FnF Added
This commit is contained in:
parent
bd235cd2dc
commit
c2d97a8923
25
DllMain.cpp
25
DllMain.cpp
@ -37,12 +37,16 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
#include "Game Files/BG4JP.h"
|
||||
#include "Game Files/ChaseHQ2.h"
|
||||
#include "Game Files/CrazyTaxi.h"
|
||||
#include "Game Files/CruisnBlast.h"
|
||||
#include "Game Files/D1GP.h"
|
||||
#include "Game Files/Daytona3.h"
|
||||
#include "Game Files/Daytona3NSE.h"
|
||||
#include "Game Files/DeadHeat.h"
|
||||
#include "Game Files/DeadHeatRiders.h"
|
||||
#include "Game Files/DirtyDrivin.h"
|
||||
#include "Game Files/FnF.h"
|
||||
#include "Game Files/FnFDrift.h"
|
||||
#include "Game Files/FnFSuperCars.h"
|
||||
#include "Game Files/FordRacing.h"
|
||||
#include "Game Files/FordRacingOther.h"
|
||||
#include "Game Files/GaelcoTuningRace.h"
|
||||
@ -68,6 +72,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
#include "Game Files/MAMESupermodel.h"
|
||||
#include "Game Files/OutRun2Fake.h"
|
||||
#include "Game Files/OutRun2Real.h"
|
||||
#include "Game Files/SegaRaceTV.h"
|
||||
#include "Game Files/SegaRacingClassic.h"
|
||||
#include "Game Files/SegaRally3.h"
|
||||
#include "Game Files/SegaRally3Other.h"
|
||||
@ -1068,6 +1073,11 @@ const int MARIO_KART_GPDX_118_CUSTOM = 72;
|
||||
const int SEGA_SHOWDOWN = 73;
|
||||
const int SPRING_EFFECT = 74;
|
||||
const int ARCTIC_THUNDER = 75;
|
||||
const int CRUISN_BLAST = 76;
|
||||
const int FNF = 77;
|
||||
const int FNF_DRIFT = 78;
|
||||
const int FNF_SUPERCARS = 79;
|
||||
const int SEGA_RACE_TV = 80;
|
||||
|
||||
HINSTANCE Get_hInstance()
|
||||
{
|
||||
@ -2595,6 +2605,21 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
|
||||
case ARCTIC_THUNDER:
|
||||
game = new ArcticThunder;
|
||||
break;
|
||||
case CRUISN_BLAST:
|
||||
game = new CruisnBlast;
|
||||
break;
|
||||
case FNF:
|
||||
game = new FnF;
|
||||
break;
|
||||
case FNF_DRIFT:
|
||||
game = new FnFDrift;
|
||||
break;
|
||||
case FNF_SUPERCARS:
|
||||
game = new FnFSuperCars;
|
||||
break;
|
||||
case SEGA_RACE_TV:
|
||||
game = new SegaRaceTV;
|
||||
break;
|
||||
case TEST_GAME_CONST:
|
||||
case TEST_GAME_FRICTION:
|
||||
case TEST_GAME_SINE:
|
||||
|
80
Game Files/FnF.cpp
Normal file
80
Game Files/FnF.cpp
Normal file
@ -0,0 +1,80 @@
|
||||
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include "FnF.h"
|
||||
|
||||
static bool init;
|
||||
static EffectTriggers* myTriggers;
|
||||
static EffectConstants* myConstants;
|
||||
static Helpers* myHelpers;
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static int(__cdecl* FnFSendToLptOrig)(uint16_t addr, uint8_t FFB);
|
||||
static int __cdecl FnFSendToLpt(uint16_t addr, uint8_t FFB)
|
||||
{
|
||||
if (addr == 0x378)
|
||||
{
|
||||
bool isLeft = FFB < 0x80;
|
||||
float percentForce;
|
||||
if (isLeft) {
|
||||
|
||||
percentForce = static_cast<float>(FFB) / 0x7F;
|
||||
myTriggers->Rumble(0, percentForce, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
else {
|
||||
|
||||
percentForce = static_cast<float>(FFB - 0x80) / 0x7F;
|
||||
myTriggers->Rumble(0, percentForce, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void(__cdecl* FnFIgnoreLPTOrig)();
|
||||
static void __cdecl FnFignoreLPT() {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
void FnF::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
if (!init)
|
||||
{
|
||||
//enable IO calls
|
||||
myHelpers->WriteIntPtr(0x05b2ed4, 1, false);
|
||||
|
||||
MH_Initialize();
|
||||
MH_CreateHook((LPVOID)0x046da10, FnFSendToLpt, (LPVOID*)&FnFSendToLptOrig);
|
||||
//null all the other functions IO functions
|
||||
MH_CreateHook((LPVOID)0x046dd60, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x046dda0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x046dec0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x046df70, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
|
||||
MH_EnableHook(MH_ALL_HOOKS);
|
||||
|
||||
init = true;
|
||||
}
|
||||
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
myTriggers = triggers;
|
||||
myConstants = constants;
|
||||
myHelpers = helpers;
|
||||
}
|
20
Game Files/FnF.h
Normal file
20
Game Files/FnF.h
Normal file
@ -0,0 +1,20 @@
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../Common Files/Game.h"
