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segatools-hay1tsme/chunihook/dllmain.c

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#include <windows.h>
#include <stddef.h>
#include <stdlib.h>
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#include "amex/amex.h"
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#include "chunihook/config.h"
#include "chunihook/jvs.h"
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#include "chunihook/slider.h"
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#include "chuniio/chuniio.h"
#include "hook/process.h"
#include "hooklib/gfx.h"
#include "hooklib/serial.h"
#include "hooklib/spike.h"
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#include "platform/platform.h"
#include "util/dprintf.h"
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static HMODULE chuni_hook_mod;
static process_entry_t chuni_startup;
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static struct chuni_hook_config chuni_hook_cfg;
static DWORD CALLBACK chuni_pre_startup(void)
{
HMODULE d3dc;
dprintf("--- Begin chuni_pre_startup ---\n");
/* Pin the D3D shader compiler. This makes startup much faster. */
d3dc = LoadLibraryW(L"D3DCompiler_43.dll");
if (d3dc != NULL) {
dprintf("Pinned shader compiler, hMod=%p\n", d3dc);
} else {
dprintf("Failed to load shader compiler!\n");
}
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/* Config load */
chuni_hook_config_load(&chuni_hook_cfg, L".\\segatools.ini");
/* Hook Win32 APIs */
gfx_hook_init();
serial_hook_init();
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/* Initialize emulation hooks */
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platform_hook_init_nu(&chuni_hook_cfg.nu, "SDBT", "AAV1", chuni_hook_mod);
amex_hook_init(&chuni_hook_cfg.amex);
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if (chuni_hook_cfg.amex.jvs.enable) {
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chunithm_jvs_init();
}
slider_hook_init();
/* Initialize debug helpers */
spike_hook_init(L".\\segatools.ini");
gfx_set_windowed();
dprintf("--- End chuni_pre_startup ---\n");
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/* Initialize IO DLL */
chuni_io_init();
/* Jump to EXE start address */
return chuni_startup();
}
BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
{
HRESULT hr;
if (cause != DLL_PROCESS_ATTACH) {
return TRUE;
}
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chuni_hook_mod = mod;
hr = process_hijack_startup(chuni_pre_startup, &chuni_startup);
if (!SUCCEEDED(hr)) {
dprintf("Failed to hijack process startup: %x\n", (int) hr);
}
return SUCCEEDED(hr);
}