commit
8e9106f20c
@ -51,6 +51,9 @@ cd..
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||||
cd Battle Gear 4 Tuned
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rename dinput8.dll d3d9.dll
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cd..
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cd Cruisn Blast
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rename dinput8.dll winmm.dll
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cd..
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cd Crazy Taxi Steam
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rename dinput8.dll xinput1_3.dll
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cd..
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@ -81,6 +84,15 @@ cd..
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cd Dirty Drivin'
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rename dinput8.dll d3d9.dll
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cd..
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cd FnF
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rename dinput8.dll dinput8.dll
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cd..
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cd FnFDrift
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rename dinput8.dll dinput8.dll
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cd..
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cd FnFSuperCars
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rename dinput8.dll dinput8.dll
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||||
cd..
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cd H2Overdrive
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||||
rename dinput8.dll d3d9.dll
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cd..
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|
@ -348,6 +348,34 @@ DefaultCentering=15
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EnableDamper=0
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DamperStrength=100
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[FnF]
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GameId=77
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FeedbackLength=500
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DefaultCentering=15
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EnableDamper=0
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DamperStrength=100
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[FNFDrift]
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GameId=78
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FeedbackLength=500
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DefaultCentering=15
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EnableDamper=0
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DamperStrength=100
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[FNFSuperCars]
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GameId=79
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FeedbackLength=500
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DefaultCentering=15
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||||
EnableDamper=0
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DamperStrength=100
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||||
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||||
[Sega Race TV]
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GameId=80
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||||
FeedbackLength=500
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||||
DefaultCentering=15
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||||
EnableDamper=0
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||||
DamperStrength=100
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||||
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||||
[KODrive]
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GameId=39
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PowerMode=0
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@ -788,6 +816,13 @@ PowerMode=1
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EnableForceSpringEffect = 1;
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ForceSpringStrength = 100;
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[Cruisn Blast]
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GameId=76
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FeedbackLength=500
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DefaultCentering=15
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EnableDamper=0
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DamperStrength=100
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[WMMT5]
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GameId=9
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DefaultCentering=0
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|
@ -27,11 +27,15 @@
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<ClInclude Include="Game Files\ArcticThunder.h" />
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<ClInclude Include="Game Files\Batman.h" />
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<ClInclude Include="Game Files\CrazyTaxi.h" />
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<ClInclude Include="Game Files\CruisnBlast.h" />
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<ClInclude Include="Game Files\D1GP.h" />
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<ClInclude Include="Game Files\Daytona3NSE.h" />
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<ClInclude Include="Game Files\DeadHeat.h" />
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<ClInclude Include="Game Files\DeadHeatRiders.h" />
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<ClInclude Include="Game Files\DirtyDrivin.h" />
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<ClInclude Include="Game Files\FnF.h" />
