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https://github.com/CLfamilaris/VRDOM.git
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Reset global rotation on raycasts + fix decimal seperator stuff
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@ -1,5 +1,6 @@
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using Godot;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using VRDOM;
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@ -10,6 +11,7 @@ public partial class GameConnection : Node
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[Export]
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private FootSensor _footSensor;
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private CultureInfo formatLocale = new("en-US");
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private WebSocketPeer _wsPeer = new();
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readonly double lightingGetInterval = 0.0166;
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double lightingGetTimer = 0;
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@ -30,11 +32,11 @@ public partial class GameConnection : Node
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string touchCommandString = "{\"id\":1,\"module\":\"drs\",\"function\":\"touch_set\",\"params\":[";
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foreach (var touchCommand in touchCommands)
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{
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touchCommandString += "[" + touchCommand.touchEvent + "," + touchCommand.sensorId + "," + touchCommand.touchPosition.X.ToString("0.0000") + "," + touchCommand.touchPosition.Y.ToString("0.0000") + "," + touchCommand.touchSize.X + "," + touchCommand.touchSize.Y + "],";
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// honestly what did i smoke when i wrote this, i should REALLY go back and change this?? maybe?
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touchCommandString += "[" + touchCommand.touchEvent + "," + touchCommand.sensorId + "," + touchCommand.touchPosition.X.ToString("0.0000", formatLocale) + "," + touchCommand.touchPosition.Y.ToString("0.0000", formatLocale) + "," + touchCommand.touchSize.X.ToString("0.0000", formatLocale) + "," + touchCommand.touchSize.Y.ToString("0.0000", formatLocale) + "],";
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}
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touchCommandString = touchCommandString.Remove(touchCommandString.Length - 1);
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touchCommandString += "]}";
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GD.Print(touchCommandString);
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_wsPeer.Send(Encoding.UTF8.GetBytes(touchCommandString));
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}
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}
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@ -15,6 +15,6 @@ public partial class SensorTrigger : Area3D
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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rayCast.Rotation = Vector3.Zero;
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rayCast.GlobalRotation = Vector3.Zero;
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}
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}
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