mirror of
https://gitea.tendokyu.moe/Hay1tsme/segatools.git
synced 2024-11-25 01:40:11 +01:00
doc: Add doc for idzhook
Apply 8 suggestion(s) to 2 file(s) doc: Fix up initial d docs
This commit is contained in:
parent
987f9652da
commit
e4999005cb
166
doc/config/initiald.md
Normal file
166
doc/config/initiald.md
Normal file
@ -0,0 +1,166 @@
|
||||
# Initial D Arcade Stage Zero configuration settings
|
||||
|
||||
This file describes configuration settings specific to Initial D Arcade Stage
|
||||
Zero.
|
||||
|
||||
Keyboard binding settings use
|
||||
[Virtual-Key Codes](https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes).
|
||||
|
||||
## `[io3]`
|
||||
|
||||
Cabinet specific inputs.
|
||||
|
||||
### `test`
|
||||
|
||||
Default `0x31` (`1 Key`)
|
||||
|
||||
Key-binding for cabinet test button.
|
||||
|
||||
### `service`
|
||||
|
||||
Default `0x32` (`2 Key`)
|
||||
|
||||
Key-binding for cabinet service button.
|
||||
|
||||
### `coin`
|
||||
|
||||
Default `0x33` (`3 Key`)
|
||||
|
||||
Key-binding for cabinet coin switch.
|
||||
|
||||
### `mode`
|
||||
|
||||
Choose whether you want to use a xinput (Xbox controllers, etc) or a dinput (PS
|
||||
controllers, most wheels) type controller.
|
||||
|
||||
### `restrict`
|
||||
|
||||
Default `97`
|
||||
|
||||
This setting scales the steering wheel input so that the maximum positive and
|
||||
minimum negative steering inputs reported in the operator menu's input test
|
||||
screen do not exceed the value below. The maximum possible value is 128, and the
|
||||
value that matches the input range of a real cabinet is 97.
|
||||
|
||||
NOTE: This is not the same thing as DirectInput steering wheel movement range!
|
||||
Segatools cannot control the maximum angle of your physical steering wheel
|
||||
controller, this setting is vendor-specific and can only be adjusted in the
|
||||
Control Panel.
|
||||
|
||||
### `autoNeutral`
|
||||
|
||||
Default `1`
|
||||
|
||||
Automatically reset the simulated shifter to Neutral when XInput Start is
|
||||
pressed (e.g. when navigating menus between races).
|
||||
|
||||
### `singleStickSteering`
|
||||
|
||||
Default `0`
|
||||
|
||||
By default if you use a xinput controller, segatools will use both sticks for
|
||||
steering. While this is recommended for precision, it may be confusing to some
|
||||
people. Set this to `1` to use a more traditional control scheme where only the
|
||||
left stick is used to steer.
|
||||
|
||||
## `[dinput]`
|
||||
|
||||
Configuration for dinput controllers.
|
||||
|
||||
### `deviceName`
|
||||
|
||||
Default ` `
|
||||
|
||||
Name of the DirectInput wheel or controller to use (or any text that occurs in
|
||||
its name) Example: TMX, Wireless Controller, T300, etc
|
||||
|
||||
If this is left blank then the first DirectInput device will be used. If you
|
||||
don't know the name of your input device, you can find it in the windows
|
||||
controller panel. The quickest way to access it is to press Win+R, then type in
|
||||
`joy.cpl` and look at the list it will display.
|
||||
|
||||
### `shifterName`
|
||||
|
||||
Default ` `
|
||||
|
||||
Name of the positional shifter to use (or any subset thereof). Leave blank if
|
||||
you do not have a positional shifter; a positional shifter will be simulated
|
||||
using the configured Shift Down and Shift Up buttons in this case. If you don't
|
||||
know the name of your input device, you can find it in the windows controller
|
||||
panel. The quickest way to access it is to press Win+R, then type in `joy.cpl`
|
||||
and look at the list it will display.
|
||||
|
||||
### Note on pedal mappings
|
||||
|
||||
Pedal mappings. Valid axis names are:
|
||||
|
||||
`X, Y, Z, RX, RY, RZ, U, V`
|
||||
|
||||
(U and V are old names for Slider 1 and Slider 2). The default values below are
|
||||
valid for a Thrustmaster TMX.
|
||||
|
||||
### `brakeAxis`
|
||||
|
||||
Default `RZ`
|
||||
|
||||
Which axis to use for the brake pedal.
|
||||
|
||||
### `accelAxis`
|
||||
|
||||
Default `Y`
|
||||
|
||||
Which axis to use for the accelerator pedal.
|
||||
|
||||
### Note on button mappings
|
||||
|
||||
These are dinput button numbers. Note that buttons are numbered from 1, while
|
||||
some software numbers buttons from 0. The default windows controller panel
|
||||
should show the correct ones, if it hasn't been replaced by the controller
|
||||
driver.
|
||||
|
||||
### `start`
|
||||
|
||||
Default `2`
|
||||
|
||||
Button mapping for the `Start` button.
|
||||
|
||||
### `viewChg`
|
||||
|
||||
Default `3`
|
||||
|
||||
Button mapping for the `View Change` button.
|
||||
|
||||
### `shiftDn`
|
||||
|
||||
Default `5`
|
||||
|
||||
Button mapping for shifting down with the emulated shifter. (If no `shifterName`
|
||||
was specified)
|
||||
|
||||
### `shiftUp`
|
||||
|
||||
Default `6`
|
||||
|
||||
Button mapping for shifting up with the emulated shifter. (If no `shifterName`
|
||||
was specified)
|
||||
|
||||
### `gear1`, `gear2`, `gear3`, `gear4`, `gear5`, `gear6`
|
||||
|
||||
Default `1, 2, 3, 4, 5, 6`
|
||||
|
||||
Button mappings for the physical shifter, if one was specified via the
|
||||
`shifterName` setting.