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<ClInclude Include="Game Files\FnFDrift.h" />
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<ClInclude Include="Game Files\FnFSuperCars.h" />
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||||
<ClInclude Include="Game Files\FordRacingOther.h" />
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<ClInclude Include="Game Files\GaelcoTuningRace.h" />
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||||
<ClInclude Include="Game Files\GoldenGun.h" />
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||||
@ -64,6 +68,7 @@
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<ClInclude Include="Game Files\RoadFighters3D.h" />
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||||
<ClInclude Include="Game Files\LGI.h" />
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||||
<ClInclude Include="Game Files\LGI3D.h" />
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||||
<ClInclude Include="Game Files\SegaRaceTV.h" />
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||||
<ClInclude Include="Game Files\Showdown.h" />
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||||
<ClInclude Include="Game Files\SpringEffect.h" />
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||||
<ClInclude Include="Game Files\StormRacerG.h" />
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@ -87,6 +92,7 @@
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<ClCompile Include="Game Files\ArcticThunder.cpp" />
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||||
<ClCompile Include="Game Files\Batman.cpp" />
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<ClCompile Include="Game Files\CrazyTaxi.cpp" />
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||||
<ClCompile Include="Game Files\CruisnBlast.cpp" />
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||||
<ClCompile Include="Game Files\D1GP.cpp" />
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||||
<ClCompile Include="Game Files\Daytona3NSE.cpp" />
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||||
<ClCompile Include="Game Files\DeadHeat.cpp" />
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||||
@ -97,6 +103,9 @@
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||||
<ClCompile Include="Game Files\DemulNascarInputs.cpp" />
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||||
<ClCompile Include="Game Files\DemulSmashingDriveInputs.cpp" />
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||||
<ClCompile Include="Game Files\DirtyDrivin.cpp" />
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||||
<ClCompile Include="Game Files\FnF.cpp" />
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||||
<ClCompile Include="Game Files\FnFDrift.cpp" />
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||||
<ClCompile Include="Game Files\FnFSuperCars.cpp" />
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<ClCompile Include="Game Files\FordRacingOther.cpp" />
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||||
<ClCompile Include="Game Files\GaelcoTuningRace.cpp" />
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||||
<ClCompile Include="Game Files\GoldenGun.cpp" />
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||||
@ -138,6 +147,7 @@
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||||
<ClCompile Include="Game Files\R-Tuned.cpp" />
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||||
<ClCompile Include="Game Files\Rambo.cpp" />
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||||
<ClCompile Include="Game Files\RingRiders.cpp" />
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||||
<ClCompile Include="Game Files\SegaRaceTV.cpp" />
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||||
<ClCompile Include="Game Files\SegaRally3.cpp" />
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||||
<ClCompile Include="Game Files\SegaRacingClassic.cpp" />
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||||
<ClCompile Include="Game Files\FordRacing.cpp" />
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||||
|
@ -160,6 +160,11 @@
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||||
<ClCompile Include="Game Files\Showdown.cpp" />
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||||
<ClCompile Include="Game Files\SpringEffect.cpp" />
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||||
<ClCompile Include="Game Files\ArcticThunder.cpp" />
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||||
<ClCompile Include="Game Files\CruisnBlast.cpp" />
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||||
<ClCompile Include="Game Files\FnF.cpp" />
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||||
<ClCompile Include="Game Files\FnFDrift.cpp" />
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||||
<ClCompile Include="Game Files\FnFSuperCars.cpp" />
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||||
<ClCompile Include="Game Files\SegaRaceTV.cpp" />
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</ItemGroup>
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<ItemGroup>
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||||
<ClInclude Include="Game Files\Daytona3.h">
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@ -403,6 +408,21 @@
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<ClInclude Include="Game Files\ArcticThunder.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\CruisnBlast.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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||||
<ClInclude Include="Game Files\FnF.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\FnFDrift.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\FnFSuperCars.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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||||
