mirror of
https://gitea.tendokyu.moe/Hay1tsme/segatools.git
synced 2024-11-24 09:30:09 +01:00
Tweak JVS coin count APIs
This makes things more consistent with the button/analog APIs.
This commit is contained in:
parent
40ba10e29a
commit
9ea6e09fdc
@ -459,10 +459,10 @@ static HRESULT io3_cmd_read_coin(
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/* Write slot detail */
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for (i = 0 ; i < req.nslots ; i++) {
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ncoins = 0;
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if (io3->ops->read_coin_counter != NULL) {
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ncoins = io3->ops->read_coin_counter(io3->ops_ctx, i);
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} else {
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ncoins = 0;
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io3->ops->read_coin_counter(io3->ops_ctx, i, &ncoins);
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}
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hr = iobuf_write_be16(resp_buf, ncoins);
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@ -18,7 +18,7 @@ struct io3_ops {
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void (*write_gpio)(void *ctx, uint32_t state);
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void (*read_switches)(void *ctx, struct io3_switch_state *out);
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void (*read_analogs)(void *ctx, uint16_t *analogs, uint8_t nanalogs);
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uint16_t (*read_coin_counter)(void *ctx, uint8_t slot_no);
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void (*read_coin_counter)(void *ctx, uint8_t slot_no, uint16_t *out);
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};
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struct io3 {
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@ -21,7 +21,10 @@ struct chunithm_jvs_ir_mask {
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};
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static void chunithm_jvs_read_switches(void *ctx, struct io3_switch_state *out);
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static uint16_t chunithm_jvs_read_coin_counter(void *ctx, uint8_t slot_no);
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static void chunithm_jvs_read_coin_counter(
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void *ctx,
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uint8_t slot_no,
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uint16_t *out);
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static const struct io3_ops chunithm_jvs_io3_ops = {
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.read_switches = chunithm_jvs_read_switches,
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@ -81,11 +84,16 @@ static void chunithm_jvs_read_switches(void *ctx, struct io3_switch_state *out)
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}
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}
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static uint16_t chunithm_jvs_read_coin_counter(void *ctx, uint8_t slot_no)
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static void chunithm_jvs_read_coin_counter(
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void *ctx,
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uint8_t slot_no,
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uint16_t *out)
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{
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assert(out != NULL);
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if (slot_no > 0) {
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return 0;
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return;
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}
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return chuni_io_jvs_read_coin_counter();
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chuni_io_jvs_read_coin_counter(out);
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}
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@ -23,8 +23,12 @@ HRESULT chuni_io_init(void)
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return S_OK;
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}
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uint16_t chuni_io_jvs_read_coin_counter(void)
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void chuni_io_jvs_read_coin_counter(uint16_t *out)
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{
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if (out == NULL) {
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return;
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}
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if (GetAsyncKeyState('3')) {
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if (!chuni_io_coin) {
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chuni_io_coin = true;
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@ -34,7 +38,7 @@ uint16_t chuni_io_jvs_read_coin_counter(void)
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chuni_io_coin = false;
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}
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return chuni_io_coins;
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*out = chuni_io_coins;
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}
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void chuni_io_jvs_poll(uint8_t *opbtn, uint8_t *beams)
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@ -36,7 +36,7 @@ void chuni_io_jvs_poll(uint8_t *opbtn, uint8_t *beams);
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for every coin detected by the coin acceptor mechanism. This count does not
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need to persist beyond the lifetime of the process. */
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uint16_t chuni_io_jvs_read_coin_counter(void);
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void chuni_io_jvs_read_coin_counter(uint16_t *total);
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/* Set the state of the coin blocker. Parameter is true if the blocker is
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disengaged (i.e. coins can be inserted) and false if the blocker is engaged
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@ -15,7 +15,10 @@
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#include "util/dprintf.h"
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static void diva_jvs_read_switches(void *ctx, struct io3_switch_state *out);
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static uint16_t diva_jvs_read_coin_counter(void *ctx, uint8_t slot_no);
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static void diva_jvs_read_coin_counter(
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void *ctx,
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uint8_t slot_no,
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uint16_t *out);
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static const struct io3_ops diva_jvs_io3_ops = {
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.read_switches = diva_jvs_read_switches,
