Add Spring Effect
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@ -121,6 +121,13 @@ EnableDamper=0
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DamperStrength=100
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FFBOrRumble=0
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[Spring Effect]
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GameId=74
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FeedbackLength=500
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EnableDamper=0
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DamperStrength=100
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SpringStrength=100
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[GRID Real]
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GameId=10
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FeedbackLength=80
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@ -64,6 +64,7 @@
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<ClInclude Include="Game Files\LGI.h" />
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<ClInclude Include="Game Files\LGI3D.h" />
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<ClInclude Include="Game Files\Showdown.h" />
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<ClInclude Include="Game Files\SpringEffect.h" />
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<ClInclude Include="Game Files\StormRacerG.h" />
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<ClInclude Include="Game Files\SWDC2018.h" />
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<ClInclude Include="Game Files\TokyoCop.h" />
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@ -143,6 +144,7 @@
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<ClCompile Include="Game Files\Showdown.cpp" />
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<ClCompile Include="Game Files\SnoCross.cpp" />
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<ClCompile Include="Game Files\SonicSegaAllStarsRacing.cpp" />
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<ClCompile Include="Game Files\SpringEffect.cpp" />
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<ClCompile Include="Game Files\StormRacerG.cpp" />
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<ClCompile Include="Game Files\SWDC2018.cpp" />
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<ClCompile Include="Game Files\TestGame.cpp" />
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@ -158,6 +158,7 @@
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<ClCompile Include="Game Files\GRIDCustom.cpp" />
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<ClCompile Include="Game Files\MarioKartGPDX1.18Custom.cpp" />
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<ClCompile Include="Game Files\Showdown.cpp" />
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<ClCompile Include="Game Files\SpringEffect.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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@ -395,6 +396,9 @@
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<ClInclude Include="Game Files\Showdown.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\SpringEffect.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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@ -84,6 +84,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/AfterburnerClimax.h"
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#include "Game Files/PokkenTournament.h"
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#include "Game Files/SonicSegaAllStarsRacing.h"
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#include "Game Files/SpringEffect.h"
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#include "Game Files/M2Emulator.h"
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#include "Game Files/GTIClub3.h"
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#include "Game Files/Demul.h"
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@ -1061,6 +1062,7 @@ const int MARIO_KART_GPDX_USA_REAL = 70;
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const int GRID_Custom = 71;
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const int MARIO_KART_GPDX_118_CUSTOM = 72;
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const int SEGA_SHOWDOWN = 73;
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const int SPRING_EFFECT = 74;
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HINSTANCE Get_hInstance()
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{
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@ -2571,6 +2573,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case SEGA_SHOWDOWN:
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game = new Showdown;
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break;
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case SPRING_EFFECT:
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game = new SpringEffect;
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break;
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case TEST_GAME_CONST:
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case TEST_GAME_FRICTION:
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case TEST_GAME_SINE:
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30
Game Files/SpringEffect.cpp
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30
Game Files/SpringEffect.cpp
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@ -0,0 +1,30 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include "SpringEffect.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int SpringEnable = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringEnable"), 0, settingsFilename);
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static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename);
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void SpringEffect::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if (SpringEnable)
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triggers->Springi(SpringStrength / 100.0);
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}
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20
Game Files/SpringEffect.h
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20
Game Files/SpringEffect.h
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@ -0,0 +1,20 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/Game.h"
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class SpringEffect : public Game {
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public:
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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@ -1 +1 @@
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v2.0.0.31
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v2.0.0.32
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