|
||||
class FnF : public Game {
|
||||
|
||||
public:
|
||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||
};
|
79
Game Files/FnFDrift.cpp
Normal file
79
Game Files/FnFDrift.cpp
Normal file
@ -0,0 +1,79 @@
|
||||
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include "FnFDrift.h"
|
||||
|
||||
|
||||
static bool init;
|
||||
static EffectTriggers* myTriggers;
|
||||
static EffectConstants* myConstants;
|
||||
static Helpers* myHelpers;
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static int(__cdecl* FnFSendToLptOrig)(uint16_t addr, uint8_t FFB);
|
||||
static int __cdecl FnFSendToLpt(uint16_t addr, uint8_t FFB)
|
||||
{
|
||||
if (addr == 0x378)
|
||||
{
|
||||
bool isLeft = FFB < 0x80;
|
||||
float percentForce;
|
||||
if (isLeft) {
|
||||
|
||||
percentForce = static_cast<float>(FFB) / 0x7F;
|
||||
myTriggers->Rumble(0, percentForce, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
else {
|
||||
|
||||
percentForce = static_cast<float>(FFB - 0x80) / 0x7F;
|
||||
myTriggers->Rumble(0, percentForce, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
static void(__cdecl* FnFIgnoreLPTOrig)();
|
||||
static void __cdecl FnFignoreLPT() {
|
||||
return;
|
||||
}
|
||||
|
||||
void FnFDrift::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
if (!init)
|
||||
{
|
||||
//enable IO calls
|
||||
myHelpers->WriteIntPtr(0x05a3ca4, 1, false);
|
||||
MH_Initialize();
|
||||
MH_CreateHook((LPVOID)0x048a410, FnFSendToLpt, (LPVOID*)&FnFSendToLptOrig);
|
||||
|
||||
MH_CreateHook((LPVOID)0x048a760, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x048a7b0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x048a8f0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x048aa20, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_EnableHook(MH_ALL_HOOKS);
|
||||
init = true;
|
||||
}
|
||||
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
myTriggers = triggers;
|
||||
myConstants = constants;
|
||||
myHelpers = helpers;
|
||||
}
|
21
Game Files/FnFDrift.h
Normal file
21
Game Files/FnFDrift.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../Common Files/Game.h"
|
||||
class FnFDrift : public Game {
|
||||
|
||||
public:
|
||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||
};
|
72
Game Files/FnFSuperCars.cpp
Normal file
72
Game Files/FnFSuperCars.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "FnFSuperCars.h"
|
||||
|
||||
static bool init;
|
||||
static EffectTriggers* myTriggers;
|
||||
static EffectConstants* myConstants;
|
||||
static Helpers* myHelpers;
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static void(__cdecl* FUN_00402cf0Orig)(float param_1);
|
||||
static void __cdecl FUN_00402cf0(float param_1) {
|
||||
|
||||
|
||||
if (param_1 >= 0) {
|
||||
|
||||
myTriggers->Rumble(0, param_1, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, param_1 );
|
||||
}
|
||||
if (param_1 <= 0) {
|
||||
myTriggers->Rumble(0, param_1 * -1, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, param_1 * -1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void(__cdecl* FnFSCIgnoreLPTOrig)();
|
||||
static void __cdecl FnFSCignoreLPT() {
|
||||
return ;
|
||||
}
|
||||
|
||||
void FnFSuperCars::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
if (!init)
|
||||
{
|
||||
OutputDebugStringA("FnFSuperCars::FFBLoop");
|
||||
|
||||
|
||||
MH_Initialize();
|
||||
MH_CreateHook((LPVOID)0x0402cf0, FUN_00402cf0, (LPVOID*)&FUN_00402cf0Orig);
|
||||
|
||||
//remove unwanted instances
|
||||
MH_CreateHook((LPVOID)0x0402ca0, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x0402c50, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x0402bc0, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
|
||||
MH_EnableHook(MH_ALL_HOOKS);
|
||||
|
||||
init = true;
|
||||
}
|
||||
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
myTriggers = triggers;
|
||||
myConstants = constants;
|
||||
myHelpers = helpers;
|
||||
|
||||
}
|
22
Game Files/FnFSuperCars.h
Normal file
22
Game Files/FnFSuperCars.h
Normal file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../Common Files/Game.h"
|
||||
class FnFSuperCars : public Game {
|
||||
|
||||
public:
|
||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||
};
|
Loading…
Reference in New Issue
Block a user