mirror of
https://gitea.tendokyu.moe/Hay1tsme/segatools.git
synced 2024-11-24 01:20:10 +01:00
Added wacca stub code
This commit is contained in:
parent
9cecd08f26
commit
08832ea140
@ -27,6 +27,8 @@ COPY hooklib hooklib
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COPY iccard iccard
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COPY idzhook idzhook
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COPY idzio idzio
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COPY mercuryhook mercuryhook
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COPY mercuryio mercuryio
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COPY jvs jvs
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COPY minihook minihook
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COPY mu3hook mu3hook
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16
Package.mk
16
Package.mk
@ -28,6 +28,21 @@ $(BUILD_DIR_ZIP)/idz.zip:
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$(V)strip $(BUILD_DIR_ZIP)/idz/*.{exe,dll}
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$(V)cd $(BUILD_DIR_ZIP)/idz ; zip -r ../idz.zip *
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$(BUILD_DIR_ZIP)/mercury.zip:
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$(V)echo ... $@
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$(V)mkdir -p $(BUILD_DIR_ZIP)/mercury
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$(V)mkdir -p $(BUILD_DIR_ZIP)/mercury/DEVICE
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$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
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$(BUILD_DIR_64)/mercuryhook/mercuryhook.dll \
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$(DIST_DIR)/mercury/segatools.ini \
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$(DIST_DIR)/mercury/start.bat \
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$(BUILD_DIR_ZIP)/mercury
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$(V)cp pki/billing.pub \
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pki/ca.crt \
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$(BUILD_DIR_ZIP)/mercury/DEVICE
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$(V)strip $(BUILD_DIR_ZIP)/mercury/*.{exe,dll}
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$(V)cd $(BUILD_DIR_ZIP)/mercury ; zip -r ../mercury.zip *
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$(BUILD_DIR_ZIP)/doc.zip: \
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$(DOC_DIR)/config \
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$(DOC_DIR)/chunihook.md \
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@ -40,6 +55,7 @@ $(BUILD_DIR_ZIP)/segatools.zip: \
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$(BUILD_DIR_ZIP)/chuni.zip \
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$(BUILD_DIR_ZIP)/doc.zip \
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$(BUILD_DIR_ZIP)/idz.zip \
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$(BUILD_DIR_ZIP)/mercury.zip \
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CHANGELOG.md \
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README.md \
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@ -28,6 +28,7 @@ enum {
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IO4_CMD_CLEAR_BOARD_STATUS = 0x03,
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IO4_CMD_SET_GENERAL_OUTPUT = 0x04,
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IO4_CMD_SET_PWM_OUTPUT = 0x05,
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IO4_CMD_UNIMPLEMENTED = 0x41,
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IO4_CMD_UPDATE_FIRMWARE = 0x85,
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};
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@ -234,7 +235,12 @@ static HRESULT io4_handle_write(struct irp *irp)
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case IO4_CMD_UPDATE_FIRMWARE:
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dprintf("USB I/O: Update firmware..?\n");
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return E_FAIL;
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return E_FAIL;
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case IO4_CMD_UNIMPLEMENTED:
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//dprintf("USB I/O: Unimplemented cmd 41\n");
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return S_OK;
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default:
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dprintf("USB I/O: Unknown command %02x\n", out.cmd);
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42
dist/mercury/segatools.ini
vendored
Normal file
42
dist/mercury/segatools.ini
vendored
Normal file
@ -0,0 +1,42 @@
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=amfs
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=appdata
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option=option
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[ds]
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; Region code on the emulated AMEX board DS EEPROM.
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; 1: Japan
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; 4: Export (some UI elements in English)
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;
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; NOTE: Changing this setting causes a factory reset.
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region=1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; SEGA games are somewhat picky about their LAN environment, so leaving this
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; setting enabled is recommended.
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enable=1
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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subnet=192.168.250.0
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[io4]
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; Input API selection for JVS input emulator.
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test=0x31
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service=0x32
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[gfx]
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enable=0
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10
dist/mercury/start.bat
vendored
Normal file
10
dist/mercury/start.bat
vendored
Normal file
@ -0,0 +1,10 @@
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@echo off
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pushd %~dp0
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taskkill /f /im amdaemon.exe > nul 2>&1
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:LOOP
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inject -d -k mercuryhook.dll amdaemon.exe -c config.json config_region_jpn.json config_video_clone.json config_video_clone_flip.json config_video_dual.json config_video_dual_flip.json
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inject -d -k mercuryhook.dll ../WindowsNoEditor/Mercury.exe
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taskkill /f /im amdaemon.exe > nul 2>&1
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echo.
