72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include "FnFSuperCars.h"
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static bool init;
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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extern int EnableDamper;
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extern int DamperStrength;
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static void(__cdecl* FUN_00402cf0Orig)(float param_1);
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static void __cdecl FUN_00402cf0(float param_1) {
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if (param_1 >= 0) {
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myTriggers->Rumble(0, param_1, 100.0);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, param_1 );
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}
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if (param_1 <= 0) {
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myTriggers->Rumble(0, param_1 * -1, 100.0);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, param_1 * -1);
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}
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return;
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}
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static void(__cdecl* FnFSCIgnoreLPTOrig)();
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static void __cdecl FnFSCignoreLPT() {
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return ;
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}
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void FnFSuperCars::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (!init)
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{
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OutputDebugStringA("FnFSuperCars::FFBLoop");
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MH_Initialize();
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MH_CreateHook((LPVOID)0x0402cf0, FUN_00402cf0, (LPVOID*)&FUN_00402cf0Orig);
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//remove unwanted instances
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MH_CreateHook((LPVOID)0x0402ca0, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
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MH_CreateHook((LPVOID)0x0402c50, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
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MH_CreateHook((LPVOID)0x0402bc0, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
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MH_EnableHook(MH_ALL_HOOKS);
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init = true;
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}
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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}
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