573in1/src/uicommon.cpp

387 lines
10 KiB
C++

#include "ps1/gpucmd.h"
#include "defs.hpp"
#include "gpu.hpp"
#include "uibase.hpp"
#include "uicommon.hpp"
namespace ui {
/* Common higher-level screens */
void PlaceholderScreen::draw(Context &ctx, bool active) const {
_newLayer(ctx, 0, 0, ctx.gpuCtx.width, ctx.gpuCtx.height);
ctx.gpuCtx.drawRect(
0, 0, ctx.gpuCtx.width, ctx.gpuCtx.height, COLOR_WINDOW2
);
}
MessageScreen::MessageScreen(void)
: ModalScreen(MODAL_WIDTH, MODAL_HEIGHT_FULL), _numButtons(0), _locked(false) {}
void MessageScreen::show(Context &ctx, bool goBack) {
ModalScreen::show(ctx, goBack);
_activeButton = 0;
_buttonAnim.setValue(_getButtonWidth());
}
void MessageScreen::draw(Context &ctx, bool active) const {
ModalScreen::draw(ctx, active);
if (!active || !_numButtons)
return;
int buttonX = _width / 8;
int buttonY = TITLE_BAR_HEIGHT + _height - (BUTTON_HEIGHT + MODAL_PADDING);
gpu::RectWH rect;
rect.y = buttonY + BUTTON_PADDING;
rect.w = _getButtonWidth();
rect.h = BUTTON_HEIGHT - BUTTON_PADDING * 2;
for (int i = 0; i < _numButtons; i++) {
rect.x = buttonX +
(rect.w - ctx.font.getStringWidth(_buttons[i])) / 2;
if (_locked) {
ctx.gpuCtx.drawRect(
buttonX, buttonY, rect.w, BUTTON_HEIGHT, COLOR_SHADOW, true
);
ctx.font.draw(ctx.gpuCtx, _buttons[i], rect, COLOR_TEXT2);
} else {
if (i == _activeButton) {
ctx.gpuCtx.drawRect(
buttonX, buttonY, rect.w, BUTTON_HEIGHT, COLOR_HIGHLIGHT2
);
ctx.gpuCtx.drawRect(
buttonX, buttonY, _buttonAnim.getValue(ctx.time), BUTTON_HEIGHT,
COLOR_HIGHLIGHT1
);
} else {
ctx.gpuCtx.drawRect(
buttonX, buttonY, rect.w, BUTTON_HEIGHT, COLOR_WINDOW3
);
}
ctx.font.draw(ctx.gpuCtx, _buttons[i], rect, COLOR_TITLE);
}
buttonX += rect.w + BUTTON_SPACING;
}
}
void MessageScreen::update(Context &ctx) {
if (_locked)
return;
if (ctx.buttons.pressed(ui::BTN_LEFT)) {
if (_activeButton > 0) {
_activeButton--;
_buttonAnim.setValue(ctx.time, 0, _getButtonWidth(), SPEED_FASTEST);
ctx.sounds[SOUND_MOVE].play();
} else {
ctx.sounds[SOUND_CLICK].play();
}
}
if (ctx.buttons.pressed(ui::BTN_RIGHT)) {
if (_activeButton < (_numButtons - 1)) {
_activeButton++;
_buttonAnim.setValue(ctx.time, 0, _getButtonWidth(), SPEED_FASTEST);
ctx.sounds[SOUND_MOVE].play();
} else {
ctx.sounds[SOUND_CLICK].play();
}
}
}
ProgressScreen::ProgressScreen(void)
: ModalScreen(MODAL_WIDTH, MODAL_HEIGHT_REDUCED) {}
void ProgressScreen::show(Context &ctx, bool goBack) {
ModalScreen::show(ctx, goBack);
_progressBarAnim.setValue(0);
}
void ProgressScreen::draw(Context &ctx, bool active) const {
ModalScreen::draw(ctx, active);
if (!active)
return;
int fullBarWidth = _width - MODAL_PADDING * 2;
int barX = (_width - fullBarWidth) / 2;
int barY = TITLE_BAR_HEIGHT + _height -
(PROGRESS_BAR_HEIGHT + MODAL_PADDING);
_setBlendMode(ctx, GP0_BLEND_SEMITRANS, true);
ctx.gpuCtx.drawRect(
barX, barY, fullBarWidth, PROGRESS_BAR_HEIGHT, COLOR_WINDOW3
);
ctx.gpuCtx.drawGradientRectH(
barX, barY, _progressBarAnim.getValue(ctx.time), PROGRESS_BAR_HEIGHT,
COLOR_PROGRESS2, COLOR_PROGRESS1
);
}
TextScreen::TextScreen(void)
: _title(nullptr), _body(nullptr), _prompt(nullptr) {}
void TextScreen::draw(Context &ctx, bool active) const {
int screenWidth = ctx.gpuCtx.width - SCREEN_MARGIN_X * 2;