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echo Game processes have terminated
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pause
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43
mercuryhook/config.c
Normal file
43
mercuryhook/config.c
Normal file
@ -0,0 +1,43 @@
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#include <assert.h>
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#include <stddef.h>
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#include "board/config.h"
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#include "hooklib/config.h"
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#include "hooklib/dvd.h"
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#include "hooklib/gfx.h"
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#include "mercuryhook/config.h"
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#include "platform/config.h"
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void mercury_dll_config_load(
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struct mercury_dll_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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GetPrivateProfileStringW(
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L"mercuryio",
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L"path",
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L"",
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cfg->path,
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_countof(cfg->path),
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filename);
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}
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void mercury_hook_config_load(
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struct mercury_hook_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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platform_config_load(&cfg->platform, filename);
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aime_config_load(&cfg->aime, filename);
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dvd_config_load(&cfg->dvd, filename);
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io4_config_load(&cfg->io4, filename);
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gfx_config_load(&cfg->gfx, filename);
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mercury_dll_config_load(&cfg->dll, filename);
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}
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29
mercuryhook/config.h
Normal file
29
mercuryhook/config.h
Normal file
@ -0,0 +1,29 @@
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#pragma once
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#include <stddef.h>
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#include "board/config.h"
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#include "hooklib/dvd.h"
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#include "hooklib/gfx.h"
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#include "mercuryhook/mercury-dll.h"
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#include "platform/config.h"
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struct mercury_hook_config {
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struct platform_config platform;
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struct aime_config aime;
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struct dvd_config dvd;
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struct io4_config io4;
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struct gfx_config gfx;
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struct mercury_dll_config dll;
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};
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void mercury_dll_config_load(
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struct mercury_dll_config *cfg,
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const wchar_t *filename);
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void mercury_hook_config_load(
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struct mercury_hook_config *cfg,
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const wchar_t *filename);
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109
mercuryhook/dllmain.c
Normal file
109
mercuryhook/dllmain.c
Normal file
@ -0,0 +1,109 @@
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#include <windows.h>
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#include "board/io4.h"
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#include "board/sg-reader.h"
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#include "board/vfd.h"
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#include "hook/process.h"
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#include "hooklib/serial.h"
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#include "hooklib/spike.h"
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#include "mercuryhook/config.h"
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#include "mercuryhook/io4.h"
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#include "mercuryhook/mercury-dll.h"
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#include "platform/platform.h"
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#include "util/dprintf.h"
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static HMODULE mercury_hook_mod;
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static process_entry_t mercury_startup;
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static struct mercury_hook_config mercury_hook_cfg;
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/* This hook is based on mu3hook, with leaked mercuryhook i/o codes. */
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static DWORD CALLBACK mercury_pre_startup(void)
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{
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HRESULT hr;
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dprintf("--- Begin mercury_pre_startup ---\n");
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/* Load config */
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mercury_hook_config_load(&mercury_hook_cfg, L".\\segatools.ini");
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/* Hook Win32 APIs */
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dvd_hook_init(&mercury_hook_cfg.dvd, mercury_hook_mod);
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gfx_hook_init(&mercury_hook_cfg.gfx, mercury_hook_mod);
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serial_hook_init();
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/* Initialize emulation hooks */
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hr = platform_hook_init(
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&mercury_hook_cfg.platform,
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"SDFE",
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"ACA1",
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mercury_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = sg_reader_hook_init(&mercury_hook_cfg.aime, 1, mercury_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = vfd_hook_init(2);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = mercury_dll_init(&mercury_hook_cfg.dll, mercury_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = mercury_io4_hook_init(&mercury_hook_cfg.io4);
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if (FAILED(hr)) {
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goto fail;
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}
