112 lines
3.2 KiB
C++
112 lines
3.2 KiB
C++
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "Showdown.h"
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#include "SDL.h"
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#include <Xinput.h>
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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extern int EnableDamper;
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extern int DamperStrength;
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extern int FFBOrRumble;
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static bool init;
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static int(__stdcall* Out32Ori)(DWORD device, DWORD data);
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static int __stdcall Out32Hook(DWORD device, DWORD data)
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{
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if (device == 0x378)
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{
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//static char test[256];
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//memset(test, 0, 256);
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//sprintf(test, "data: %d", data);
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//OutputDebugStringA(test);
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if (data > 15)
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{
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double percentForce = (31 - data) / 15.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, 0, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if (data > 0)
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{
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double percentForce = (16 - data) / 15.0;
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double percentLength = 100;
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myTriggers->Rumble(0, percentForce, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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return 0;
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}
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//static int(__fastcall* EnableFFBOri)(int a1, double a2);
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//static int __fastcall EnableFFBHook(int a1, double a2)
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//{
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// EnableFFBOri(a1, a2);
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//
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// *(BYTE*)(a1 + 92) = 1; // FFB
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//
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// if (FFBOrRumble)
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// *(BYTE*)(a1 + 12) = 1; // Rumble
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//
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// return 0;
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//}
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static int(__fastcall* EnableFFBOri)(float* a1, XINPUT_VIBRATION pVibration);
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static int __fastcall EnableFFBHook(float* a1, XINPUT_VIBRATION pVibration)
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{
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static char test[256];
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memset(test, 0, 256);
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sprintf(test, "pVibration: %08X", a1[43]);
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OutputDebugStringA(test);
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return EnableFFBOri(a1, pVibration);
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}
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//
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//
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//static DWORD WINAPI XInputSetStateGRID(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration)
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//{
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// static char test[256];
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// memset(test, 0, 256);
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// sprintf(test, "pVibration: %08X %08X", pVibration->wLeftMotorSpeed, pVibration->wRightMotorSpeed);
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// OutputDebugStringA(test);
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// myTriggers->Rumble(pVibration->wLeftMotorSpeed / 65535.0, pVibration->wRightMotorSpeed / 65535.0, 100.0);
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//
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// return ERROR_SUCCESS;
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//}
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void Showdown::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (!init)
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{
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init = true;
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DWORD ImageBase = (DWORD)GetModuleHandleA(0);
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MH_Initialize();
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//MH_CreateHook((void*)(ImageBase + 0x92E000), EnableFFBHook, (void**)&EnableFFBOri);
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MH_CreateHookApi(L"inpout32.dll", "Out32", Out32Hook, (void**)&Out32Ori);
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//if (FFBOrRumble)
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// MH_CreateHookApi(L"xinput1_3.dll", "XInputSetState", &XInputSetStateGRID, NULL);
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MH_EnableHook(MH_ALL_HOOKS);
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}
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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}
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