<ClInclude Include="Game Files\SegaRaceTV.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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|
25
DllMain.cpp
25
DllMain.cpp
@ -37,12 +37,16 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/BG4JP.h"
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#include "Game Files/ChaseHQ2.h"
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#include "Game Files/CrazyTaxi.h"
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#include "Game Files/CruisnBlast.h"
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#include "Game Files/D1GP.h"
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#include "Game Files/Daytona3.h"
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#include "Game Files/Daytona3NSE.h"
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||||
#include "Game Files/DeadHeat.h"
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||||
#include "Game Files/DeadHeatRiders.h"
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||||
#include "Game Files/DirtyDrivin.h"
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||||
#include "Game Files/FnF.h"
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#include "Game Files/FnFDrift.h"
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#include "Game Files/FnFSuperCars.h"
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#include "Game Files/FordRacing.h"
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#include "Game Files/FordRacingOther.h"
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||||
#include "Game Files/GaelcoTuningRace.h"
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||||
@ -68,6 +72,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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||||
#include "Game Files/MAMESupermodel.h"
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||||
#include "Game Files/OutRun2Fake.h"
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#include "Game Files/OutRun2Real.h"
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||||
#include "Game Files/SegaRaceTV.h"
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||||
#include "Game Files/SegaRacingClassic.h"
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||||
#include "Game Files/SegaRally3.h"
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||||
#include "Game Files/SegaRally3Other.h"
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@ -1068,6 +1073,11 @@ const int MARIO_KART_GPDX_118_CUSTOM = 72;
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const int SEGA_SHOWDOWN = 73;
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const int SPRING_EFFECT = 74;
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const int ARCTIC_THUNDER = 75;
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const int CRUISN_BLAST = 76;
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const int FNF = 77;
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const int FNF_DRIFT = 78;
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const int FNF_SUPERCARS = 79;
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const int SEGA_RACE_TV = 80;
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||||
HINSTANCE Get_hInstance()
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{
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||||
@ -2595,6 +2605,21 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case ARCTIC_THUNDER:
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game = new ArcticThunder;
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break;
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case CRUISN_BLAST:
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game = new CruisnBlast;
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break;
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case FNF:
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game = new FnF;
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break;
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case FNF_DRIFT:
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game = new FnFDrift;
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break;
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case FNF_SUPERCARS:
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game = new FnFSuperCars;
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break;
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case SEGA_RACE_TV:
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game = new SegaRaceTV;
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||||
break;
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case TEST_GAME_CONST:
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case TEST_GAME_FRICTION:
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case TEST_GAME_SINE:
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|
113
Game Files/CruisnBlast.cpp
Normal file
113
Game Files/CruisnBlast.cpp
Normal file
@ -0,0 +1,113 @@
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||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
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||||
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||||
#include "CruisnBlast.h"
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||||
#include <sstream>
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static bool init;
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static EffectTriggers* myTriggers;
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||||
static EffectConstants* myConstants;
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static Helpers* myHelpers;
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||||
extern int EnableDamper;
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extern int DamperStrength;
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static float lastFF = 0;
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static int currentScreen = 0;