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/* Initialize debug helpers */
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spike_hook_init(L".\\segatools.ini");
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dprintf("--- End mercury_pre_startup ---\n");
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/* Jump to EXE start address */
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return mercury_startup();
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fail:
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ExitProcess(EXIT_FAILURE);
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}
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BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
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{
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HRESULT hr;
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if (cause != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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mercury_hook_mod = mod;
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hr = process_hijack_startup(mercury_pre_startup, &mercury_startup);
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if (!SUCCEEDED(hr)) {
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dprintf("Failed to hijack process startup: %x\n", (int) hr);
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}
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return SUCCEEDED(hr);
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}
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64
mercuryhook/io4.c
Normal file
64
mercuryhook/io4.c
Normal file
@ -0,0 +1,64 @@
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#include <windows.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "board/io4.h"
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#include "mercuryhook/mercury-dll.h"
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#include "util/dprintf.h"
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static HRESULT mercury_io4_poll(void *ctx, struct io4_state *state);
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static const struct io4_ops mercury_io4_ops = {
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.poll = mercury_io4_poll,
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};
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HRESULT mercury_io4_hook_init(const struct io4_config *cfg)
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{
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HRESULT hr;
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assert(mercury_dll.init != NULL);
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hr = io4_hook_init(cfg, &mercury_io4_ops, NULL);
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if (FAILED(hr)) {
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return hr;
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}
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return mercury_dll.init();
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}
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static HRESULT mercury_io4_poll(void *ctx, struct io4_state *state)
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{
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uint8_t opbtn;
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HRESULT hr;
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assert(mercury_dll.poll != NULL);
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assert(mercury_dll.get_opbtns != NULL);
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assert(mercury_dll.get_gamebtns != NULL);
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memset(state, 0, sizeof(*state));
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hr = mercury_dll.poll();
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if (FAILED(hr)) {
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return hr;
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}
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opbtn = 0;
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mercury_dll.get_opbtns(&opbtn);
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if (opbtn & MAI2_IO_OPBTN_TEST) {
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state->buttons[0] |= IO4_BUTTON_TEST;
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}
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if (opbtn & MAI2_IO_OPBTN_SERVICE) {
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state->buttons[0] |= IO4_BUTTON_SERVICE;
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}
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return S_OK;
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}
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7
mercuryhook/io4.h
Normal file
7
mercuryhook/io4.h
Normal file
@ -0,0 +1,7 @@
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#pragma once
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#include <windows.h>
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#include "board/io4.h"
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HRESULT mercury_io4_hook_init(const struct io4_config *cfg);
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109
mercuryhook/mercury-dll.c
Normal file
109
mercuryhook/mercury-dll.c
Normal file
@ -0,0 +1,109 @@
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#include <windows.h>
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#include <assert.h>
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#include <stdlib.h>
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#include "mercuryhook/mercury-dll.h"
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#include "util/dll-bind.h"
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#include "util/dprintf.h"
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const struct dll_bind_sym mercury_dll_syms[] = {
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{
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.sym = "mercury_io_init",
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.off = offsetof(struct mercury_dll, init),
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}, {
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.sym = "mercury_io_poll",
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.off = offsetof(struct mercury_dll, poll),
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}, {
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.sym = "mercury_io_get_opbtns",
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.off = offsetof(struct mercury_dll, get_opbtns),
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}, {
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.sym = "mercury_io_get_gamebtns",
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.off = offsetof(struct mercury_dll, get_gamebtns),
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}
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};
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struct mercury_dll mercury_dll;
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// Copypasta DLL binding and diagnostic message boilerplate.
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// Not much of this lends itself to being easily factored out. Also there
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// will be a lot of API-specific branching code here eventually as new API
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// versions get defined, so even though these functions all look the same
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// now this won't remain the case forever.
