56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "ArcticThunder.h"
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extern int EnableDamper;
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extern int DamperStrength;
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extern int EnableForceSpringEffect;
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extern int ForceSpringStrength;
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void ArcticThunder::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if (EnableForceSpringEffect)
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triggers->Springi(ForceSpringStrength / 100.0);
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if (GetTeknoParrotFFB2() != 0xFF && GetTeknoParrotFFB2())
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{
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float FFBSine = (GetTeknoParrotFFB2() / 255.0);
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triggers->Sine(50, 0, FFBSine);
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triggers->Rumble(0, FFBSine, 100.0);
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}
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int FFB = GetTeknoParrotFFB3();
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if (FFB)
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{
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if (FFB > 0x80)
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{
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double percentForce = ((FFB - 128.0) / 127.0);
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triggers->Rumble(0, percentForce, 100.0);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if (FFB < 0x80)
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{
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double percentForce = ((128.0 - FFB) / 127.0);
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triggers->Rumble(percentForce, 0, 100.0);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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}
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