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Commit Graph

293 Commits

Author SHA1 Message Date
Tau
1627a0c850 Delete draft debris that was never used 2021-06-13 11:27:00 -04:00
Tau
eb2383187a Suppress vscode auto-format for the time being
Eventually we would like to set up clang-format rules and enforce
them from CI.
2021-06-13 11:27:00 -04:00
icex2
27ec081ca7 Add another build option for Windows using Docker Desktop to README 2021-05-28 22:40:15 +02:00
icex2
12ee51d198 Add docker-build.bat for building on Windows with Docker Desktop
Initial contribution by Vincent Kocks. Script simplified to fit the
new build setup with a common build/ folder. Build folder can
be deleted on every invocation because it will just be copied
from the docker container anyway.

Co-authored-by: Vincent Kocks <engineering@vingenuity.net>
2021-05-28 22:40:04 +02:00
icex2
5a376836a8 Add instructions to build on Windows using WSL2 and docker 2021-05-28 21:39:37 +02:00
icex2
a051faebdb Extend .dockerignore, ignore git related stuff 2021-05-28 20:55:47 +02:00
icex2
0a2cb705fb Overhaul root readme
Provide a more user/developer-friendly entry point to the project
2021-04-10 15:04:28 +02:00
icex2
fe5d9c4f40 Fix headline levels, first level needs to denote root of doc 2021-04-10 15:03:49 +02:00
icex2
85f53fbbb5 doc: Add doc for chunihook
Stolen from various threads from our favorite place
2021-04-10 15:02:39 +02:00
icex2
411dbd5696 Update .gitignore, ignore single build/ output dir 2021-04-10 15:02:06 +02:00
icex2
92a36aab11 Remove now obsolete mkdist script, part of Package.mk now 2021-04-10 15:01:53 +02:00
icex2
686c0102a8 Add Dockerfile for building in docker
Make build environment (kinda) independent of the current machine
2021-04-10 15:01:12 +02:00
icex2
921b976f2e Add Makefile with easy to use targets for building and dist packaging
Similar to what we used on other projects. Makes the build process
more streamlined
2021-04-10 15:00:16 +02:00
Felix
d2996c5271 chunihook: Explicitly load dbghelp.dll so path hooks apply to it
- This allows AMLib (in Chunithm and other games) to successfully
  initialize without requiring the game to be run as Administrator on
  first boot to create `C:\Users\AppUser\temp`.
2021-02-13 15:53:40 -05:00
seika1
2432b32338 eeprom: fill in actual geometry 2021-02-13 15:51:16 -05:00
Bemani Witch
840dd3f3df mkdist: set correct shebang 2021-02-09 01:24:46 +01:00
Shiz
76e5f9c3ee doc: fix ACA2 description and document ACA4 board type 2020-08-07 16:49:09 +02:00
Bemani Witch
30e1d033c5 Add support for specifing monitor number for dx9 games 2020-06-06 22:27:07 +02:00
Karl
82416115f5 divaio: Wire up input config 2020-06-06 15:56:35 -04:00
Karl
164c74f160 divaio: Add config 2020-06-06 15:56:35 -04:00
Karl
7949f54b30 Fix instructions in README.md 2020-06-06 15:56:35 -04:00
Tau
187eabe225 Document common INI settings 2020-06-06 11:14:46 -04:00
Matt Bilker
008d53dd45
hooklib/path.c: hook Ex variants of CreateDirectory 2020-05-21 00:58:24 +00:00
Matt Bilker
4343177e42
platform/amvideo.c: remove left-over brace from debug messages 2020-05-21 00:58:24 +00:00
Matt Bilker
e5b0603722
board/io4.c: add system status fix for Ongeki 2020-05-21 00:58:24 +00:00
Matt Bilker
776cf50bd0
mu3hook/dllmain.c: fix hook initialization order to fix path hook
- If the Unity `LoadLibraryW` hook is done too early, then it somehow
  interferes with the other DLL and hook table IAT hooks. Workaround
  this by moving the Unity `LoadLibraryW` hook initialization after all
  other hooks are done.

