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f251283eb6
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default. This also includes a window hook and fullscreen fix for problematic games (I am looking at you IDZ).
37 lines
770 B
C
37 lines
770 B
C
#pragma once
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#include <stdbool.h>
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#include <stddef.h>
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#include "amex/amex.h"
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#include "board/sg-reader.h"
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#include "hooklib/dvd.h"
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#include "hooklib/gfx/gfx.h"
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#include "idzhook/idz-dll.h"
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#include "idzhook/zinput.h"
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#include "platform/platform.h"
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struct idz_hook_config {
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struct platform_config platform;
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struct amex_config amex;
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struct aime_config aime;
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struct dvd_config dvd;
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struct gfx_config gfx;
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struct idz_dll_config dll;
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struct zinput_config zinput;
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};
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void idz_dll_config_load(
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struct idz_dll_config *cfg,
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const wchar_t *filename);
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void idz_hook_config_load(
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struct idz_hook_config *cfg,
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const wchar_t *filename);
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void zinput_config_load(struct zinput_config *cfg, const wchar_t *filename);
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