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FFBArcadePlugin/Game Files/SegaRacingClassic.cpp

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#include <string>
#include "SegaRacingClassic.h"
void SegaRacingClassic::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
UINT8 ff = helpers->ReadByte(0x834C19, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
if (FFBMode == 0)
{
if ((ff > 0xD7) & (ff < 0xE0))
{
//Clutch
double percentForce = (224 - ff) / 8.0;
double percentLength = 100;
triggers->Friction(percentForce);
}
else if ((ff > 0xBF) & (ff < 0xC8))
{
//Centering
double percentForce = (200 - ff ) / 8.0;
double percentLength = 100;
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triggers->Spring(pow(percentForce, 0.1));
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}
else if ((ff > 0xB7) & (ff < 0xC0))
{
//Uncentering
double percentForce = (192 - ff) / 8.0;
double percentLength = 100;
triggers->Sine(70, 80, percentForce);
}
else if ((ff > 0xA7) & (ff < 0xB0))
{
//Roll Left
double percentForce = (176 - ff) / 8.0;
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((ff > 0x97) & (ff < 0xA0))
{
//Roll Right
double percentForce = (160 - ff) / 8.0;
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
}
else
{
if ((ff > 0xD7) & (ff < 0xE0))
{
//Clutch
double percentForce = (224 - ff) / 8.0;
double percentLength = 100;
triggers->Friction(pow(percentForce, 0.5));
}
else if ((ff > 0xBF) & (ff < 0xC8))
{
//Centering
double percentForce = (200 - ff) / 8.0;
double percentLength = 100;
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triggers->Spring(pow(percentForce, 0.1));
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}
else if ((ff > 0xB7) & (ff < 0xC0))
{
//Uncentering
double percentForce = (192 - ff) / 8.0;
double percentLength = 100;
triggers->Sine(70, 80, pow(percentForce, 0.5));
}
else if ((ff > 0xA7) & (ff < 0xB0))
{
//Roll Left
double percentForce = (176 - ff) / 8.0;
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
else if ((ff > 0x97) & (ff < 0xA0))
{
//Roll Right
double percentForce = (160 - ff) / 8.0;
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
}
}