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FFBArcadePlugin/Game Files/SonicSegaAllStarsRacing.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "SonicSegaAllStarsRacing.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
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static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
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{
INT_PTR FFBEnable = myHelpers->ReadByte(0x5CD858, /* isRelativeOffset*/ true);
INT_PTR FFB = myHelpers->ReadByte(0x5CD864, /* isRelativeOffset*/ true);
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{
//Enable FFB
myHelpers->WriteByte(0x5CD858, 0x03, true);
}
{
//Trigger friction to stop any oscillation
double percentForce = 0.2;
myTriggers->Friction(percentForce);
}
if ((FFB > 0)& (FFB < 19))
{
myHelpers->log("moving wheel right");
double percentForce = (FFB) / 18.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((FFB > 237)& (FFB < 256))
{
myHelpers->log("moving wheel right");
double percentForce = (256 - FFB) / 18.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
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}
return 0;
}
void SonicSegaAllStarsRacing::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
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{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
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}
}