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FFBArcadePlugin/Game Files/R-Tuned.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "R-Tuned.h"
extern int EnableDamper;
extern int DamperStrength;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename);
void RTuned::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
UINT8 SpringCrash = helpers->ReadByte(0x8519D18, /* isRelativeOffset */ false);
UINT8 BoostEffect = helpers->ReadByte(0x8519D10, /* isRelativeOffset */ false);
UINT8 WhenBoost = helpers->ReadByte(0x8519D20, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(BoostEffect);
helpers->log((char*)ffs.c_str());
if (EnableDamper == 1)
{
triggers->Damper(DamperStrength / 100.0);
}
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UINT8 LetsEnableFFB = helpers->ReadByte(0x8519C58, /* isRelativeOffset */ false);
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if (LetsEnableFFB == 0x01)
{
helpers->WriteByte(0x8519C58, 0x09, false);
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}
if (SpringCrash == 0xFF)
{
double percentForce = 1.0;
triggers->Sine(300, 300, percentForce);
triggers->Rumble(percentForce, percentForce, 100);
}
else if (SpringCrash == 0x04)
{
double percentForce = SpringStrength / 100.0;
triggers->Spring(percentForce);
}
if (WhenBoost == 0x7F)
{
double percentForce = (BoostEffect / 400.0);
double percentLength = (100);
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(60, 60, percentForce);
}
}