server you wish to use here.
|
|
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
|
default=127.0.0.1
|
|
|
|
[netenv]
|
|
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
|
; Chunithm is extremely picky about its LAN environment, so leaving this
|
|
; setting enabled is strongly recommended.
|
|
enable=1
|
|
; The final octet of the local host's IP address on the virtualized subnet (so,
|
|
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
|
|
; local host's virtualized LAN IP is `192.168.32.11`).
|
|
addrSuffix=11
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; Board settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[keychip]
|
|
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
|
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
|
; that subnet must start with 192.168.
|
|
subnet=192.168.139.0
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; Misc. hooks settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[gfx]
|
|
; Force the game to run windowed.
|
|
windowed=1
|
|
; Add a frame to the game window if running windowed.
|
|
framed=1
|
|
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
|
|
monitor=0
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; LED settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[led15093]
|
|
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
|
|
; RGBs and the rear LED panel (billboard) on the cabinet.
|
|
enable=1
|
|
|
|
[led]
|
|
; Output billboard LED strip data to a named pipe called "\\.\pipe\chuni_ledstrip"
|
|
cabLedOutputPipe=1
|
|
; Output billboard LED strip data to serial
|
|
cabLedOutputSerial=0
|
|
|
|
; Output slider LED data to the named pipe
|
|
controllerLedOutputPipe=1
|
|
; Output slider LED data to the serial port
|
|
controllerLedOutputSerial=0
|
|
|
|
; Serial port to send data to if using serial output. Default is COM5.
|
|
;serialPort=COM5
|
|
; Baud rate for serial data
|
|
;serialBaud=921600
|
|
|
|
; Data output a sequence of bytes, with JVS-like framing.
|
|
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
|
|
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
|
|
; it and use the next sent byte plus one instead.
|
|
;
|
|
; After the sync is one byte for the board number that was updated, followed by
|
|
; the red, green and blue values for each LED.
|
|
;
|
|
; Board 0 has 53 LEDs:
|
|
; [0]-[49]: snakes through left half of billboard (first column starts at top)
|
|
; [50]-[52]: left side partition LEDs
|
|
;
|
|
; Board 1 has 63 LEDs:
|
|
; [0]-[59]: right half of billboard (first column starts at bottom)
|
|
; [60]-[62]: right side partition LEDs
|
|
;
|
|
; Board 2 is the slider and has 31 LEDs:
|
|
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
|
|
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; Custom IO settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
[aimeio]
|
|
; To use a custom card reader IO DLL enter its path here.
|
|
; Leave empty if you want to use Segatools built-in keyboard input.
|
|
path=
|
|
|
|
[chuniio]
|
|
; To use a custom Chunithm IO DLL enter its path here.
|
|
; Leave empty if you want to use Segatools built-in keyboard input.
|
|
path=
|
|
|
|
; -----------------------------------------------------------------------------
|
|
; Input settings
|
|
; -----------------------------------------------------------------------------
|
|
|
|
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
|
|
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
|
|
;
|
|
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
|
;
|
|
; This is, admittedly, not the most user-friendly configuration method in the
|
|
; world. An improved solution will be provided later.
|
|
|
|
[io3]
|
|
; Test button virtual-key code. Default is the F1 key.
|
|
test=0x70
|
|
; Service button virtual-key code. Default is the F2 key.
|
|
service=0x71
|
|
; Keyboard button to increment coin counter. Default is the F3 key.
|
|
coin=0x72
|
|
; Set to 0 for enable separate ir control. Deafult is space key.
|
|
ir=0x20
|
|
|
|
[ir]
|
|
; Uncomment and complete the following sequence of settings to configure a
|
|
; custom ir-cappable controller if you have one.
|
|
;ir6=0x53
|
|
; ... etc ...
|
|
;ir1=0x53
|
|
|
|
[slider]
|
|
; Enable slider emulation. If you have real AC slider, set this to 0.
|
|
; Slider serial port must be COM1.
|
|
;enable=1
|
|
|
|
; Key bindings for each of the 32 touch cells. The default key map, depicted
|
|
; in left-to-right order, is as follows:
|
|
;
|
|
; SSSSDDDDFFFFGGGGHHHHJJJJKKKKLLLL
|
|
;
|
|
; Touch cells are numbered FROM RIGHT TO LEFT! starting from 1. This is in
|
|
; order to match the numbering used in the operator menu and service manual.
|
|
;
|
|
; Uncomment and complete the following sequence of settings to configure a
|
|
; custom high-precision touch strip controller if you have one.
|
|
;cell1=0x53
|
|
;cell2=0x53
|
|
; ... etc ...
|
|
;cell31=0x53
|
|
;cell32=0x53
|