add ID Zero 2.30 and Flycast Dojo
This commit is contained in:
parent
9829739564
commit
1d00463ca8
@ -339,6 +339,18 @@ EnableDamper=0
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DamperStrength=100
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DamperStrength=100
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EnableOutputs=0
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EnableOutputs=0
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[Initial D Zero v230]
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GameId=67
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FeedbackLength=80
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PowerMode=0
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IDZMode=0
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EnableForceSpringEffect=0
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ForceSpringStrength=70
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EscapeKeyExitViaPlugin=0
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EnableDamper=0
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DamperStrength=100
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EnableOutputs=0
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[Initial D 4]
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[Initial D 4]
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GameId=16
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GameId=16
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FeedbackLength=5000
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FeedbackLength=5000
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@ -39,6 +39,7 @@
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<ClInclude Include="Game Files\HOTD4.h" />
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<ClInclude Include="Game Files\HOTD4.h" />
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<ClInclude Include="Game Files\InitialD0v131.h" />
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<ClInclude Include="Game Files\InitialD0v131.h" />
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<ClInclude Include="Game Files\InitialD0v211.h" />
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<ClInclude Include="Game Files\InitialD0v211.h" />
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<ClInclude Include="Game Files\InitialD0v230.h" />
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<ClInclude Include="Game Files\KODrive.h" />
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<ClInclude Include="Game Files\KODrive.h" />
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<ClInclude Include="Game Files\MAMESupermodel.h" />
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<ClInclude Include="Game Files\MAMESupermodel.h" />
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<ClInclude Include="Game Files\MarioKartGPDXUSA.h" />
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<ClInclude Include="Game Files\MarioKartGPDXUSA.h" />
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@ -97,6 +98,7 @@
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<ClCompile Include="Game Files\InitialD0v131.cpp" />
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<ClCompile Include="Game Files\InitialD0v131.cpp" />
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<ClCompile Include="Game Files\DemulInitialDInputs.cpp" />
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<ClCompile Include="Game Files\DemulInitialDInputs.cpp" />
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<ClCompile Include="Game Files\InitialD0v211.cpp" />
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<ClCompile Include="Game Files\InitialD0v211.cpp" />
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<ClCompile Include="Game Files\InitialD0v230.cpp" />
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<ClCompile Include="Game Files\KODrive.cpp" />
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<ClCompile Include="Game Files\KODrive.cpp" />
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<ClCompile Include="Game Files\M2EmulatorDaytonaInputs.cpp" />
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<ClCompile Include="Game Files\M2EmulatorDaytonaInputs.cpp" />
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<ClCompile Include="Game Files\M2EmulatorIndy500Inputs.cpp" />
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<ClCompile Include="Game Files\M2EmulatorIndy500Inputs.cpp" />
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@ -152,6 +152,7 @@
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<ClCompile Include="Game Files\GaelcoTuningRace.cpp" />
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<ClCompile Include="Game Files\GaelcoTuningRace.cpp" />
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<ClCompile Include="Game Files\TokyoCop.cpp" />
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<ClCompile Include="Game Files\TokyoCop.cpp" />
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<ClCompile Include="Game Files\RingRiders.cpp" />
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<ClCompile Include="Game Files\RingRiders.cpp" />
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<ClCompile Include="Game Files\InitialD0v230.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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<ClInclude Include="Game Files\Daytona3.h">
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@ -368,6 +369,9 @@
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<ClInclude Include="Game Files\RingRiders.h">
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<ClInclude Include="Game Files\RingRiders.h">
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<Filter>Common Header Files</Filter>
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Game Files\InitialD0v230.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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<MASM Include="DLLWrapper.asm" />
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@ -50,6 +50,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/GoldenGun.h"
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#include "Game Files/GoldenGun.h"
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#include "Game Files/InitialD0v131.h"
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#include "Game Files/InitialD0v131.h"
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#include "Game Files/InitialD0v211.h"
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#include "Game Files/InitialD0v211.h"
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#include "Game Files/InitialD0v230.h"
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#include "Game Files/InitialD4.h"
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#include "Game Files/InitialD4.h"
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#include "Game Files/InitialD4Japan.h"
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#include "Game Files/InitialD4Japan.h"
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#include "Game Files/InitialD5.h"
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#include "Game Files/InitialD5.h"
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@ -1040,6 +1041,7 @@ const int DEAD_HEAT_RIDERS = 63;
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const int GAELCO_TUNING_RACE = 64;
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const int GAELCO_TUNING_RACE = 64;
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const int TOKYO_COP = 65;
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const int TOKYO_COP = 65;
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const int RING_RIDERS = 66;
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const int RING_RIDERS = 66;
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const int INITIAL_D_0_230 = 67;
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HINSTANCE Get_hInstance()
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HINSTANCE Get_hInstance()
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{
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{
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@ -2369,6 +2371,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case INITIAL_D_0_211:
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case INITIAL_D_0_211:
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game = new InitialD0v211;
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game = new InitialD0v211;
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break;
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break;
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case INITIAL_D_0_230:
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game = new InitialD0v230;
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break;
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case INITIAL_D_4:
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case INITIAL_D_4:
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game = new InitialD4;
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game = new InitialD4;
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break;
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break;
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@ -53,10 +53,14 @@ void Flycast::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTrigge
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if (!FFBGameInit)
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if (!FFBGameInit)
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{
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{
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HWND hwnd = FindWindowA(0, "Flycast");
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HWND hwnd = FindWindowA(0, "Flycast");
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HWND hwnddojo = FindWindowA(0, "Flycast Dojo");
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if (pOrigProc == NULL)
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if (pOrigProc == NULL && hwnd)
