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FFBArcadePlugin/Game Files/SegaRally3.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "SegaRally3.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static HANDLE hSection;
static LPVOID secData;
static int ffbOffset = 0;
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static int TeknoParrotGame()
{
hSection = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 64, L"TeknoParrot_JvsState");
secData = MapViewOfFile(hSection, FILE_MAP_ALL_ACCESS, 0, 0, 64);
ffbOffset = *((int*)secData + 2);
return 0;
}
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static int GetTeknoParrotFFB()
{
ffbOffset = *((int*)secData + 2);
return ffbOffset;
}
static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
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{
myHelpers->log("in SR3 Ffbloop");
const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str());
if (ff > 15)
{
myHelpers->log("moving wheel right");
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
else if (ff > 0)
{
myHelpers->log("moving wheel left");
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
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}
}
}
void SegaRally3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
TeknoParrotGame();
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
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}