41 lines
1.8 KiB
Markdown
41 lines
1.8 KiB
Markdown
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# EAAPI
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These scripts should be considered complementary to the documentation, not the
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other way round. Experimental or unconfirmed this may be present here, however
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the doc pages should for the most part only contain confirmed information.
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If you came here looking for a complete e-Amusement implementation, you
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probably want https://github.com/DragonMinded/bemaniutils instead.
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# Requirements
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Rather than rolling my own ARC4 and Triple-DES implementations (why does everyone seem to do that?)
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I instead opted to just use `pycryptodome`. `lxml` is required for the parsing of string packets,
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but is not a hard dependency.
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# Keys
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In order to run this code, some encryption keys need loaded in. I have opted to not include them in
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this repo because I didn't really feel like doing that. May or may not change that stance later.
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For now, copy `eaapi/keys.template.py` to `eaapi/keys.py`, and fill in the blanks. If you're
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following along with docs, you already have the values you need. Otherwise, I trust you can figure
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out somewhere to find them. `CARDCONV_KEY` is only required if you plan to make use of `cardconv`.
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## `eaapi/`
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The actual implementation of stuff.
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## `tests/`
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An incredibly incomplete test suite. Run with `test` if you're on windows and lazy.
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## `server-dummy/`
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A super barebones e-Amusement server that's able to start a surprising number of games.
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Largely exists as a proof of concept, and as a testing ground for specific endpoints without having
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the overhead of an entire EA server running.
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## `server/`
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A less barebones server, used for experiementing with more complex behaviours. This probably won't
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get pushed until it's had a significant tidy.
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## `proxy/`
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An e-Amusement server designed to proxy requests to a different upstream server, while allowing the
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observation of requests as they're made. As above, probably won't push this for a bit.
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