An attempt to cope with the fact that the nearest arcade is 5h away
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2023-08-22 17:10:48 +02:00 |
scripts
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Reset global rotation on raycasts + fix decimal seperator stuff
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2023-08-22 17:10:48 +02:00 |
shaders
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Add really crude foot "calibration"
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2023-08-04 23:07:24 +02:00 |
.gitattributes
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Oh, I think a heart always learns to come through
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2023-08-03 21:15:54 +02:00 |
.gitignore
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Oh, I think a heart always learns to come through
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2023-08-03 21:15:54 +02:00 |
controller_collisionshape.tres
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Oh, I think a heart always learns to come through
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2023-08-03 21:15:54 +02:00 |
controller.tres
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Oh, I think a heart always learns to come through
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2023-08-03 21:15:54 +02:00 |
icon.svg
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Oh, I think a heart always learns to come through
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2023-08-03 21:15:54 +02:00 |
icon.svg.import
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Oh, I think a heart always learns to come through
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2023-08-03 21:15:54 +02:00 |
Main.tscn
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REAL FOOT TRACKER SUPPORT, controller labels, always point raycast down
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2023-08-22 16:40:40 +02:00 |
project.godot
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Add really crude foot "calibration"
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2023-08-04 23:07:24 +02:00 |
README.md
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Add really crude foot "calibration"
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2023-08-04 23:07:24 +02:00 |
virtual_foot.tscn
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REAL FOOT TRACKER SUPPORT, controller labels, always point raycast down
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2023-08-22 16:40:40 +02:00 |
VRDOM.csproj
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Oh, I think a heart always learns to come through
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2023-08-03 21:15:54 +02:00 |
VRDOM.sln
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Oh, I think a heart always learns to come through
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2023-08-03 21:15:54 +02:00 |
xr_action_map.tres
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Add really crude foot "calibration"
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2023-08-04 23:07:24 +02:00 |
VRDOM
For the people who
- spent money on VR
- live in the middle of bumfuck nowhere and can't just drive 5h to and from the nearest arcade
This is for that one funny 573 dance game with all those pretty lights. Still pretty WIP, the most basic stuff should work though.
Building
Grab Godot 4.1 with .NET support and open the project. You may need to install the NuGet packages yourself.