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An attempt to cope with the fact that the nearest arcade is 5h away
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2023-08-22 17:10:48 +02:00
scripts Reset global rotation on raycasts + fix decimal seperator stuff 2023-08-22 17:10:48 +02:00
shaders Add really crude foot "calibration" 2023-08-04 23:07:24 +02:00
.gitattributes Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
.gitignore Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
controller_collisionshape.tres Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
controller.tres Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
icon.svg Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
icon.svg.import Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
Main.tscn REAL FOOT TRACKER SUPPORT, controller labels, always point raycast down 2023-08-22 16:40:40 +02:00
project.godot Add really crude foot "calibration" 2023-08-04 23:07:24 +02:00
README.md Add really crude foot "calibration" 2023-08-04 23:07:24 +02:00
virtual_foot.tscn REAL FOOT TRACKER SUPPORT, controller labels, always point raycast down 2023-08-22 16:40:40 +02:00
VRDOM.csproj Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
VRDOM.sln Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
xr_action_map.tres Add really crude foot "calibration" 2023-08-04 23:07:24 +02:00

VRDOM

For the people who

  • spent money on VR
  • live in the middle of bumfuck nowhere and can't just drive 5h to and from the nearest arcade

This is for that one funny 573 dance game with all those pretty lights. Still pretty WIP, the most basic stuff should work though.

Building

Grab Godot 4.1 with .NET support and open the project. You may need to install the NuGet packages yourself.