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e15a61a7d0
This lets people with crap ISPs that resolve domains that they shouldn't to use the game without changing their DNS server
84 lines
1.4 KiB
C
84 lines
1.4 KiB
C
#include <windows.h>
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#include <assert.h>
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#include "hooklib/dns.h"
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#include "platform/dns.h"
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HRESULT dns_platform_hook_init(const struct dns_config *cfg)
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{
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HRESULT hr;
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assert(cfg != NULL);
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if (!cfg->enable) {
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return S_FALSE;
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}
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hr = dns_hook_push(L"tenporouter.loc", cfg->router);
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if (FAILED(hr)) {
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return hr;
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}
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hr = dns_hook_push(L"bbrouter.loc", cfg->router);
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if (FAILED(hr)) {
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return hr;
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}
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hr = dns_hook_push(L"naominet.jp", cfg->startup);
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if (FAILED(hr)) {
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return hr;
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}
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hr = dns_hook_push(L"anbzvarg.wc", cfg->startup);
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if (FAILED(hr)) {
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return hr;
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}
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hr = dns_hook_push(L"ib.naominet.jp", cfg->billing);
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if (FAILED(hr)) {
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return hr;
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}
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hr = dns_hook_push(L"vo.anbzvarg.wc", cfg->billing);
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if (FAILED(hr)) {
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return hr;
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}
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hr = dns_hook_push(L"aime.naominet.jp", cfg->aimedb);
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if (FAILED(hr)) {
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return hr;
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}
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hr = dns_hook_push(L"nvzr.anbzvarg.wc", cfg->aimedb);
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if (FAILED(hr)) {
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return hr;
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}
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// if your ISP resolves bad domains, it will kill the network. These 2
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// *cannot* resolve
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hr = dns_hook_push(L"mobirouter.loc", NULL);
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if (FAILED(hr)) {
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return hr;
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}
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hr = dns_hook_push(L"dslrouter.loc", NULL);
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if (FAILED(hr)) {
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return hr;
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}
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return S_OK;
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}
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