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CARD ... main

Author SHA1 Message Date
a3613d32e2 Fixed download links 2024-05-18 19:47:23 +02:00
ac39fd08f9 Turns out i'm retarded
No longer stopping the cardIO polling thread once we read a card.
2024-05-18 19:18:42 +02:00
e66ea42f54 Update README.md 2024-04-26 08:43:39 +02:00
2 changed files with 59 additions and 48 deletions

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@ -12,14 +12,14 @@ Initial project setup done with the help of [Stepland](https://github.com/Stepla
# How to use
To build this, you'll need two things :
Copy cardreader.dll and it's config file to your TAL's plugin folder (\Executable\Release\plugins\). You should be able to see the plugin initializing in the game's console.
- [Meson 1.1.0](https://mesonbuild.com)
- [Build Tools pour Visual Studio 2022](https://visualstudio.microsoft.com/fr/downloads/)
*There are two versions of this plugin :*
Once you've edited your build64.bat file to point to your local installation of the VS2022 build tools, you should be good to go.
* For JPN or ASIA dumps, use the [CARD Insert](https://gitea.farewell.dev/AkaiiKitsune/tal-cardreader/releases/download/CARD-Fix/cardreader-card.zip) build.
* If you're playing on CHN instead, use the [QR Insert](https://gitea.farewell.dev/AkaiiKitsune/tal-cardreader/releases/download/QR-Fix/cardreader-qr.zip) build.
Copy cardreader.dll to your TAL's plugin folder. You should be able to see the plugin initializing in the game's console.
If there's an error when you log-in, make sure you're using the right version for your game dump and that you're using an updated version of esuo1198's TAL fork (Commit [3920cc2](https://github.com/esuo1198/TaikoArcadeLoader/commit/3920cc2) and above !).
# Settings
@ -28,3 +28,12 @@ Copy cardreader.dll to your TAL's plugin folder. You should be able to see the p
- read_cooldown (default : 20)
* _Cooldown between each read attempt, a low value (below 15) can lead to game crashes, a high value (above 500) will break SmartCard readers._
# Compiling
To build this, you'll need two things :
- [Meson 1.1.0](https://mesonbuild.com)
- [Build Tools pour Visual Studio 2022](https://visualstudio.microsoft.com/fr/downloads/)
Once you've edited your build64.bat file to point to your local installation of the VS2022 build tools, you should be good to go.

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@ -37,59 +37,61 @@ static unsigned int __stdcall reader_poll_thread_proc(void *ctx)
if (HasCard && !usingSmartCard) // A Cardio scan is already in progress, SmartCard doesn't need any extra cooldown.
{
Sleep(500);
return 0;
}
uint8_t UID[8] = {0};
// update devices
if (!usingSmartCard) // CardIO
else
{
EnterCriticalSection(&CARDIO_HID_CRIT_SECTION);
for (size_t device_no = 0; device_no < CARDIO_HID_CONTEXTS_LENGTH; device_no++)
{
struct cardio_hid_device *device = &CARDIO_HID_CONTEXTS[device_no];
// get status
cardio_hid_poll_value_t status = cardio_hid_device_poll(device);
if (status == HID_POLL_CARD_READY)
uint8_t UID[8] = {0};
// update devices
if (!usingSmartCard) // CardIO
{
EnterCriticalSection(&CARDIO_HID_CRIT_SECTION);
for (size_t device_no = 0; device_no < CARDIO_HID_CONTEXTS_LENGTH; device_no++)
{
struct cardio_hid_device *device = &CARDIO_HID_CONTEXTS[device_no];
// read card
if (cardio_hid_device_read(device) == HID_CARD_NONE)
continue;
// get status
cardio_hid_poll_value_t status = cardio_hid_device_poll(device);
if (status == HID_POLL_CARD_READY)
{
// if card not empty
if (*((uint64_t *)&device->u.usage_value[0]) > 0)
for (int i = 0; i < 8; ++i)
UID[i] = device->u.usage_value[i];
// read card
if (cardio_hid_device_read(device) == HID_CARD_NONE)
continue;
// if card not empty
if (*((uint64_t *)&device->u.usage_value[0]) > 0)
for (int i = 0; i < 8; ++i)
UID[i] = device->u.usage_value[i];
}
}
LeaveCriticalSection(&CARDIO_HID_CRIT_SECTION);
Sleep(readCooldown);
}
LeaveCriticalSection(&CARDIO_HID_CRIT_SECTION);
Sleep(readCooldown);
}
else // SmartCard
{
scard_update(UID);
}
if (UID[0] > 0) // If a card was read, format it properly and set HasCard to true so the game can insert it on next frame.
{
printWarning("%s (%s): Read card %02X%02X%02X%02X%02X%02X%02X%02X\n", __func__, module, UID[0], UID[1], UID[2], UID[3], UID[4], UID[5], UID[6], UID[7]);
if (waitingForTouch) // Check if game is waiting for a card.
else // SmartCard
{
// Properly format the AccessID
u64 ReversedAccessID;
for (int i = 0; i < 8; i++)
ReversedAccessID = (ReversedAccessID << 8) | UID[i];
sprintf(AccessID, "%020llu", ReversedAccessID);
waitingForTouch = false; // We don't want to read more cards unless the game asks us to, this is a failsafe to avoid weird behaviour.
HasCard = true;
scard_update(UID);
}
if (UID[0] > 0) // If a card was read, format it properly and set HasCard to true so the game can insert it on next frame.
{
printWarning("%s (%s): Read card %02X%02X%02X%02X%02X%02X%02X%02X\n", __func__, module, UID[0], UID[1], UID[2], UID[3], UID[4], UID[5], UID[6], UID[7]);
if (waitingForTouch) // Check if game is waiting for a card.
{
// Properly format the AccessID
u64 ReversedAccessID;
for (int i = 0; i < 8; i++)
ReversedAccessID = (ReversedAccessID << 8) | UID[i];
sprintf(AccessID, "%020llu", ReversedAccessID);
waitingForTouch = false; // We don't want to read more cards unless the game asks us to, this is a failsafe to avoid weird behaviour.
HasCard = true;
}
else // Game wasn't checking for cards yet.
printError("%s (%s): Card %02X%02X%02X%02X%02X%02X%02X%02X was rejected, still waiting for WaitTouch()\n", __func__, module, UID[0], UID[1], UID[2], UID[3], UID[4], UID[5], UID[6], UID[7]);
}
else // Game wasn't checking for cards yet.
printError("%s (%s): Card %02X%02X%02X%02X%02X%02X%02X%02X was rejected, still waiting for WaitTouch()\n", __func__, module, UID[0], UID[1], UID[2], UID[3], UID[4], UID[5], UID[6], UID[7]);
}
}