int screenHeight = ctx.gpuCtx.height - SCREEN_MARGIN_Y * 2;
_newLayer(
ctx, SCREEN_MARGIN_X, SCREEN_MARGIN_Y, screenWidth, screenHeight
);
gpu::Rect rect;
rect.x1 = 0;
rect.y1 = 0;
rect.x2 = screenWidth;
rect.y2 = gpu::FONT_LINE_HEIGHT;
ctx.font.draw(ctx.gpuCtx, _title, rect, COLOR_TITLE);
rect.y1 = gpu::FONT_LINE_HEIGHT + SCREEN_BLOCK_MARGIN;
rect.y2 = screenHeight - SCREEN_PROMPT_HEIGHT;
ctx.font.draw(ctx.gpuCtx, _body, rect, COLOR_TEXT1, true);
rect.y1 = screenHeight - SCREEN_PROMPT_HEIGHT;
rect.y2 = screenHeight;
ctx.font.draw(ctx.gpuCtx, _prompt, rect, COLOR_TEXT1, true);
}
ImageScreen::ImageScreen(void)
: _imageScale(1), _imagePadding(0), _title(nullptr), _prompt(nullptr) {}
void ImageScreen::draw(Context &ctx, bool active) const {
_newLayer(ctx, 0, 0, ctx.gpuCtx.width, ctx.gpuCtx.height);
if (_image.width && _image.height) {
int x = ctx.gpuCtx.width / 2;
int y = ctx.gpuCtx.height / 2;
int width = _image.width * _imageScale / 2;
int height = _image.height * _imageScale / 2;
if (_prompt)
y -= (SCREEN_PROMPT_HEIGHT - gpu::FONT_LINE_HEIGHT) / 2;
// Backdrop
if (_imagePadding) {
int _width = width + _imagePadding;
int _height = height + _imagePadding;
ctx.gpuCtx.drawRect(
x - _width, y - _height, _width * 2, _height * 2, _backdropColor
);
}
// Image
width += 1;
height += 1;
_image.drawScaled(
ctx.gpuCtx, x - width, y - height, width * 2, height * 2
);
}
// Text
gpu::Rect rect;
rect.x1 = SCREEN_MARGIN_X;
rect.y1 = SCREEN_MARGIN_Y;
rect.x2 = ctx.gpuCtx.width - SCREEN_MARGIN_X;
rect.y2 = SCREEN_MARGIN_Y + gpu::FONT_LINE_HEIGHT;
ctx.font.draw(ctx.gpuCtx, _title, rect, COLOR_TITLE);
rect.y1 = ctx.gpuCtx.height - (SCREEN_MARGIN_Y + SCREEN_PROMPT_HEIGHT);
rect.y2 = ctx.gpuCtx.height - SCREEN_MARGIN_Y;
ctx.font.draw(ctx.gpuCtx, _prompt, rect, COLOR_TEXT1, true);
}
ListScreen::ListScreen(void)
: _listLength(0), _prompt(nullptr) {}
void ListScreen::_drawItems(Context &ctx) const {
int itemY = _scrollAnim.getValue(ctx.time);
int itemWidth = _getItemWidth(ctx);
int listHeight = _getListHeight(ctx);
gpu::Rect rect;
rect.x1 = LIST_BOX_PADDING + LIST_ITEM_PADDING;
rect.x2 = itemWidth - LIST_ITEM_PADDING;
rect.y2 = listHeight;
for (int i = 0; (i < _listLength) && (itemY < listHeight); i++) {
int itemHeight = gpu::FONT_LINE_HEIGHT + LIST_ITEM_PADDING * 2;
if (i == _activeItem)
itemHeight += gpu::FONT_LINE_HEIGHT;
if ((itemY + itemHeight) >= 0) {
if (i == _activeItem) {
ctx.gpuCtx.drawRect(
LIST_BOX_PADDING, itemY, itemWidth, itemHeight,
COLOR_HIGHLIGHT2
);
ctx.gpuCtx.drawRect(
LIST_BOX_PADDING, itemY, _itemAnim.getValue(ctx.time),
itemHeight, COLOR_HIGHLIGHT1
);
rect.y1 = itemY + LIST_ITEM_PADDING + gpu::FONT_LINE_HEIGHT;
ctx.font.draw(ctx.gpuCtx, _itemPrompt, rect, COLOR_SUBTITLE);
}
rect.y1 = itemY + LIST_ITEM_PADDING;
ctx.font.draw(ctx.gpuCtx, _getItemName(ctx, i), rect, COLOR_TITLE);
}
itemY += itemHeight;
}
}
void ListScreen::show(Context &ctx, bool goBack) {
AnimatedScreen::show(ctx, goBack);
_activeItem = 0;
_scrollAnim.setValue(LIST_BOX_PADDING);
_itemAnim.setValue(_getItemWidth(ctx));
}
void ListScreen::draw(Context &ctx, bool active) const {
int screenWidth = ctx.gpuCtx.width - SCREEN_MARGIN_X * 2;
int screenHeight = ctx.gpuCtx.height - SCREEN_MARGIN_Y * 2;