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static int(__cdecl* Wheel_SetHookOrig)(float param_1);
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static int __cdecl Wheel_SetHook(float param_1)
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{
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||||
float puVar1 = myHelpers->ReadFloat32(0x8babbac, false); //menus ffb?! CHECKED COOL
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float puVar2 = myHelpers->ReadByte(0x8babba8, false); //in game ffb?! //CHECKED seems to just go 0 when off the road
|
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//int puVar3 = myHelpers->ReadFloat32(0x8babbb0, false); //ffb effects FLOAT??
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//int puVar4 = myHelpers->ReadFloat32(0x8babbb4, false);
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//int puVar5 = myHelpers->ReadFloat32(0x8babbbc, false); //ffb effects
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//int puVar6 = myHelpers->ReadFloat32(0x8babbb8, false); //ffb effects are running (1 at the start i think)
|
||||
int puVar7 = myHelpers->ReadInt32(0x8babbc0, false); //0 menus, 1 game
|
||||
|
||||
if (puVar7 == 1)
|
||||
{
|
||||
if (currentScreen == 0)
|
||||
{
|
||||
//in game - turn on wheel effects
|
||||
myHelpers->WriteByte(0x9c28504, 1, false);
|
||||
currentScreen = 1;
|
||||
lastFF = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
lastFF = param_1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentScreen == 1)
|
||||
{
|
||||
//not in game turn off wheel effects
|
||||
myHelpers->WriteByte(0x9c28504, 0, false);
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||||
lastFF = 0;
|
||||
currentScreen = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
lastFF = puVar1;
|
||||
}
|
||||
}
|
||||
if (lastFF >= 0) {
|
||||
myTriggers->Rumble(0, lastFF, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, lastFF);
|
||||
}
|
||||
if (lastFF <= 0) {
|
||||
myTriggers->Rumble(0, lastFF * -1, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, lastFF * -1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void CruisnBlast::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
if (!init)
|
||||
{
|
||||
DWORD ImageBase = (DWORD)GetModuleHandleA(0);
|
||||
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
myHelpers = helpers;
|
||||
myTriggers = triggers;
|
||||
myConstants = constants;
|
||||
|
||||
//set cab type
|
||||
myHelpers->WriteByte(0xa0a7808, 4, false);
|
||||
//enable wheel found
|
||||
//myHelpers->WriteByte(0x8bab744, 1, false);
|
||||
|
||||
OutputDebugStringA("CruisnBlast FFB Loop");
|
||||
|
||||
MH_Initialize();
|
||||
MH_CreateHook((LPVOID)(0x8151b50), Wheel_SetHook, (LPVOID*)&Wheel_SetHookOrig);
|
||||
//remove wheel check for WHEEL_SET function
|
||||
myHelpers->WriteNop(0x8151b61, 2, false);
|
||||
//remove outs for WHEEL_SET function just incase we get there
|
||||
myHelpers->WriteNop(0x8151b90, 1, false);
|
||||
myHelpers->WriteNop(0x8151b96, 1, false);
|
||||
myHelpers->WriteNop(0x8151b9c, 1, false);
|
||||
myHelpers->WriteNop(0x8151b87, 1, false);
|
||||
|
||||
MH_EnableHook(MH_ALL_HOOKS);
|
||||
init = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
21
Game Files/CruisnBlast.h
Normal file
21
Game Files/CruisnBlast.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../Common Files/TeknoParrotGame.h"
|
||||
|
||||
class CruisnBlast : public Game {
|
||||
public:
|
||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||
};
|
80
Game Files/FnF.cpp
Normal file
80
Game Files/FnF.cpp
Normal file
@ -0,0 +1,80 @@
|
||||
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include "FnF.h"
|
||||
|
||||
static bool init;
|
||||
static EffectTriggers* myTriggers;
|
||||
static EffectConstants* myConstants;
|
||||
static Helpers* myHelpers;
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static int(__cdecl* FnFSendToLptOrig)(uint16_t addr, uint8_t FFB);
|
||||
static int __cdecl FnFSendToLpt(uint16_t addr, uint8_t FFB)
|
||||
{
|
||||
if (addr == 0x378)
|
||||
{
|
||||
bool isLeft = FFB < 0x80;
|
||||
float percentForce;
|
||||
if (isLeft) {
|
||||
|
||||
percentForce = static_cast<float>(FFB) / 0x7F;
|
||||
myTriggers->Rumble(0, percentForce, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
else {
|
||||
|
||||
percentForce = static_cast<float>(FFB - 0x80) / 0x7F;
|
||||
myTriggers->Rumble(0, percentForce, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void(__cdecl* FnFIgnoreLPTOrig)();
|
||||
static void __cdecl FnFignoreLPT() {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
void FnF::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
if (!init)
|
||||
{
|
||||
//enable IO calls
|
||||
myHelpers->WriteIntPtr(0x05b2ed4, 1, false);
|
||||
|
||||
MH_Initialize();
|
||||
MH_CreateHook((LPVOID)0x046da10, FnFSendToLpt, (LPVOID*)&FnFSendToLptOrig);
|
||||
//null all the other functions IO functions
|
||||
MH_CreateHook((LPVOID)0x046dd60, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x046dda0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x046dec0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x046df70, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
|
||||
MH_EnableHook(MH_ALL_HOOKS);
|
||||
|
||||
init = true;
|
||||
}
|
||||
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
myTriggers = triggers;
|
||||
myConstants = constants;
|
||||
myHelpers = helpers;
|
||||
}
|
20
Game Files/FnF.h
Normal file
20
Game Files/FnF.h
Normal file
@ -0,0 +1,20 @@
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../Common Files/Game.h"
|
||||
class FnF : public Game {
|
||||
|
||||
public:
|
||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||
};
|
79
Game Files/FnFDrift.cpp
Normal file
79
Game Files/FnFDrift.cpp
Normal file
@ -0,0 +1,79 @@
|
||||
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include "FnFDrift.h"
|
||||
|
||||
|
||||
static bool init;
|
||||
static EffectTriggers* myTriggers;
