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Delete coin blocker exports from IO DLLs
These never get called at the moment, so we have no way of guaranteeing that any existing implementations are even correct. If we do decide to start emulating the coin blocker then we will need to advance the API versions, which will (hopefully) force any third-party devs to test their coin blocker code before opting in.
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@ -18,9 +18,6 @@ const struct dll_bind_sym chuni_dll_syms[] = {
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}, {
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.sym = "chuni_io_jvs_read_coin_counter",
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.off = offsetof(struct chuni_dll, jvs_read_coin_counter),
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}, {
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.sym = "chuni_io_jvs_set_coin_blocker",
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.off = offsetof(struct chuni_dll, jvs_set_coin_blocker),
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}, {
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.sym = "chuni_io_slider_init",
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.off = offsetof(struct chuni_dll, slider_init),
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@ -9,7 +9,6 @@ struct chuni_dll {
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HRESULT (*jvs_init)(void);
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void (*jvs_poll)(uint8_t *opbtn, uint8_t *beams);
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void (*jvs_read_coin_counter)(uint16_t *total);
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void (*jvs_set_coin_blocker)(bool open);
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HRESULT (*slider_init)(void);
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void (*slider_start)(chuni_io_slider_callback_t callback);
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void (*slider_stop)(void);
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@ -16,7 +16,6 @@ EXPORTS
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chuni_io_jvs_init
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chuni_io_jvs_poll
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chuni_io_jvs_read_coin_counter
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chuni_io_jvs_set_coin_blocker
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chuni_io_slider_init
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chuni_io_slider_set_leds
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chuni_io_slider_start
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@ -75,9 +75,6 @@ void chuni_io_jvs_poll(uint8_t *opbtn, uint8_t *beams)
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}
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}
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void chuni_io_jvs_set_coin_blocker(bool open)
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{}
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HRESULT chuni_io_slider_init(void)
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{
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return S_OK;
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@ -68,11 +68,6 @@ void chuni_io_jvs_poll(uint8_t *opbtn, uint8_t *beams);
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void chuni_io_jvs_read_coin_counter(uint16_t *total);
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/* Set the state of the coin blocker. Parameter is true if the blocker is
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disengaged (i.e. coins can be inserted) and false if the blocker is engaged
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(i.e. the coin slot should be physically blocked). */
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void chuni_io_jvs_set_coin_blocker(bool open);
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/* Initialize touch slider emulation. This function will be called before any
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other chuni_io_slider_*() function calls.
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@ -18,9 +18,6 @@ const struct dll_bind_sym diva_dll_syms[] = {
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}, {
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.sym = "diva_io_jvs_read_coin_counter",
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.off = offsetof(struct diva_dll, jvs_read_coin_counter),
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}, {
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.sym = "diva_io_jvs_set_coin_blocker",
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.off = offsetof(struct diva_dll, jvs_set_coin_blocker),
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}, {
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.sym = "diva_io_slider_init",
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.off = offsetof(struct diva_dll, slider_init),
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@ -9,7 +9,6 @@ struct diva_dll {
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HRESULT (*jvs_init)(void);
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void (*jvs_poll)(uint8_t *opbtn, uint8_t *beams);
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void (*jvs_read_coin_counter)(uint16_t *total);
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void (*jvs_set_coin_blocker)(bool open);
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HRESULT (*slider_init)(void);
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void (*slider_start)(diva_io_slider_callback_t callback);
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void (*slider_stop)(void);
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@ -16,7 +16,6 @@ EXPORTS
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diva_io_jvs_init
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diva_io_jvs_poll
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diva_io_jvs_read_coin_counter
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diva_io_jvs_set_coin_blocker
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diva_io_slider_init
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diva_io_slider_set_leds
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diva_io_slider_start
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@ -72,9 +72,6 @@ void diva_io_jvs_read_coin_counter(uint16_t *out)
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*out = diva_io_coins;
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}
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void diva_io_jvs_set_coin_blocker(bool open)
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{}
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HRESULT diva_io_slider_init(void)
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{
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return S_OK;
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@ -47,12 +47,6 @@ void diva_io_jvs_poll(uint8_t *opbtn, uint8_t *gamebtn);
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void diva_io_jvs_read_coin_counter(uint16_t *out);
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/* Set the state of the coin blocker. Parameter is true if the blocker is
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disengaged (i.e. coins can be inserted) and false if the blocker is engaged
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(i.e. the coin slot should be physically blocked). */
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void diva_io_jvs_set_coin_blocker(bool open);
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/* Initialize touch slider emulation. This function will be called before any
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other diva_io_slider_*() function calls.
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