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VRDOM/scripts/SensorTrigger.cs

21 lines
449 B
C#

using Godot;
public partial class SensorTrigger : Area3D
{
[Export]
public int sensorId;
[Export]
public RayCast3D rayCast;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
rayCast.GlobalRotation = Vector3.Zero;
}
}