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pOrigProc = (WNDPROC)::SetWindowLongPtr((HWND)hwnd, GWLP_WNDPROC, (LONG_PTR)HookWndProc);
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pOrigProc = (WNDPROC)::SetWindowLongPtr((HWND)hwnd, GWLP_WNDPROC, (LONG_PTR)HookWndProc);
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if (pOrigProc == NULL && hwnddojo)
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pOrigProc = (WNDPROC)::SetWindowLongPtr((HWND)hwnddojo, GWLP_WNDPROC, (LONG_PTR)HookWndProc);
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if (LetsStartFFB)
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if (LetsStartFFB)
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{
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{
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Sleep(15000);
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Sleep(15000);
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172
Game Files/InitialD0v230.cpp
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172
Game Files/InitialD0v230.cpp
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@ -0,0 +1,172 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "InitialD0v230.h"
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#include "math.h"
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static UINT8 ff;
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static UINT8 oldff;
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static UINT8 newff;
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static UINT8 ff1;
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static UINT8 ff2;
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static UINT8 ff3;
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extern int EnableDamper;
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extern int DamperStrength;
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static bool outputinit = false;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
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static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
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static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
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static int IDZMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("IDZMode"), 0, settingsFilename);
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static int EnableOutputs = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableOutputs"), 0, settingsFilename);
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void InitialD0v230::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (!outputinit)
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{
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if (EnableOutputs == 1)
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{
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outputinit = true;
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LoadLibraryA("OutputBlaster.dll");
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}
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}
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if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
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{
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ExitProcess(0);
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}
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if (EnableDamper == 1)
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{
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triggers->Damper(DamperStrength / 100.0);
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}
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if (IDZMode == 0)
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{
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ff = helpers->ReadByte(0x18A720F, true);
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oldff = 0;
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newff = ff;
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff);
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helpers->log((char*)ffs.c_str());
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if (EnableForceSpringEffect == 1)
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{
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triggers->Springi(ForceSpringStrength / 100.0);
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}
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if (oldff != newff)
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{
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if ((ff > 0x37) && (ff < 0x80))
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{
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helpers->log("moving wheel right");
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double percentForce = (128 - ff) / 72.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff > 0x00) && (ff < 0x49))
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{
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helpers->log("moving wheel left");
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double percentForce = (ff) / 72.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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oldff = newff;
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}
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else
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{
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ff1 = helpers->ReadByte(0x18B54DC, true);
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ff2 = helpers->ReadByte(0x18B54DD, true);
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if (IDZMode == 1)
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{
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ff3 = helpers->ReadByte(0x18B54DE, true);
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}
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else if (IDZMode == 2)
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{
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ff3 = helpers->ReadByte(0x18B54DF, true);
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}
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if (ff1 == 80)
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{
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helpers->log("Spring");
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triggers->Spring(1.0);
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}
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else if (ff1 == 0x85)
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{
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if ((ff2 > 0x00) && (ff2 < 0x30))
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{
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helpers->log("Sine");
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double percentForce = ff2 / 47.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(40, 0, percentForce);
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}
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}
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else if (ff1 == 0x86)
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{
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if ((ff3 > 0x00) && (ff3 < 0x4E))
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{
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helpers->log("Spring");
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double percentForce = ff3 / 77.0;
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double percentLength = 100;
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triggers->Spring(percentForce);
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}
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}
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else if (ff1 == 0x84)
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{
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if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
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{
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helpers->log("moving wheel right");
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double percentForce = (128 - ff3) / 72.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
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{
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helpers->log("moving wheel left");
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double percentForce = (ff3 / 72.0);
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else
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{
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if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38))
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{
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helpers->log("moving wheel right");
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double percentForce = 1.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff2 == 0x01) && (ff3 > 0x48))
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{
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helpers->log("moving wheel left");
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double percentForce = 1.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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}
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}
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}
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20
Game Files/InitialD0v230.h
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20
Game Files/InitialD0v230.h
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@ -0,0 +1,20 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/Game.h"
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class InitialD0v230 : public Game {
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public:
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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