|
||||
|
||||
### `reverseAccelAxis`
|
||||
|
||||
Default `0`
|
||||
|
||||
Inverts the accelerator axis if set to ‘1’. This is needed for certain
|
||||
controllers like the DS4 or Dualsense.
|
||||
|
||||
### `reverseBrakeAxis`
|
||||
|
||||
Default `0`
|
||||
|
||||
Inverts the brake axis if set to ‘1’. This is needed for certain controllers
|
||||
like the DS4 or Dualsense.
|
111
doc/idzhook.md
Normal file
111
doc/idzhook.md
Normal file
@ -0,0 +1,111 @@
|
||||
# idzhook
|
||||
|
||||
## Supported games
|
||||
|
||||
- Initial D Arcade Stage Zero Version 1
|
||||
- Initial D Arcade Stage Zero Version 2
|
||||
|
||||
## General remarks
|
||||
|
||||
- The minimum version of Windows that this game supports is Windows 8
|
||||
- Most of the game is in japanese, even in EXP region mode.
|
||||
- This game is hard to set up. You may encounter weird errors that are hard to
|
||||
diagnose
|
||||
|
||||
## Known issues
|
||||
|
||||
- The game will run in a semi windowed mode, even when set to fullscreen.
|
||||
- No DirectInput force feedback (future Segatools enhancement)
|
||||
- Felica.txt cards do not work with Version 2 of the game
|
||||
|
||||
## Data and game setup
|
||||
|
||||
1. Get the data
|
||||
1. Ensure the game files are not marked read-only
|
||||
1. Start up your favorite ALLNET server implementation in the background.
|
||||
Without it you won't be able to save your progress whatsoever.
|
||||
1. The data releases have the following structure:
|
||||
|
||||
- `package/`: Game data
|
||||
- `opt/`: Addon data
|
||||
- `amfs/`: Metadata
|
||||
|
||||
4. Unpack segatools to the `package` directory
|
||||
5. Create an `appdata` folder (this isn't Windows APPDATA) in the data release
|
||||
next to `package/`, `opt/` and `amfs/`
|
||||
6. In the `[vfs]` section of `package/segatools.ini` set the paths for the
|
||||
folders:
|
||||
|
||||
```text
|
||||
[vfs]
|
||||
amfs=../../amfs
|
||||
appdata=../../appdata
|
||||
option=../../opt
|
||||
```
|
||||
|
||||
1. In the `[dns]` section, set `default=` to your computer's hostname or LAN IP.
|
||||
Do not put `127.0.0.1` here, the game specifically checks for and rejects
|
||||
loopback addresses. This setting controls the address of the network services
|
||||
server
|
||||
1. If you want to change the language to english, you can set `region=` in the
|
||||
`[ds]` section to `4`.
|
||||
1. This will change the region to `EXP` which comes with a rudimentary english
|
||||
translation.
|
||||
|
||||
- Note for Version 2 of the game: You'll have to manually create a card ID and
|
||||
set it up. To do so, change your `package/segatools.ini` so that the `[aime]`
|
||||
section looks like this:
|
||||
|
||||
```
|
||||
aimePath=DEVICE\aime.txt
|
||||
felicaGen=0
|
||||
```
|
||||
|
||||
- Then, go into the `package\DEVICE` folder, create a text file called aime.txt
|
||||
and fill it with 20 digits, for example `01234567891234567890`. Make sure to
|
||||
save the file.
|
||||
|
||||
1. Right click `start.bat` in `package` and run it as Administrator. After the
|
||||
first run you may be able to run the game as a normal user.
|
||||
1. Once you're at the title screen, press 2 or 3 a few times to add some
|
||||
credits, then _hold_ the Enter key for a few seconds to scan a card and start
|
||||
a credit.
|
||||
|
||||
- In some cases it might be necessary to run the game from the `C:\` drive. Try
|
||||
copying the game there if for some reason it won't boot on a different drive.
|
||||
|
||||
## Segatools configuration
|
||||
|
||||
Configurable settings are exposed in the `segatools.ini` file. For a detailed
|
||||
description, please refer to [this document](doc/config/common.md).
|
||||
|
||||
## Initial D Arcade Stage Zero specific configuration
|
||||
|
||||
For configuring IDZ specific features, e.g. IO, please refer to
|
||||
[this document](doc/config/initiald.md).
|
||||
|
||||
## FAQ
|
||||
|
||||
### Where is the Free Play setting?
|
||||
|
||||
In the SEGA Nu system supervisor program, which is not included in this release.
|
||||
A command-line tool to change this setting will be provided in a future release
|
||||
of Segatools.
|
||||
|
||||
Do note however that Free Play is not advised for this game, as it will prohibit
|
||||
you from purchasing additional cars.
|
||||
|
||||
### How do I get extra music?
|
||||
|
||||
Play through the story and also rack up your mileage.
|
||||
|
||||
### How do I unlock extra gauges?
|
||||
|
||||
Some will unlock in the story but most were time-limited online events. Try
|
||||
editing the "idz_unlocks" table in the MiniMe database to force-unlock them on
|
||||
your profile.
|
||||
|
||||
### Why does my story progress keep resetting?
|
||||
|
||||
If you are using minime, this is a known issue and will be fixed in a future
|
||||
release.
|
Loading…
Reference in New Issue
Block a user