- Also, correct the platform ID to the ALLS HX
2020-05-21 00:58:24 +00:00
Matt Bilker
c037dd73e4
hooklib/gfx.c: add dynamic DLL hook on d3d9.dll
- Somehow doing `dll_hook_push` on `d3d9.dll` fixes the path hooks for
  Ongeki's `mu3.exe`
2020-05-21 00:58:23 +00:00
Matt Bilker
86f2717316
mu3hook/dllmain.c: initialize graphics hook 2020-05-21 00:58:23 +00:00
Matt Bilker
a1f093a317
mu3hook/unity.c: hook Unity plugin DLLs
- Unity loads plugin DLLs and Mono dynamically.

- Ongeki uses Criware for videos so hook the Criware plugin DLL so the
  path hooks load the videos from the hooked paths.
2020-05-21 00:58:23 +00:00
Matt Bilker
533683e595
hooklib/path.c: add function to hook apply path hooks to another module 2020-05-21 00:58:20 +00:00
Matt Bilker
00819a2721
platform/vfs.c: allow nthome and option path hooks without ending back-slash
- This actually fixed option loading.

- Ongeki uses forward-slashes for Y:/SDDT/log
2020-05-20 18:09:23 +00:00
dogtopus
356e8ae20c Unify LED command name for Diva/Chunithm slider 2019-12-29 22:48:35 -04:00
dogtopus
300338220a Style fixes 2019-12-29 22:20:54 -04:00
dogtopus
01e1e1a7b8 Diva: Fix slider detection & sensor order 2019-12-29 21:13:40 -04:00
dogtopus
0c74d64d5c divahook: Add an option to disable slider emulation 2019-12-29 13:28:32 -04:00
Tau
f732eb05a8 Add CHANGELOG 2019-12-28 11:16:06 -05:00
Tau
34ad466df2 aimeio: Fix INI loading
Got bitten by the win32 INI API's handling of relative paths again.
2019-12-25 16:29:01 -05:00
Shiz
9137a36a53 platform/vfs.c: allow relative paths in configuration 2019-12-22 22:41:08 +01:00
Shiz
ad24fe10bb build: enable "secure" CRT headers on MinGW
Some distributions of MinGW, recent builds included, require
`MINGW_HAS_SECURE_API` to be defined in order to expose `_s` variants of
functions, as defined by Annex K of the C standard, in the headers.

Omitting this definition leads to a bunch of compiler warnings clobbering
the build output, as well as possibly incorrect inference of argument and
return types by the compiler.

It needs to be set to `1` as opposed to simply defined as per
https://sourceforge.net/p/mingw-w64/bugs/714/.
2019-12-22 21:55:55 +01:00
Shiz
0d8dd05ceb platform/vfs.c: add option path redirection
Optional for now, since not all games or configurations may need it.
It may be better eventually to refactor hooklib/path.c to allow for
static path remapping, to minimize boilerplate code around the functions.
2019-12-22 18:27:19 +01:00
Shiz
a31557c5cd hooklib/path.c: add slash-insensitive path comparison API 2019-12-19 08:31:44 +01:00
Shiz
28e9594b98 hooklib/path.c: add support for FindFirstFile{A,W} 2019-12-18 20:23:35 +01:00
Tau
83afa0a423 Add INI comments for Chunithm IO config 2019-11-27 21:14:44 -05:00
Tau
97cfa2289e Simplify configurable GetAsyncKeyState
Setting the VK code to zero effectively disables these anyway.
2019-11-27 21:02:51 -05:00
Tau
388ba0b4a4 chuniio: Add input config 2019-11-27 21:02:51 -05:00
Tau
e6c792787b chuniio: Increase touch pressure
The touch pressure threshold is configurable, probably best not to
set this to the bare minimum.
2019-11-24 18:44:39 -05:00
Tau
2402e6cb88 idzio: Adjust and document [io3] restrict= setting 2019-11-24 18:44:39 -05:00
Tau
eb58c0ef23 Uncomment default subnet INI setting
The default value being commented out is no doubt a great source
of confusion whenever somebody attempts to edit it without
realizing that it is a comment.
2019-11-24 12:46:40 -05:00
Bemani Witch
27db92c0bf Added more controller options to idzio
Add axis reversal for dinput and single stick steering for xinput.
2019-11-22 00:59:08 +00:00
Will Toohey
e15a61a7d0 Allow dns hook to fail a resolve and add domains
This lets people with crap ISPs that resolve domains
that they shouldn't to use the game without
changing their DNS server
2019-11-17 15:08:25 +10:00