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mirror of synced 2024-11-23 22:40:57 +01:00

push Arctic Thunder code i never added

This commit is contained in:
Boomslangnz 2024-03-20 14:02:55 +13:00
parent d06a8c8fb2
commit bd235cd2dc
10 changed files with 101 additions and 1 deletions

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@ -42,6 +42,9 @@ cd..
cd Aliens Extermination
rename dinput8.dll opengl32.dll
cd..
cd Arctic Thunder
rename dinput8.dll d3d9.dll
cd..
cd Batman
rename dinput8.dll d3d11.dll
cd..

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@ -779,6 +779,15 @@ DoubleConstant=0
DoubleSpring=0
DoubleFriction=0
[Arctic Thunder]
GameId=75
FeedbackLength=500
EnableDamper=0
DamperStrength=100
PowerMode=1
EnableForceSpringEffect = 1;
ForceSpringStrength = 100;
[WMMT5]
GameId=9
DefaultCentering=0

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@ -24,6 +24,7 @@
<ClInclude Include="Common Files\SignatureScanning.h" />
<ClInclude Include="Config\PersistentValues.h" />
<ClInclude Include="Game Files\AliensExtermination.h" />
<ClInclude Include="Game Files\ArcticThunder.h" />
<ClInclude Include="Game Files\Batman.h" />
<ClInclude Include="Game Files\CrazyTaxi.h" />
<ClInclude Include="Game Files\D1GP.h" />
@ -83,6 +84,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="Game Files\AliensExtermination.cpp" />
<ClCompile Include="Game Files\ArcticThunder.cpp" />
<ClCompile Include="Game Files\Batman.cpp" />
<ClCompile Include="Game Files\CrazyTaxi.cpp" />
<ClCompile Include="Game Files\D1GP.cpp" />

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@ -159,6 +159,7 @@
<ClCompile Include="Game Files\MarioKartGPDX1.18Custom.cpp" />
<ClCompile Include="Game Files\Showdown.cpp" />
<ClCompile Include="Game Files\SpringEffect.cpp" />
<ClCompile Include="Game Files\ArcticThunder.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Game Files\Daytona3.h">
@ -399,6 +400,9 @@
<ClInclude Include="Game Files\SpringEffect.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\ArcticThunder.h">
<Filter>Common Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<MASM Include="DLLWrapper.asm" />

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@ -102,6 +102,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/Transformers.h"
#include "Game Files/H2Overdrive.h"
#include "Game Files/StormRacerG.h"
#include "Game Files/ArcticThunder.h"
// typedefs
typedef unsigned char U8;
@ -1066,6 +1067,7 @@ const int GRID_Custom = 71;
const int MARIO_KART_GPDX_118_CUSTOM = 72;
const int SEGA_SHOWDOWN = 73;
const int SPRING_EFFECT = 74;
const int ARCTIC_THUNDER = 75;
HINSTANCE Get_hInstance()
{
@ -2590,6 +2592,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case SPRING_EFFECT:
game = new SpringEffect;
break;
case ARCTIC_THUNDER:
game = new ArcticThunder;
break;
case TEST_GAME_CONST:
case TEST_GAME_FRICTION:
case TEST_GAME_SINE:

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@ -0,0 +1,56 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "ArcticThunder.h"
extern int EnableDamper;
extern int DamperStrength;
extern int EnableForceSpringEffect;
extern int ForceSpringStrength;
void ArcticThunder::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
if (EnableForceSpringEffect)
triggers->Springi(ForceSpringStrength / 100.0);
if (GetTeknoParrotFFB2() != 0xFF && GetTeknoParrotFFB2())
{
float FFBSine = (GetTeknoParrotFFB2() / 255.0);
triggers->Sine(50, 0, FFBSine);
triggers->Rumble(0, FFBSine, 100.0);
}
int FFB = GetTeknoParrotFFB3();
if (FFB)
{
if (FFB > 0x80)
{
double percentForce = ((FFB - 128.0) / 127.0);
triggers->Rumble(0, percentForce, 100.0);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if (FFB < 0x80)
{
double percentForce = ((128.0 - FFB) / 127.0);
triggers->Rumble(percentForce, 0, 100.0);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
}

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@ -0,0 +1,21 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/TeknoParrotGame.h"
class ArcticThunder : public TeknoParrotGame {
public:
ArcticThunder() : TeknoParrotGame() { }
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};

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@ -1 +1 @@
v2.0.0.37
v2.0.0.38