|
||||
static EffectConstants* myConstants;
|
||||
static Helpers* myHelpers;
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static int(__cdecl* FnFSendToLptOrig)(uint16_t addr, uint8_t FFB);
|
||||
static int __cdecl FnFSendToLpt(uint16_t addr, uint8_t FFB)
|
||||
{
|
||||
if (addr == 0x378)
|
||||
{
|
||||
bool isLeft = FFB < 0x80;
|
||||
float percentForce;
|
||||
if (isLeft) {
|
||||
|
||||
percentForce = static_cast<float>(FFB) / 0x7F;
|
||||
myTriggers->Rumble(0, percentForce, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
else {
|
||||
|
||||
percentForce = static_cast<float>(FFB - 0x80) / 0x7F;
|
||||
myTriggers->Rumble(0, percentForce, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
static void(__cdecl* FnFIgnoreLPTOrig)();
|
||||
static void __cdecl FnFignoreLPT() {
|
||||
return;
|
||||
}
|
||||
|
||||
void FnFDrift::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
if (!init)
|
||||
{
|
||||
//enable IO calls
|
||||
myHelpers->WriteIntPtr(0x05a3ca4, 1, false);
|
||||
MH_Initialize();
|
||||
MH_CreateHook((LPVOID)0x048a410, FnFSendToLpt, (LPVOID*)&FnFSendToLptOrig);
|
||||
|
||||
MH_CreateHook((LPVOID)0x048a760, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x048a7b0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x048a8f0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x048aa20, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
|
||||
MH_EnableHook(MH_ALL_HOOKS);
|
||||
init = true;
|
||||
}
|
||||
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
myTriggers = triggers;
|
||||
myConstants = constants;
|
||||
myHelpers = helpers;
|
||||
}
|
21
Game Files/FnFDrift.h
Normal file
21
Game Files/FnFDrift.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../Common Files/Game.h"
|
||||
class FnFDrift : public Game {
|
||||
|
||||
public:
|
||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||
};
|
72
Game Files/FnFSuperCars.cpp
Normal file
72
Game Files/FnFSuperCars.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "FnFSuperCars.h"
|
||||
|
||||
static bool init;
|
||||
static EffectTriggers* myTriggers;
|
||||
static EffectConstants* myConstants;
|
||||
static Helpers* myHelpers;
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
|
||||
static void(__cdecl* FUN_00402cf0Orig)(float param_1);
|
||||
static void __cdecl FUN_00402cf0(float param_1) {
|
||||
|
||||
|
||||
if (param_1 >= 0) {
|
||||
|
||||
myTriggers->Rumble(0, param_1, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, param_1 );
|
||||
}
|
||||
if (param_1 <= 0) {
|
||||
myTriggers->Rumble(0, param_1 * -1, 100.0);
|
||||
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, param_1 * -1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void(__cdecl* FnFSCIgnoreLPTOrig)();
|
||||
static void __cdecl FnFSCignoreLPT() {
|
||||
return ;
|
||||
}
|
||||
|
||||
void FnFSuperCars::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
if (!init)
|
||||
{
|
||||
OutputDebugStringA("FnFSuperCars::FFBLoop");
|
||||
|
||||
|
||||
MH_Initialize();
|
||||
MH_CreateHook((LPVOID)0x0402cf0, FUN_00402cf0, (LPVOID*)&FUN_00402cf0Orig);
|
||||
|
||||
//remove unwanted instances
|
||||
MH_CreateHook((LPVOID)0x0402ca0, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x0402c50, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
|
||||
MH_CreateHook((LPVOID)0x0402bc0, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
|
||||
MH_EnableHook(MH_ALL_HOOKS);
|
||||
|
||||
init = true;
|
||||
}
|
||||
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
|
||||
myTriggers = triggers;
|
||||
myConstants = constants;
|
||||
myHelpers = helpers;
|
||||
|
||||
}
|
22
Game Files/FnFSuperCars.h
Normal file
22
Game Files/FnFSuperCars.h
Normal file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../Common Files/Game.h"
|
||||
class FnFSuperCars : public Game {
|
||||
|
||||
public:
|
||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||
};
|
63
Game Files/SegaRaceTV.cpp
Normal file
63
Game Files/SegaRaceTV.cpp
Normal file
@ -0,0 +1,63 @@
|
||||
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include "SegaRaceTV.h"
|
||||
#include <sstream>
|
||||
|
||||
static bool init;
|
||||
extern int EnableDamper;
|
||||
extern int DamperStrength;
|
||||
extern int EnableForceSpringEffect;
|
||||
extern int ForceSpringStrength;
|
||||
|
||||
void SegaRaceTV::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||
if (!init)
|
||||
{
|
||||
OutputDebugStringA("SegaRaceTV::FFBLoop");
|
||||
//enable IO calls
|
||||
helpers->WriteIntPtr(0x8b3fe90, 0x1, true);
|
||||
init = true;
|
||||
}
|
||||
|
||||
int ff = helpers->ReadInt32(0x8b44210, false);
|
||||
|
||||
if (EnableDamper)
|
||||
triggers->Damper(DamperStrength / 100.0);
|
||||
if (EnableForceSpringEffect)
|
||||
triggers->Springi(ForceSpringStrength / 100.0);
|
||||
|
||||
if (ff > 0 && ff < 128)
|
||||
{
|
||||
double percentForce = ((128.0 - ff) / 127.0);
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << "LEFT: " << percentForce << " FF: " << ff;
|
||||
OutputDebugStringA(ss.str().c_str());
|
||||
|
||||
|
||||
|
||||
triggers->Rumble(0, percentForce, 100.0);
|
||||
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
||||
}
|
||||
else if (ff > 128)
|
||||
{
|
||||
double percentForce = ((ff - 128.0) / 127.0);
|
||||
std::ostringstream ss;
|
||||
ss << "RIGHT: " << percentForce << " FF: " << ff;
|
||||
OutputDebugStringA(ss.str().c_str());
|
||||
triggers->Rumble(percentForce, 0, 100.0);
|
||||
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
||||
}
|
||||
}
|
20
Game Files/SegaRaceTV.h
Normal file
20
Game Files/SegaRaceTV.h
Normal file
@ -0,0 +1,20 @@
|
||||
/*This file is part of FFB Arcade Plugin.
|
||||
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../Common Files/Game.h"
|
||||
class SegaRaceTV : public Game {
|
||||
|
||||
public:
|
||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||
};
|
Loading…
Reference in New Issue
Block a user