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@ -73,11 +76,14 @@ static void diva_jvs_read_switches(void *ctx, struct io3_switch_state *out)
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}
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}
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static uint16_t diva_jvs_read_coin_counter(void *ctx, uint8_t slot_no)
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static void diva_jvs_read_coin_counter(
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void *ctx,
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uint8_t slot_no,
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uint16_t *out)
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{
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if (slot_no > 0) {
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return 0;
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return;
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}
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return diva_io_jvs_read_coin_counter();
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diva_io_jvs_read_coin_counter(out);
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}
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@ -47,8 +47,12 @@ void diva_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
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*gamebtn_out = gamebtn;
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}
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uint16_t diva_io_jvs_read_coin_counter(void)
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void diva_io_jvs_read_coin_counter(uint16_t *out)
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{
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if (out == NULL) {
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return;
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}
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if (GetAsyncKeyState('3')) {
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if (!diva_io_coin) {
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diva_io_coin = true;
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@ -58,7 +62,7 @@ uint16_t diva_io_jvs_read_coin_counter(void)
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diva_io_coin = false;
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}
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return diva_io_coins;
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*out = diva_io_coins;
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}
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void diva_io_jvs_set_coin_blocker(bool open)
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@ -30,7 +30,7 @@ void diva_io_jvs_poll(uint8_t *opbtn, uint8_t *gamebtn);
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for every coin detected by the coin acceptor mechanism. This count does not
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need to persist beyond the lifetime of the process. */
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uint16_t diva_io_jvs_read_coin_counter(void);
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void diva_io_jvs_read_coin_counter(uint16_t *out);
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/* Set the state of the coin blocker. Parameter is true if the blocker is
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disengaged (i.e. coins can be inserted) and false if the blocker is engaged
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@ -20,7 +20,10 @@ static void idz_jvs_read_analogs(
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uint16_t *analogs,
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uint8_t nanalogs);
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static void idz_jvs_read_switches(void *ctx, struct io3_switch_state *out);
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static uint16_t idz_jvs_read_coin_counter(void *ctx, uint8_t slot_no);
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static void idz_jvs_read_coin_counter(
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void *ctx,
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uint8_t slot_no,
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uint16_t *out);
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static const struct io3_ops idz_jvs_io3_ops = {
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.read_switches = idz_jvs_read_switches,
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@ -150,11 +153,14 @@ static void idz_jvs_read_analogs(
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}
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}
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static uint16_t idz_jvs_read_coin_counter(void *ctx, uint8_t slot_no)
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static void idz_jvs_read_coin_counter(
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void *ctx,
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uint8_t slot_no,
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uint16_t *out)
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{
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if (slot_no > 0) {
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return 0;
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return;
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}
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return idz_io_jvs_read_coin_counter();
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idz_io_jvs_read_coin_counter(out);
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}
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@ -136,7 +136,7 @@ void idz_io_jvs_read_analogs(struct idz_io_analog_state *out)
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out->brake = xi.Gamepad.bLeftTrigger << 8;
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}
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uint16_t idz_io_jvs_read_coin_counter(void)
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void idz_io_jvs_read_coin_counter(uint16_t *out)
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{
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if (GetAsyncKeyState('3')) {
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if (!idz_io_coin) {
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@ -147,5 +147,5 @@ uint16_t idz_io_jvs_read_coin_counter(void)
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idz_io_coin = false;
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}
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return idz_io_coins;
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*out = idz_io_coins;
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}
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@ -32,6 +32,6 @@ void idz_io_jvs_read_buttons(uint8_t *opbtn, uint8_t *gamebtn);
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void idz_io_jvs_read_shifter(uint8_t *gear);
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uint16_t idz_io_jvs_read_coin_counter(void);
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void idz_io_jvs_read_coin_counter(uint16_t *total);
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// TODO force feedback once that gets reverse engineered
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