int listHeight = _getListHeight(ctx);
_newLayer(
ctx, SCREEN_MARGIN_X, SCREEN_MARGIN_Y, screenWidth, screenHeight
);
// Text
gpu::Rect rect;
rect.x1 = 0;
rect.y1 = 0;
rect.x2 = screenWidth;
rect.y2 = gpu::FONT_LINE_HEIGHT;
ctx.font.draw(ctx.gpuCtx, _title, rect, COLOR_TITLE);
rect.y1 = screenHeight - SCREEN_PROMPT_HEIGHT;
rect.y2 = screenHeight;
ctx.font.draw(ctx.gpuCtx, _prompt, rect, COLOR_TEXT1, true);
_newLayer(
ctx, SCREEN_MARGIN_X,
SCREEN_MARGIN_Y + gpu::FONT_LINE_HEIGHT + SCREEN_BLOCK_MARGIN,
screenWidth, listHeight
);
_setBlendMode(ctx, GP0_BLEND_SEMITRANS, true);
// List box
ctx.gpuCtx.drawRect(0, 0, screenWidth / 2, listHeight, COLOR_BOX1);
ctx.gpuCtx.drawGradientRectH(
screenWidth / 2, 0, screenWidth / 2, listHeight, COLOR_BOX1, COLOR_BOX2
);
if (_listLength) {
_drawItems(ctx);
// Up/down arrow icons
gpu::RectWH iconRect;
iconRect.x = screenWidth - (gpu::FONT_LINE_HEIGHT + LIST_BOX_PADDING);
iconRect.w = gpu::FONT_LINE_HEIGHT;
iconRect.h = gpu::FONT_LINE_HEIGHT;
if (_activeItem) {
iconRect.y = LIST_BOX_PADDING;
ctx.font.draw(ctx.gpuCtx, CH_UP_ARROW, iconRect, COLOR_TEXT1);
}
if (_activeItem < (_listLength - 1)) {
iconRect.y = listHeight - (gpu::FONT_LINE_HEIGHT + LIST_BOX_PADDING);
ctx.font.draw(ctx.gpuCtx, CH_DOWN_ARROW, iconRect, COLOR_TEXT1);
}
}
}
void ListScreen::update(Context &ctx) {
if (
ctx.buttons.pressed(ui::BTN_LEFT) ||
(ctx.buttons.repeating(ui::BTN_LEFT) && (_activeItem > 0))
) {
_activeItem--;
if (_activeItem < 0) {
_activeItem += _listLength;
ctx.sounds[SOUND_CLICK].play();
} else {
ctx.sounds[SOUND_MOVE].play();
}
_itemAnim.setValue(ctx.time, 0, _getItemWidth(ctx), SPEED_FAST);
}
if (
ctx.buttons.pressed(ui::BTN_RIGHT) ||
(ctx.buttons.repeating(ui::BTN_RIGHT) && (_activeItem < (_listLength - 1)))
) {
_activeItem++;
if (_activeItem >= _listLength) {
_activeItem -= _listLength;
ctx.sounds[SOUND_CLICK].play();
} else {
ctx.sounds[SOUND_MOVE].play();
}
_itemAnim.setValue(ctx.time, 0, _getItemWidth(ctx), SPEED_FAST);
}
// Scroll the list if the selected item is not fully visible.
int itemHeight = gpu::FONT_LINE_HEIGHT + LIST_ITEM_PADDING * 2;
int activeItemHeight = itemHeight + gpu::FONT_LINE_HEIGHT;
int topOffset = _activeItem * itemHeight;
int bottomOffset = topOffset + activeItemHeight - _getListHeight(ctx);
int currentOffset = -_scrollAnim.getTargetValue();
if (topOffset < currentOffset)
_scrollAnim.setValue(ctx.time, LIST_BOX_PADDING - topOffset, SPEED_FAST);
else if (bottomOffset > currentOffset)
_scrollAnim.setValue(ctx.time, -(LIST_BOX_PADDING + bottomOffset), SPEED_FAST);
}
HexEntryScreen::HexEntryScreen(void)
: _title(nullptr), _prompt(nullptr) {}
void HexEntryScreen::draw(Context &ctx, bool active) const {
int screenWidth = ctx.gpuCtx.width - SCREEN_MARGIN_X * 2;
int screenHeight = ctx.gpuCtx.height - SCREEN_MARGIN_Y * 2;
_newLayer(
ctx, SCREEN_MARGIN_X, SCREEN_MARGIN_Y, screenWidth, screenHeight
);
/*gpu::RectWH rect;
rect.x = 0;
rect.y = 0;
rect.w = screenWidth;
rect.h = gpu::FONT_LINE_HEIGHT;
ctx.font.draw(ctx.gpuCtx, _title, rect, COLOR_TITLE);
rect.y = screenHeight - SCREEN_PROMPT_HEIGHT;
rect.h = SCREEN_PROMPT_HEIGHT;
ctx.font.draw(ctx.gpuCtx, _prompt, rect, COLOR_TEXT1, true);*/
}
void HexEntryScreen::update(Context &ctx) {
}
}