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segatools-hay1tsme/idzhook/jvs.c
2021-06-13 11:27:01 -04:00

178 lines
3.4 KiB
C

#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include "amex/jvs.h"
#include "board/io3.h"
#include "idzhook/idz-dll.h"
#include "idzhook/jvs.h"
#include "jvs/jvs-bus.h"
#include "util/dprintf.h"
static void idz_jvs_read_analogs(
void *ctx,
uint16_t *analogs,
uint8_t nanalogs);
static void idz_jvs_read_switches(void *ctx, struct io3_switch_state *out);
static void idz_jvs_read_coin_counter(
void *ctx,
uint8_t slot_no,
uint16_t *out);
static const struct io3_ops idz_jvs_io3_ops = {
.read_switches = idz_jvs_read_switches,
.read_analogs = idz_jvs_read_analogs,
.read_coin_counter = idz_jvs_read_coin_counter,
};
static const uint16_t idz_jvs_gear_signals[] = {
/* Neutral */
0x0000,
/* 1: Left|Up */
0x2800,
/* 2: Left|Down */
0x1800,
/* 3: Up */
0x2000,
/* 4: Down */
0x1000,
/* 5: Right|Up */
0x2400,
/* 6: Right|Down */
0x1400,
};
static struct io3 idz_jvs_io3;
HRESULT idz_jvs_init(struct jvs_node **out)
{
HRESULT hr;
assert(out != NULL);
assert(idz_dll.jvs_init != NULL);
dprintf("JVS I/O: Starting Initial D Zero backend DLL\n");
hr = idz_dll.jvs_init();
if (FAILED(hr)) {
dprintf("JVS I/O: Backend error, I/O disconnected; %x\n", (int) hr);
return hr;
}
io3_init(&idz_jvs_io3, NULL, &idz_jvs_io3_ops, NULL);
*out = io3_to_jvs_node(&idz_jvs_io3);
return S_OK;
}
static void idz_jvs_read_switches(void *ctx, struct io3_switch_state *out)
{
uint8_t opbtn;
uint8_t gamebtn;
uint8_t gear;
assert(out != NULL);
assert(idz_dll.jvs_read_buttons != NULL);
assert(idz_dll.jvs_read_shifter != NULL);
opbtn = 0;
gamebtn = 0;
gear = 0;
idz_dll.jvs_read_buttons(&opbtn, &gamebtn);
idz_dll.jvs_read_shifter(&gear);
/* Update gameplay buttons */
if (gamebtn & IDZ_IO_GAMEBTN_UP) {
out->p1 |= 1 << 13;
}
if (gamebtn & IDZ_IO_GAMEBTN_DOWN) {
out->p1 |= 1 << 12;
}
if (gamebtn & IDZ_IO_GAMEBTN_LEFT) {
out->p1 |= 1 << 11;
}
if (gamebtn & IDZ_IO_GAMEBTN_RIGHT) {
out->p1 |= 1 << 10;
}
if (gamebtn & IDZ_IO_GAMEBTN_START) {
out->p1 |= 1 << 15;
}
if (gamebtn & IDZ_IO_GAMEBTN_VIEW_CHANGE) {
out->p1 |= 1 << 9;
}
/* Update simulated six-speed shifter */
if (gear > 6) {
gear = 6;
}
out->p2 = idz_jvs_gear_signals[gear];
/* Update test/service buttons */
if (opbtn & IDZ_IO_OPBTN_TEST) {
out->system = 0x80;
} else {
out->system = 0;
}
if (opbtn & IDZ_IO_OPBTN_SERVICE) {
out->p1 |= 1 << 14;
}
}
static void idz_jvs_read_analogs(
void *ctx,
uint16_t *analogs,
uint8_t nanalogs)
{
struct idz_io_analog_state state;
assert(analogs != NULL);
assert(idz_dll.jvs_read_analogs != NULL);
memset(&state, 0, sizeof(state));
idz_dll.jvs_read_analogs(&state);
if (nanalogs > 0) {
analogs[0] = 0x8000 + state.wheel;
}
if (nanalogs > 1) {
analogs[1] = state.accel;
}
if (nanalogs > 2) {
analogs[2] = state.brake;
}
}
static void idz_jvs_read_coin_counter(
void *ctx,
uint8_t slot_no,
uint16_t *out)
{
assert(idz_dll.jvs_read_coin_counter != NULL);
if (slot_no > 0) {
return;
}
idz_dll.jvs_read_coin_counter(out);
}