add ID Zero 2.30 and Flycast Dojo
This commit is contained in:
parent
9829739564
commit
1d00463ca8
@ -339,6 +339,18 @@ EnableDamper=0
|
||||
DamperStrength=100
|
||||
EnableOutputs=0
|
||||
|
||||
[Initial D Zero v230]
|
||||
GameId=67
|
||||
FeedbackLength=80
|
||||
PowerMode=0
|
||||
IDZMode=0
|
||||
EnableForceSpringEffect=0
|
||||
ForceSpringStrength=70
|
||||
EscapeKeyExitViaPlugin=0
|
||||
EnableDamper=0
|
||||
DamperStrength=100
|
||||
EnableOutputs=0
|
||||
|
||||
[Initial D 4]
|
||||
GameId=16
|
||||
FeedbackLength=5000
|
||||
|
@ -39,6 +39,7 @@
|
||||
<ClInclude Include="Game Files\HOTD4.h" />
|
||||
<ClInclude Include="Game Files\InitialD0v131.h" />
|
||||
<ClInclude Include="Game Files\InitialD0v211.h" />
|
||||
<ClInclude Include="Game Files\InitialD0v230.h" />
|
||||
<ClInclude Include="Game Files\KODrive.h" />
|
||||
<ClInclude Include="Game Files\MAMESupermodel.h" />
|
||||
<ClInclude Include="Game Files\MarioKartGPDXUSA.h" />
|
||||
@ -97,6 +98,7 @@
|
||||
<ClCompile Include="Game Files\InitialD0v131.cpp" />
|
||||
<ClCompile Include="Game Files\DemulInitialDInputs.cpp" />
|
||||
<ClCompile Include="Game Files\InitialD0v211.cpp" />
|
||||
<ClCompile Include="Game Files\InitialD0v230.cpp" />
|
||||
<ClCompile Include="Game Files\KODrive.cpp" />
|
||||
<ClCompile Include="Game Files\M2EmulatorDaytonaInputs.cpp" />
|
||||
<ClCompile Include="Game Files\M2EmulatorIndy500Inputs.cpp" />
|
||||
|
@ -152,6 +152,7 @@
|
||||
<ClCompile Include="Game Files\GaelcoTuningRace.cpp" />
|
||||
<ClCompile Include="Game Files\TokyoCop.cpp" />
|
||||
<ClCompile Include="Game Files\RingRiders.cpp" />
|
||||
<ClCompile Include="Game Files\InitialD0v230.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Game Files\Daytona3.h">
|
||||
@ -368,6 +369,9 @@
|
||||
<ClInclude Include="Game Files\RingRiders.h">
|
||||
<Filter>Common Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Game Files\InitialD0v230.h">
|
||||
<Filter>Common Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MASM Include="DLLWrapper.asm" />
|
||||
|
@ -50,6 +50,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
#include "Game Files/GoldenGun.h"
|
||||
#include "Game Files/InitialD0v131.h"
|
||||
#include "Game Files/InitialD0v211.h"
|
||||
#include "Game Files/InitialD0v230.h"
|
||||
#include "Game Files/InitialD4.h"
|
||||
#include "Game Files/InitialD4Japan.h"
|
||||
#include "Game Files/InitialD5.h"
|
||||
@ -1040,6 +1041,7 @@ const int DEAD_HEAT_RIDERS = 63;
|
||||
const int GAELCO_TUNING_RACE = 64;
|
||||
const int TOKYO_COP = 65;
|
||||
const int RING_RIDERS = 66;
|
||||
const int INITIAL_D_0_230 = 67;
|
||||
|
||||
HINSTANCE Get_hInstance()
|
||||
{
|
||||
@ -2369,6 +2371,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
|
||||
case INITIAL_D_0_211:
|
||||
game = new InitialD0v211;
|
||||
break;
|
||||
case INITIAL_D_0_230:
|
||||
game = new InitialD0v230;
|
||||
break;
|
||||
case INITIAL_D_4:
|
||||
game = new InitialD4;
|
||||
break;
|
||||
|
@ -53,10 +53,14 @@ void Flycast::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTrigge
|
||||
if (!FFBGameInit)
|
||||
{
|
||||
HWND hwnd = FindWindowA(0, "Flycast");
|
||||
HWND hwnddojo = FindWindowA(0, "Flycast Dojo");
|
||||
|
||||
if (pOrigProc == NULL)
|
||||
if (pOrigProc == NULL && hwnd)
|
||||
pOrigProc = (WNDPROC)::SetWindowLongPtr((HWND)hwnd, GWLP_WNDPROC, (LONG_PTR)HookWndProc);
|
||||
|
||||
if (pOrigProc == NULL && hwnddojo)
|
||||
pOrigProc = (WNDPROC)::SetWindowLongPtr((HWND)hwnddojo, GWLP_WNDPROC, (LONG_PTR)HookWndProc);
|
||||
|
||||
if (LetsStartFFB)
|
||||
{
|
||||
Sleep(15000);
|
||||
|
172
Game Files/InitialD0v230.cpp
Normal file
172
Game Files/InitialD0v230.cpp
Normal file
@ -0,0 +1,172 @@
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include "InitialD0v230.h"
|
||||
#include "math.h"
|
||||
|
||||
static UINT8 ff;
|
||||
static UINT8 oldff;
|
||||
static UINT8 newff;
|
||||
static UINT8 ff1;
|
||||
static UINT8 ff2;
|
||||
static UINT8 ff3;
|
||||