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HRESULT mercury_dll_init(const struct mercury_dll_config *cfg, HINSTANCE self)
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{
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uint16_t (*get_api_version)(void);
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const struct dll_bind_sym *sym;
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HINSTANCE owned;
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HINSTANCE src;
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HRESULT hr;
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assert(cfg != NULL);
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assert(self != NULL);
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if (cfg->path[0] != L'\0') {
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owned = LoadLibraryW(cfg->path);
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if (owned == NULL) {
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hr = HRESULT_FROM_WIN32(GetLastError());
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dprintf("Wacca IO: Failed to load IO DLL: %lx: %S\n",
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hr,
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cfg->path);
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goto end;
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}
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dprintf("Wacca IO: Using custom IO DLL: %S\n", cfg->path);
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src = owned;
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} else {
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owned = NULL;
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src = self;
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}
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get_api_version = (void *) GetProcAddress(src, "mercury_io_get_api_version");
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if (get_api_version != NULL) {
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mercury_dll.api_version = get_api_version();
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} else {
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mercury_dll.api_version = 0x0100;
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dprintf("Custom IO DLL does not expose mercury_io_get_api_version, "
|
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"assuming API version 1.0.\n"
|
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"Please ask the developer to update their DLL.\n");
|
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}
|
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if (mercury_dll.api_version >= 0x0200) {
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hr = E_NOTIMPL;
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dprintf("Wacca IO: Custom IO DLL implements an unsupported "
|
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"API version (%#04x). Please update Segatools.\n",
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mercury_dll.api_version);
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|
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goto end;
|
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}
|
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sym = mercury_dll_syms;
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hr = dll_bind(&mercury_dll, src, &sym, _countof(mercury_dll_syms));
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if (FAILED(hr)) {
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if (src != self) {
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dprintf("Wacca IO: Custom IO DLL does not provide function "
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"\"%s\". Please contact your IO DLL's developer for "
|
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"further assistance.\n",
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sym->sym);
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goto end;
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} else {
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dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
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}
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}
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owned = NULL;
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end:
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if (owned != NULL) {
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FreeLibrary(owned);
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}
|
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|
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return hr;
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}
|
21
mercuryhook/mercury-dll.h
Normal file
21
