push Arctic Thunder code i never added
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@ -42,6 +42,9 @@ cd..
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cd Aliens Extermination
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rename dinput8.dll opengl32.dll
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cd..
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cd Arctic Thunder
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rename dinput8.dll d3d9.dll
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cd..
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cd Batman
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rename dinput8.dll d3d11.dll
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cd..
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@ -779,6 +779,15 @@ DoubleConstant=0
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DoubleSpring=0
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DoubleFriction=0
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[Arctic Thunder]
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GameId=75
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FeedbackLength=500
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EnableDamper=0
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DamperStrength=100
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PowerMode=1
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EnableForceSpringEffect = 1;
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ForceSpringStrength = 100;
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[WMMT5]
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GameId=9
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DefaultCentering=0
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@ -24,6 +24,7 @@
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<ClInclude Include="Common Files\SignatureScanning.h" />
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<ClInclude Include="Config\PersistentValues.h" />
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<ClInclude Include="Game Files\AliensExtermination.h" />
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<ClInclude Include="Game Files\ArcticThunder.h" />
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<ClInclude Include="Game Files\Batman.h" />
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<ClInclude Include="Game Files\CrazyTaxi.h" />
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<ClInclude Include="Game Files\D1GP.h" />
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@ -83,6 +84,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Game Files\AliensExtermination.cpp" />
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<ClCompile Include="Game Files\ArcticThunder.cpp" />
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<ClCompile Include="Game Files\Batman.cpp" />
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<ClCompile Include="Game Files\CrazyTaxi.cpp" />
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<ClCompile Include="Game Files\D1GP.cpp" />
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@ -159,6 +159,7 @@
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<ClCompile Include="Game Files\MarioKartGPDX1.18Custom.cpp" />
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<ClCompile Include="Game Files\Showdown.cpp" />
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<ClCompile Include="Game Files\SpringEffect.cpp" />
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<ClCompile Include="Game Files\ArcticThunder.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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@ -399,6 +400,9 @@
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<ClInclude Include="Game Files\SpringEffect.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\ArcticThunder.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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@ -102,6 +102,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/Transformers.h"
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#include "Game Files/H2Overdrive.h"
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#include "Game Files/StormRacerG.h"
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#include "Game Files/ArcticThunder.h"
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// typedefs
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typedef unsigned char U8;
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@ -1066,6 +1067,7 @@ const int GRID_Custom = 71;
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const int MARIO_KART_GPDX_118_CUSTOM = 72;
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const int SEGA_SHOWDOWN = 73;
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const int SPRING_EFFECT = 74;
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const int ARCTIC_THUNDER = 75;
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HINSTANCE Get_hInstance()
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{
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@ -2590,6 +2592,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case SPRING_EFFECT:
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game = new SpringEffect;
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break;
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case ARCTIC_THUNDER:
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game = new ArcticThunder;
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break;
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case TEST_GAME_CONST:
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case TEST_GAME_FRICTION:
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case TEST_GAME_SINE:
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56
Game Files/ArcticThunder.cpp
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56
Game Files/ArcticThunder.cpp
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@ -0,0 +1,56 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "ArcticThunder.h"
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extern int EnableDamper;
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extern int DamperStrength;
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extern int EnableForceSpringEffect;
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extern int ForceSpringStrength;
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void ArcticThunder::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if (EnableForceSpringEffect)
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triggers->Springi(ForceSpringStrength / 100.0);
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if (GetTeknoParrotFFB2() != 0xFF && GetTeknoParrotFFB2())
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{
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float FFBSine = (GetTeknoParrotFFB2() / 255.0);
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triggers->Sine(50, 0, FFBSine);
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triggers->Rumble(0, FFBSine, 100.0);
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}
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int FFB = GetTeknoParrotFFB3();
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if (FFB)
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{
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if (FFB > 0x80)
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{
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double percentForce = ((FFB - 128.0) / 127.0);
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triggers->Rumble(0, percentForce, 100.0);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if (FFB < 0x80)
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{
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double percentForce = ((128.0 - FFB) / 127.0);
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triggers->Rumble(percentForce, 0, 100.0);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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}
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21
Game Files/ArcticThunder.h
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21
Game Files/ArcticThunder.h
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@ -0,0 +1,21 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/TeknoParrotGame.h"
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class ArcticThunder : public TeknoParrotGame {
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public:
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ArcticThunder() : TeknoParrotGame() { }
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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@ -1 +1 @@
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v2.0.0.37
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v2.0.0.38
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