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static bool outputinit = false;
|
||||
|
||||
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
||||
static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
|
||||
static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
|
||||
static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
|
||||
static int IDZMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("IDZMode"), 0, settingsFilename);
|
||||
static int EnableOutputs = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableOutputs"), 0, settingsFilename);
|
||||
|
||||
void InitialD0v230::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
|
||||
if (!outputinit)
|
||||
{
|
||||
if (EnableOutputs == 1)
|
||||
{
|
||||
outputinit = true;
|
||||
LoadLibraryA("OutputBlaster.dll");
|
||||
}
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
|
||||
{
|
||||
ExitProcess(0);
|
||||
}
|
||||
|
||||
if (EnableDamper == 1)
|
||||
{
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
}
|
||||
|
||||
if (IDZMode == 0)
|
||||
{
|
||||
ff = helpers->ReadByte(0x18A720F, true);
|
||||
oldff = 0;
|
||||
newff = ff;
|
||||
|
||||
helpers->log("got value: ");
|
||||
std::string ffs = std::to_string(ff);
|
||||
helpers->log((char*)ffs.c_str());
|
||||
|
||||
if (EnableForceSpringEffect == 1)
|
||||
{
|
||||
triggers->Springi(ForceSpringStrength / 100.0);
|
||||
}
|
||||
|
||||
if (oldff != newff)
|
||||
{
|
||||
if ((ff > 0x37) && (ff < 0x80))
|
||||
{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = (128 - ff) / 72.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff > 0x00) && (ff < 0x49))
|
||||
{
|
||||
helpers->log("moving wheel left");
|
||||
double percentForce = (ff) / 72.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
}
|
||||
oldff = newff;
|
||||
}
|
||||
else
|
||||
{
|
||||
ff1 = helpers->ReadByte(0x18B54DC, true);
|
||||
ff2 = helpers->ReadByte(0x18B54DD, true);
|
||||
if (IDZMode == 1)
|
||||
{
|
||||
ff3 = helpers->ReadByte(0x18B54DE, true);
|
||||
}
|
||||
else if (IDZMode == 2)
|
||||
{
|
||||
ff3 = helpers->ReadByte(0x18B54DF, true);
|
||||
}
|
||||
|
||||
if (ff1 == 80)
|
||||
{
|
||||
helpers->log("Spring");
|
||||
triggers->Spring(1.0);
|
||||
}
|
||||
else if (ff1 == 0x85)
|
||||
{
|
||||
if ((ff2 > 0x00) && (ff2 < 0x30))
|
||||
{
|
||||
helpers->log("Sine");
|
||||
double percentForce = ff2 / 47.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, percentForce, percentLength);
|
||||
triggers->Sine(40, 0, percentForce);
|
||||
}
|
||||
}
|
||||
else if (ff1 == 0x86)
|
||||
{
|
||||
if ((ff3 > 0x00) && (ff3 < 0x4E))
|
||||
{
|
||||
helpers->log("Spring");
|
||||
double percentForce = ff3 / 77.0;
|
||||
double percentLength = 100;
|
||||
triggers->Spring(percentForce);
|
||||
}
|
||||
}
|
||||
else if (ff1 == 0x84)
|
||||
{
|
||||
if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
|
||||
{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = (128 - ff3) / 72.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
|
||||
{
|
||||
helpers->log("moving wheel left");
|
||||
double percentForce = (ff3 / 72.0);
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38))
|
||||
{
|
||||
helpers->log("moving wheel right");
|
||||
double percentForce = 1.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(percentForce, 0, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if ((ff2 == 0x01) && (ff3 > 0x48))
|
||||
{
|
||||
helpers->log("moving wheel left");
|
||||
double percentForce = 1.0;
|
||||
double percentLength = 100;
|
||||
triggers->Rumble(0, percentForce, percentLength);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
20
Game Files/InitialD0v230.h
Normal file
20
Game Files/InitialD0v230.h
Normal file
@ -0,0 +1,20 @@
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../Common Files/Game.h"
|
||||
|
||||
class InitialD0v230 : public Game {
|
||||
public:
|
||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||
};
|
Loading…
Reference in New Issue
Block a user