mercuryhook/mercury-dll.h
Normal file
@ -0,0 +1,21 @@
|
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#pragma once
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#include <windows.h>
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|
||||
#include "mercuryio/mercuryio.h"
|
||||
|
||||
struct mercury_dll {
|
||||
uint16_t api_version;
|
||||
HRESULT (*init)(void);
|
||||
HRESULT (*poll)(void);
|
||||
void (*get_opbtns)(uint8_t *opbtn);
|
||||
void (*get_gamebtns)(uint16_t *player1, uint16_t *player2);
|
||||
};
|
||||
|
||||
struct mercury_dll_config {
|
||||
wchar_t path[MAX_PATH];
|
||||
};
|
||||
|
||||
extern struct mercury_dll mercury_dll;
|
||||
|
||||
HRESULT mercury_dll_init(const struct mercury_dll_config *cfg, HINSTANCE self);
|
19
mercuryhook/mercuryhook.def
Normal file
19
mercuryhook/mercuryhook.def
Normal file
@ -0,0 +1,19 @@
|
||||
LIBRARY mercuryhook
|
||||
|
||||
EXPORTS
|
||||
Direct3DCreate9
|
||||
aime_io_get_api_version
|
||||
aime_io_init
|
||||
aime_io_led_set_color
|
||||
aime_io_nfc_get_aime_id
|
||||
aime_io_nfc_get_felica_id
|
||||
aime_io_nfc_poll
|
||||
amDllVideoClose @2
|
||||
amDllVideoGetVBiosVersion @4
|
||||
amDllVideoOpen @1
|
||||
amDllVideoSetResolution @3
|
||||
mercury_io_get_api_version
|
||||
mercury_io_get_gamebtns
|
||||
mercury_io_get_opbtns
|
||||
mercury_io_init
|
||||
mercury_io_poll
|
29
mercuryhook/meson.build
Normal file
29
mercuryhook/meson.build
Normal file
@ -0,0 +1,29 @@
|
||||
shared_library(
|
||||
'mercuryhook',
|
||||
name_prefix : '',
|
||||
include_directories : inc,
|
||||
implicit_include_directories : false,
|
||||
vs_module_defs : 'mercuryhook.def',
|
||||
c_pch : '../precompiled.h',
|
||||
dependencies : [
|
||||
capnhook.get_variable('hook_dep'),
|
||||
capnhook.get_variable('hooklib_dep'),
|
||||
],
|
||||
link_with : [
|
||||
aimeio_lib,
|
||||
board_lib,
|
||||
hooklib_lib,
|
||||
mercuryio_lib,
|
||||
platform_lib,
|
||||
util_lib,
|
||||
],
|
||||
sources : [
|
||||
'config.c',
|
||||
'config.h',
|
||||
'dllmain.c',
|
||||
'io4.c',
|
||||
'io4.h',
|
||||
'mercury-dll.c',
|
||||
'mercury-dll.h'
|
||||
],
|
||||
)
|
25
mercuryio/config.c
Normal file
25
mercuryio/config.c
Normal file
@ -0,0 +1,25 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "mercuryio/config.h"
|
||||
|
||||
/*
|
||||
Wacca Default key binding
|
||||
*/
|
||||
|
||||
void mercury_io_config_load(
|
||||
struct mercury_io_config *cfg,
|
||||
const wchar_t *filename)
|
||||
{
|
||||
wchar_t key[16];
|
||||
int i;
|
||||
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
|
||||
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
|
||||
}
|
17
mercuryio/config.h
Normal file
17
mercuryio/config.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
struct mercury_io_config {
|
||||
uint8_t vk_test;
|
||||
uint8_t vk_service;
|
||||
uint8_t vk_1p_btn[9];
|
||||
uint8_t vk_2p_btn[9];
|
||||
};
|
||||
|
||||
void mercury_io_config_load(
|
||||
struct mercury_io_config *cfg,
|
||||
const wchar_t *filename);
|
133
mercuryio/mercuryio.c
Normal file
133
mercuryio/mercuryio.c
Normal file
@ -0,0 +1,133 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <limits.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "mercuryio/mercuryio.h"
|
||||
#include "mercuryio/config.h"
|
||||
|
||||
static uint8_t mercury_opbtn;
|
||||
static uint16_t mercury_player1_btn;
|
||||
static uint16_t mercury_player2_btn;
|
||||
static struct mercury_io_config mercury_io_cfg;
|
||||
|
||||
uint16_t mercury_io_get_api_version(void)
|
||||
{
|
||||
return 0x0100;
|
||||
}
|
||||
|
||||
HRESULT mercury_io_init(void)
|
||||
{
|
||||
mercury_io_config_load(&mercury_io_cfg, L".\\segatools.ini");
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT mercury_io_poll(void)
|
||||
{
|
||||
mercury_opbtn = 0;
|
||||
mercury_player1_btn = 0;
|
||||
mercury_player2_btn = 0;
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_test)) {
|
||||
mercury_opbtn |= MAI2_IO_OPBTN_TEST;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_service)) {
|
||||
mercury_opbtn |= MAI2_IO_OPBTN_SERVICE;
|
||||
}
|
||||
|
||||
//Player 1
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[0])) {
|
||||
mercury_player1_btn |= MAI2_IO_GAMEBTN_1;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[1])) {
|
||||
mercury_player1_btn |= MAI2_IO_GAMEBTN_2;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[2])) {
|
||||
mercury_player1_btn |= MAI2_IO_GAMEBTN_3;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[3])) {
|
||||
mercury_player1_btn |= MAI2_IO_GAMEBTN_4;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[4])) {
|
||||
mercury_player1_btn |= MAI2_IO_GAMEBTN_5;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[5])) {
|
||||
mercury_player1_btn |= MAI2_IO_GAMEBTN_6;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[6])) {
|
||||
mercury_player1_btn |= MAI2_IO_GAMEBTN_7;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[7])) {
