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Jubeat-3D-printed-cab-edition/joypad.ino

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3.5 KiB
Arduino
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2021-12-19 04:46:45 +01:00
/*
___ _ _ ___ _
/ __|___ _ _| |_ _ _ ___| | | __| _ ___ __ _| |__
| (__/ _ \ ' \ _| '_/ _ \ | | _| '_/ -_) _` | / /
\___\___/_||_\__|_| \___/_| |_||_| \___\__,_|_\_\
https://hackaday.io/project/170908-control-freak
Danjovic 2020
PC Joystick - 12/04/2020
*/
#include "HID-Project.h"
// Button Pinout
#define BT_0 0
#define BT_1 1
#define BT_2 2
#define BT_3 3
#define BT_4 4
#define BT_5 5
#define BT_6 6
#define BT_7 7
#define BT_8 8
#define BT_9 9
#define BT_10 10
#define BT_11 21
#define BT_12 20
#define BT_13 19
#define BT_14 18
#define BT_15 15
#define BT_16 14
#define BT_17 16
uint8_t buttonPins[] = {BT_0, BT_1, BT_2, BT_3, BT_4, BT_5, BT_6, BT_7, BT_8, BT_9, BT_10, BT_11, BT_12, BT_13, BT_14, BT_15, BT_16, BT_17 };
uint8_t buttonCount = sizeof(buttonPins) / sizeof(buttonPins[0]);
#define holdCaps() DDRF = 0xf0
#define releaseCaps() DDRF = 0x00
#define pullupsOff() PORTF = 0x00
// _ _ _ _
// | (_) |__ _ _ __ _ _ _(_)___ ___
// | | | '_ \ '_/ _` | '_| / -_|_-<
// |_|_|_.__/_| \__,_|_| |_\___/__/
//
#include "HID-Project.h"
#define maxCounts 1024
#define midRange 200
//#define DEBUG
// ___ _
// / __| ___| |_ _ _ _ __
// \__ \/ -_) _| || | '_ \
// |___/\___|\__|\_,_| .__/
// |_|
void setup() {
pullupsOff(); // turn off pullups
holdCaps(); // start with caps discharged
pinMode(BT_0, INPUT_PULLUP);
pinMode(BT_1, INPUT_PULLUP);
pinMode(BT_2, INPUT_PULLUP);
pinMode(BT_3, INPUT_PULLUP);
pinMode(BT_4, INPUT_PULLUP);
pinMode(BT_5, INPUT_PULLUP);
pinMode(BT_6, INPUT_PULLUP);
pinMode(BT_7, INPUT_PULLUP);
pinMode(BT_8, INPUT_PULLUP);
pinMode(BT_9, INPUT_PULLUP);
pinMode(BT_10, INPUT_PULLUP);
pinMode(BT_11, INPUT_PULLUP);
pinMode(BT_12, INPUT_PULLUP);
pinMode(BT_13, INPUT_PULLUP);
pinMode(BT_14, INPUT_PULLUP);
pinMode(BT_15, INPUT_PULLUP);
pinMode(BT_16, INPUT_PULLUP);
pinMode(BT_17, INPUT_PULLUP);
// Sends a clean report to the host. This is important on any Arduino type.
Gamepad.begin();
#if defined (DEBUG)
Serial.begin(9600);
#endif
}
// __ __ _ _
// | \/ |__ _(_)_ _ | | ___ ___ _ __
// | |\/| / _` | | ' \ | |__/ _ \/ _ \ '_ \
// |_| |_\__,_|_|_||_| |____\___/\___/ .__/
// |_|
void loop() {
// Start with a clean slate
Gamepad.releaseAll();
if (digitalRead(BT_0) == 0) Gamepad.press(1);
if (digitalRead(BT_1) == 0) Gamepad.press(2);
if (digitalRead(BT_2) == 0) Gamepad.press(3);
if (digitalRead(BT_3) == 0) Gamepad.press(4);
if (digitalRead(BT_4) == 0) Gamepad.press(5);
if (digitalRead(BT_5) == 0) Gamepad.press(6);
if (digitalRead(BT_6) == 0) Gamepad.press(7);
if (digitalRead(BT_7) == 0) Gamepad.press(8);
if (digitalRead(BT_8) == 0) Gamepad.press(9);
if (digitalRead(BT_9) == 0) Gamepad.press(10);
if (digitalRead(BT_10) == 0) Gamepad.press(11);
if (digitalRead(BT_11) == 0) Gamepad.press(12);
if (digitalRead(BT_12) == 0) Gamepad.press(13);
if (digitalRead(BT_13) == 0) Gamepad.press(14);
if (digitalRead(BT_14) == 0) Gamepad.press(15);
if (digitalRead(BT_15) == 0) Gamepad.press(16);
if (digitalRead(BT_16) == 0) Gamepad.press(17);
if (digitalRead(BT_17) == 0) Gamepad.press(18);
Gamepad.write();
#if defined (DEBUG)
#endif
// Simple debounce
delay(10);
}