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FFBArcadePlugin/Game Files/MarioKartGPDX.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "MarioKartGPDX.h"
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void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
helpers->log("in MKDX Ffbloop");
int ff1 = helpers->ReadInt32(0x564C5F, /* isRelativeOffset */ true); //shake
int ff2 = helpers->ReadInt32(0x559B68,/* isRelativeOffset */ true);
int ff3 = helpers->ReadInt32(ff2 + 0x5F8, /* isRelativeOffset */ false); // terrain data
int ff4 = helpers->ReadInt32(0x563860, /* isRelativeOffset */ true); //0-255 accl
int ff5 = helpers->ReadInt32(ff2 + 0x628, /* isRelativeOffset */ false); //kart flying or on ground
int ff6 = helpers->ReadInt32(0x5532C4,/* isRelativeOffset */ true);
int ff7 = helpers->ReadInt32(ff6 + 0x1F0, /* isRelativeOffset */ false);
int ff8 = helpers->ReadInt32(ff7 + 0x18, /* isRelativeOffset */ false);
int ff9 = helpers->ReadInt32(ff8 + 0x7C, /* isRelativeOffset */ false);
int ff10 = helpers->ReadInt32(ff9 + 0x164, /* isRelativeOffset */ false); // 1 during race only
int ff11 = helpers->ReadInt32(ff2 + 0x520, /* isRelativeOffset */ false); //1065353216 when kart moves
helpers->log("got value: ");
std::string ffs = std::to_string(ff1);
helpers->log((char *)ffs.c_str()); helpers->log("got value: ");
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// Large Shake when hitting walls, other karts or getting hit by items
if ((4194308 == ff1) & (ff10 == 1))
{
double percentForce = 1.0;
double percentForce1 = 3.5;
double percentLength = (500);
triggers->Rumble(percentForce1, percentForce1, percentLength);
triggers->Sine(200, 200, percentForce);
}
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// small friction when driving on dirt while moving
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if ((3 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
double percentForce = (0.3);
double percentLength = (100);
triggers->Rumble(percentForce, 0, percentLength);
triggers->Friction(percentForce);
}
// Small constant when hitting bumps
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if ((10 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
double percentForce = (0.2);
double percentLength = (50);
double percentForce1 = 3.0;
triggers->Rumble(percentForce1, percentForce1, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
// Wheel rumbles while driving on grass
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if ((4 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
double percentForce = 0.2;
double percentLength = (50);
triggers->Rumble(0, percentForce, percentLength);
triggers->Sine(50, 50, percentForce);
}
//wheel hard to turn while driving through water
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if ((7 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
double percentForce = (0.65);
triggers->Friction(percentForce);
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}
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//Wheel rumbles lightly when driving over tiles
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if ((12 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
double percentForce = 0.1;
double percentForce1 = 0.2;
double percentLength = (150);
triggers->Rumble(percentForce1, 0, percentLength);
triggers->Sine(70, 70, percentForce);
}
//Wheel rumbles lightly when driving over sand
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if ((14 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
double percentForce = 0.1;
double percentForce1 = 0.2;
double percentLength = (50);
triggers->Rumble(percentForce1, 0, percentLength);
triggers->Sine(70, 70, percentForce);
}
//Wheel rumbles lightly when driving over rough part of track
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if ((11 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
double percentForce = 0.1;
double percentForce1 = 0.2;
double percentLength = (250);
triggers->Rumble(0, percentForce1, percentLength);
triggers->Sine(40, 50, percentForce);
}
//Wheel rumbles moderately when driving over wooden bridges
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if ((8 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
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double percentForce = 0.4;
double percentLength = (100);
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(120, 120, percentForce);
}
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}