update loader doc

This commit is contained in:
Michael Scire 2019-02-23 07:43:12 -08:00
parent 6cc69fb3fc
commit 2673118478

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@ -55,7 +55,7 @@ When authoring patches, [hactool](https://github.com/SciresM/hactool) can be use
Atmosphère can use the loader module in order to turn any game on your Switch's home menu into a launchpoint for the Homebrew Menu, rather than launching it through the album applet. This allows one to launch the Homebrew Menu with access to the ~3.2GB of RAM that the Switch reserves for games and applications, as opposed to the 442MB of RAM we are limited to when launching the Homebrew Menu from the album. This also means that it is no longer necessary to install homebrew as `.nsp` files on your Switch so long as you are using this method, as the only reason to do so is to allow the homebrew to access all of the Switch's available memory.
In order to setup this method you will need the latest release of [hbmenu](https://github.com/switchbrew/nx-hbmenu/releases), and the latest release of [hbloader](https://github.com/switchbrew/nx-hbloader/releases). Place `hbmenu.nro` on the root of your Switch's SD Card, and place `hbl.nsp` in the atmosphere folder. From there, simply configure `loader.ini` in the atmosphere folder by replacing the Title ID in the ini (hbl_tid) (it is the Title ID for the album by default) with the Title ID of whatever game you wish to use to launch the Homebrew Menu. A list of Title IDs for Switch Games can be found [here](https://switchbrew.org/wiki/Title_list/Games). Afterwards you may reinsert your SD Card into your Switch and boot into Atmosphère as you normally would. You should now be able to boot into the Homebrew Menu by launching your designated game of choice.
In order to setup this method you will need the latest release of [hbmenu](https://github.com/switchbrew/nx-hbmenu/releases), and the latest release of [hbloader](https://github.com/switchbrew/nx-hbloader/releases). Place `hbmenu.nro` on the root of your Switch's SD Card, and place `hbl.nsp` in the atmosphere folder. From there, simply configure `loader.ini` in the atmosphere folder by replacing the Title ID in the ini (title_id in the [hbl_config] section) (it is the Title ID for the album by default) with the Title ID of whatever game you wish to use to launch the Homebrew Menu. A list of Title IDs for Switch Games can be found [here](https://switchbrew.org/wiki/Title_list/Games). Afterwards you may reinsert your SD Card into your Switch and boot into Atmosphère as you normally would. You should now be able to boot into the Homebrew Menu by launching your designated game of choice.
### Button Overrides