|
||||
mercury_player1_btn |= MAI2_IO_GAMEBTN_8;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_1p_btn[8])) {
|
||||
mercury_player1_btn |= MAI2_IO_GAMEBTN_SELECT;
|
||||
}
|
||||
|
||||
//Player 2
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[0])) {
|
||||
mercury_player2_btn |= MAI2_IO_GAMEBTN_1;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[1])) {
|
||||
mercury_player2_btn |= MAI2_IO_GAMEBTN_2;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[2])) {
|
||||
mercury_player2_btn |= MAI2_IO_GAMEBTN_3;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[3])) {
|
||||
mercury_player2_btn |= MAI2_IO_GAMEBTN_4;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[4])) {
|
||||
mercury_player2_btn |= MAI2_IO_GAMEBTN_5;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[5])) {
|
||||
mercury_player2_btn |= MAI2_IO_GAMEBTN_6;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[6])) {
|
||||
mercury_player2_btn |= MAI2_IO_GAMEBTN_7;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[7])) {
|
||||
mercury_player2_btn |= MAI2_IO_GAMEBTN_8;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(mercury_io_cfg.vk_2p_btn[8])) {
|
||||
mercury_player2_btn |= MAI2_IO_GAMEBTN_SELECT;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void mercury_io_get_opbtns(uint8_t *opbtn)
|
||||
{
|
||||
if (opbtn != NULL) {
|
||||
*opbtn = mercury_opbtn;
|
||||
}
|
||||
}
|
||||
|
||||
void mercury_io_get_gamebtns(uint16_t *player1, uint16_t *player2)
|
||||
{
|
||||
if (player1 != NULL) {
|
||||
*player1 = mercury_player1_btn;
|
||||
}
|
||||
|
||||
if (player2 != NULL ){
|
||||
*player2 = mercury_player2_btn;
|
||||
}
|
||||
}
|
67
mercuryio/mercuryio.h
Normal file
67
mercuryio/mercuryio.h
Normal file
@ -0,0 +1,67 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
enum {
|
||||
MAI2_IO_OPBTN_TEST = 0x01,
|
||||
MAI2_IO_OPBTN_SERVICE = 0x02,
|
||||
};
|
||||
|
||||
enum {
|
||||
MAI2_IO_GAMEBTN_1 = 0x01,
|
||||
MAI2_IO_GAMEBTN_2 = 0x02,
|
||||
MAI2_IO_GAMEBTN_3 = 0x04,
|
||||
MAI2_IO_GAMEBTN_4 = 0x08,
|
||||
MAI2_IO_GAMEBTN_5 = 0x10,
|
||||
MAI2_IO_GAMEBTN_6 = 0x20,
|
||||
MAI2_IO_GAMEBTN_7 = 0x40,
|
||||
MAI2_IO_GAMEBTN_8 = 0x80,
|
||||
MAI2_IO_GAMEBTN_SELECT = 0x100,
|
||||
};
|
||||
|
||||
/* Get the version of the Wacca IO API that this DLL supports. This
|
||||
function should return a positive 16-bit integer, where the high byte is
|
||||
the major version and the low byte is the minor version (as defined by the
|
||||
Semantic Versioning standard).
|
||||
|
||||
The latest API version as of this writing is 0x0100. */
|
||||
|
||||
uint16_t mercury_io_get_api_version(void);
|
||||
|
||||
/* Initialize the IO DLL. This is the second function that will be called on
|
||||
your DLL, after mercury_io_get_api_version.
|
||||
|
||||
All subsequent calls to this API may originate from arbitrary threads.
|
||||
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
HRESULT mercury_io_init(void);
|
||||
|
||||
/* Send any queued outputs (of which there are currently none, though this may
|
||||
change in subsequent API versions) and retrieve any new inputs.
|
||||
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
HRESULT mercury_io_poll(void);
|
||||
|
||||
/* Get the state of the cabinet's operator buttons as of the last poll. See
|
||||
MAI2_IO_OPBTN enum above: this contains bit mask definitions for button
|
||||
states returned in *opbtn. All buttons are active-high.
|
||||
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
void mercury_io_get_opbtns(uint8_t *opbtn);
|
||||
|
||||
/* Get the state of the cabinet's gameplay buttons as of the last poll. See
|
||||
MAI2_IO_GAMEBTN enum above for bit mask definitions. Inputs are split into
|
||||
a left hand side set of inputs and a right hand side set of inputs: the bit
|
||||
mappings are the same in both cases.
|
||||
|
||||
All buttons are active-high, even though some buttons' electrical signals
|
||||
on a real cabinet are active-low.
|
||||
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
void mercury_io_get_gamebtns(uint16_t *player1, uint16_t *player2);
|
13
mercuryio/meson.build
Normal file
13
mercuryio/meson.build
Normal file
@ -0,0 +1,13 @@
|
||||
mercuryio_lib = static_library(
|
||||
'mercuryio',
|
||||
name_prefix : '',
|
||||
include_directories : inc,
|
||||
implicit_include_directories : false,
|
||||
c_pch : '../precompiled.h',
|
||||
sources : [
|
||||
'mercuryio.c',
|
||||
'mercuryio.h',
|
||||
'config.c',
|
||||
'config.h',
|
||||
],
|
||||
)
|
@ -48,9 +48,11 @@ subdir('chuniio')
|
||||
subdir('divaio')
|
||||
subdir('idzio')
|
||||
subdir('mu3io')
|
||||
subdir('mercuryio')
|
||||
|
||||
subdir('chunihook')
|
||||
subdir('divahook')
|
||||
subdir('idzhook')
|
||||
subdir('minihook')
|
||||
subdir('mu3hook')
|
||||
subdir('mercuryhook')
|
||||
|
Loading…
Reference in New Issue
Block a user