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FFBArcadePlugin/Game Files/WMMT5.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
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#include "WMMT5.h"
bool gameFfbStarted = false;
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wchar_t* settingsWMMT5 = TEXT(".\\FFBPlugin.ini");
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int SpringStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsWMMT5);
int FrictionStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("FrictionStrength"), 0, settingsWMMT5);
int JointsAndStripesStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("JointsAndStripesStrength"), 0, settingsWMMT5);
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int CollisionsStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("CollisionsStrength"), 0, settingsWMMT5);
int TiresSlipStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("TiresSlipStrength"), 0, settingsWMMT5);
int HighhSpeedVibrationsStrengthWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("HighhSpeedVibrationsStrength"), 0, settingsWMMT5);
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int LimitBetweenHighSpeedVibrationsAndTiresSlipWMMT5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("LimitBetweenHighSpeedVibrationsAndTiresSlip"), 0, settingsWMMT5);
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void WMMT5::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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float spring = helpers->ReadFloat32(0x196F18C, /* isRelativeOffset*/ true);
float friction = helpers->ReadFloat32(0x196F190, /* isRelativeOffset*/ true);
float collisions = helpers->ReadFloat32(0x196F194, /* isRelativeOffset*/ true);
float tiresSlip = helpers->ReadFloat32(0x196F188, /* isRelativeOffset*/ true);
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helpers->log("got value: ");
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std::string ffs = "spring: " + std::to_string(spring);
helpers->log((char*)ffs.c_str());
ffs = "friction: " + std::to_string(friction);
helpers->log((char*)ffs.c_str());
ffs = "collisions: " + std::to_string(collisions);
helpers->log((char*)ffs.c_str());
ffs = "tires slip: " + std::to_string(tiresSlip);
helpers->log((char*)ffs.c_str());
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double percentForce;
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if (0 < spring)
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{
if (!gameFfbStarted)
{
helpers->log("game's FFB started");
gameFfbStarted = true;
}
percentForce = (1.0 * spring) * SpringStrengthWMMT5 / 100.0;
triggers->Spring(percentForce);
}
else if (!gameFfbStarted)
{
helpers->log("fake spring/friction until game's FFB starts");
percentForce = 0.4 * SpringStrengthWMMT5 / 100.0;
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triggers->Spring(percentForce);
percentForce = 0.5 * FrictionStrengthWMMT5 / 100.0;
triggers->Friction(percentForce);
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}
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if (0 < friction)
{
percentForce = (1.0 * friction) * FrictionStrengthWMMT5 / 100.0;
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triggers->Friction(percentForce);
}
if (0 < collisions)
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{
if (0.209 <= collisions && 0.311 >= collisions)
{
helpers->log("joint/stripe on the right");
percentForce = (1.0 * collisions) * JointsAndStripesStrengthWMMT5 / 100.0;
triggers->Sine(80, 80, percentForce);
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triggers->LeftRight(0, percentForce, 150);
}
else
{
helpers->log("collision on the right");
percentForce = (1.0 * collisions) * CollisionsStrengthWMMT5 / 100.0;
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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triggers->LeftRight(0, percentForce, 150);
}
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}
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else if (0 > collisions)
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{
if (-0.209 >= collisions && -0.311 <= collisions)
{
helpers->log("joint/stripe on the left");
percentForce = (1.0 * collisions) * JointsAndStripesStrengthWMMT5 / 100.0;
triggers->Sine(80, 80, percentForce);
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triggers->LeftRight(0, -1.0 * percentForce, 150);
}
else
{
helpers->log("collision on the left");
percentForce = (-1.0 * collisions) * CollisionsStrengthWMMT5 / 100.0;
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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triggers->LeftRight(0, percentForce, 150);
}
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}
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if (0 < tiresSlip)
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{
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helpers->log("tires slip left");
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bool highSpeedVibrations = (1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlipWMMT5 / 1000.0);
percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighhSpeedVibrationsStrengthWMMT5 : TiresSlipStrengthWMMT5) / 100.0;
triggers->Sine(100, 100, percentForce);
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if (!highSpeedVibrations && ((0 == JointsAndStripesStrengthWMMT5 && 0 == CollisionsStrengthWMMT5) || (0.001 > collisions && -0.001 < collisions)))
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{
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triggers->LeftRight(0, -1.0 * percentForce, 150);
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}
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}
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else if (0 > tiresSlip)
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{
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helpers->log("tires slip right");
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bool highSpeedVibrations = (-1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlipWMMT5 / 1000.0);
percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighhSpeedVibrationsStrengthWMMT5 : TiresSlipStrengthWMMT5) / 100.0;
triggers->Sine(100, 100, percentForce);
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if (!highSpeedVibrations && ((0 == JointsAndStripesStrengthWMMT5 && 0 == CollisionsStrengthWMMT5) || (0.001 > collisions && -0.001 < collisions)))
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{
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triggers->LeftRight(0, percentForce, 150);
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}
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}
}