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f251283eb6
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default. This also includes a window hook and fullscreen fix for problematic games (I am looking at you IDZ).
11 lines
253 B
C
11 lines
253 B
C
#pragma once
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#include <stdbool.h>
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#include <stddef.h>
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#include "hooklib/dvd.h"
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#include "hooklib/gfx/gfx.h"
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void dvd_config_load(struct dvd_config *cfg, const wchar_t *filename);
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void gfx_config_load(struct gfx_config *cfg, const wchar_t *filename);
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