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21 lines
449 B
C#
21 lines
449 B
C#
using Godot;
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public partial class SensorTrigger : Area3D
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{
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[Export]
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public int sensorId;
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[Export]
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public RayCast3D rayCast;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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rayCast.GlobalRotation = Vector3.Zero;
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}
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}
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