6ce38c6bee
Close input files |
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.gitignore | ||
2dx.h | ||
2dxBuild.c | ||
2dxDump.c | ||
2dxMerge.c | ||
2dxWav.c | ||
2dxWav.h | ||
2dxWavConvert.c | ||
Makefile | ||
README.md | ||
shared.c | ||
shared.h |
2dxTools
A set of tools for working with 2dx audio containers.
2dxDump
2dxDump infile.2dx
Takes a 2dx and dumps all its wavs. Names them sequentially with no leading zeros.
2dxBuild
2dxBuild outfile.2dx
Builds a 2dx with default paramaters for loop point/volume etc.
2dxMerge
2dxMerge infile.2dx outfile.2dx
For each file in infile.2dx
, if there is a .wav
present in the directory,
it will replace it in the new file. Useful for extracting a single audio file,
editing it, then adding it back.
2dxWavConvert
2dxWavConvert infile outfile.wav [preview]
Takes any file that sox
supports (mp3, flac, wav, ogg, etc) and converts it to
the specific format required for 2dx files (MS-ADPCM wav with a block size of 256).
If the third argument is "preview", the file is clipped to exactly 10 seconds
to comply with preview wav requirements.
Example: Custom song preview + game audio
2dxWavConvert mySong.ogg 0.wav
2dxBuild 1234.2dx
2dxWavConvert mySong_preview.ogg 0.wav preview
2dxBuild 1234_pre.2dx
Tools to come:
2dxTransfer - will work like 2dxMerge, but will take two input files, an output, and a list of tracks to transfer. Metadata (such as loop points) will also be transferred.
Enhancements to 2dxDump and 2dxBuild to generate and load xml files so track parameters can be modified.
If you have a burning need for one of these unfinished tools, please get in contact. I appreciate motivation.