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mirror of synced 2024-11-28 00:20:52 +01:00

Merge pull request #67 from mightymikem/master

A few new games
This commit is contained in:
Boomslangnz 2024-05-12 08:38:08 +12:00 committed by GitHub
commit 8e9106f20c
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GPG Key ID: B5690EEEBB952194
15 changed files with 613 additions and 0 deletions

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@ -51,6 +51,9 @@ cd..
cd Battle Gear 4 Tuned
rename dinput8.dll d3d9.dll
cd..
cd Cruisn Blast
rename dinput8.dll winmm.dll
cd..
cd Crazy Taxi Steam
rename dinput8.dll xinput1_3.dll
cd..
@ -81,6 +84,15 @@ cd..
cd Dirty Drivin'
rename dinput8.dll d3d9.dll
cd..
cd FnF
rename dinput8.dll dinput8.dll
cd..
cd FnFDrift
rename dinput8.dll dinput8.dll
cd..
cd FnFSuperCars
rename dinput8.dll dinput8.dll
cd..
cd H2Overdrive
rename dinput8.dll d3d9.dll
cd..

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@ -348,6 +348,34 @@ DefaultCentering=15
EnableDamper=0
DamperStrength=100
[FnF]
GameId=77
FeedbackLength=500
DefaultCentering=15
EnableDamper=0
DamperStrength=100
[FNFDrift]
GameId=78
FeedbackLength=500
DefaultCentering=15
EnableDamper=0
DamperStrength=100
[FNFSuperCars]
GameId=79
FeedbackLength=500
DefaultCentering=15
EnableDamper=0
DamperStrength=100
[Sega Race TV]
GameId=80
FeedbackLength=500
DefaultCentering=15
EnableDamper=0
DamperStrength=100
[KODrive]
GameId=39
PowerMode=0
@ -788,6 +816,13 @@ PowerMode=1
EnableForceSpringEffect = 1;
ForceSpringStrength = 100;
[Cruisn Blast]
GameId=76
FeedbackLength=500
DefaultCentering=15
EnableDamper=0
DamperStrength=100
[WMMT5]
GameId=9
DefaultCentering=0

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@ -27,11 +27,15 @@
<ClInclude Include="Game Files\ArcticThunder.h" />
<ClInclude Include="Game Files\Batman.h" />
<ClInclude Include="Game Files\CrazyTaxi.h" />
<ClInclude Include="Game Files\CruisnBlast.h" />
<ClInclude Include="Game Files\D1GP.h" />
<ClInclude Include="Game Files\Daytona3NSE.h" />
<ClInclude Include="Game Files\DeadHeat.h" />
<ClInclude Include="Game Files\DeadHeatRiders.h" />
<ClInclude Include="Game Files\DirtyDrivin.h" />
<ClInclude Include="Game Files\FnF.h" />
<ClInclude Include="Game Files\FnFDrift.h" />
<ClInclude Include="Game Files\FnFSuperCars.h" />
<ClInclude Include="Game Files\FordRacingOther.h" />
<ClInclude Include="Game Files\GaelcoTuningRace.h" />
<ClInclude Include="Game Files\GoldenGun.h" />
@ -64,6 +68,7 @@
<ClInclude Include="Game Files\RoadFighters3D.h" />
<ClInclude Include="Game Files\LGI.h" />
<ClInclude Include="Game Files\LGI3D.h" />
<ClInclude Include="Game Files\SegaRaceTV.h" />
<ClInclude Include="Game Files\Showdown.h" />
<ClInclude Include="Game Files\SpringEffect.h" />
<ClInclude Include="Game Files\StormRacerG.h" />
@ -87,6 +92,7 @@
<ClCompile Include="Game Files\ArcticThunder.cpp" />
<ClCompile Include="Game Files\Batman.cpp" />
<ClCompile Include="Game Files\CrazyTaxi.cpp" />
<ClCompile Include="Game Files\CruisnBlast.cpp" />
<ClCompile Include="Game Files\D1GP.cpp" />
<ClCompile Include="Game Files\Daytona3NSE.cpp" />
<ClCompile Include="Game Files\DeadHeat.cpp" />
@ -97,6 +103,9 @@
<ClCompile Include="Game Files\DemulNascarInputs.cpp" />
<ClCompile Include="Game Files\DemulSmashingDriveInputs.cpp" />
<ClCompile Include="Game Files\DirtyDrivin.cpp" />
<ClCompile Include="Game Files\FnF.cpp" />
<ClCompile Include="Game Files\FnFDrift.cpp" />
<ClCompile Include="Game Files\FnFSuperCars.cpp" />
<ClCompile Include="Game Files\FordRacingOther.cpp" />
<ClCompile Include="Game Files\GaelcoTuningRace.cpp" />
<ClCompile Include="Game Files\GoldenGun.cpp" />
@ -138,6 +147,7 @@
<ClCompile Include="Game Files\R-Tuned.cpp" />
<ClCompile Include="Game Files\Rambo.cpp" />
<ClCompile Include="Game Files\RingRiders.cpp" />
<ClCompile Include="Game Files\SegaRaceTV.cpp" />
<ClCompile Include="Game Files\SegaRally3.cpp" />
<ClCompile Include="Game Files\SegaRacingClassic.cpp" />
<ClCompile Include="Game Files\FordRacing.cpp" />

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@ -160,6 +160,11 @@
<ClCompile Include="Game Files\Showdown.cpp" />
<ClCompile Include="Game Files\SpringEffect.cpp" />
<ClCompile Include="Game Files\ArcticThunder.cpp" />
<ClCompile Include="Game Files\CruisnBlast.cpp" />
<ClCompile Include="Game Files\FnF.cpp" />
<ClCompile Include="Game Files\FnFDrift.cpp" />
<ClCompile Include="Game Files\FnFSuperCars.cpp" />
<ClCompile Include="Game Files\SegaRaceTV.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Game Files\Daytona3.h">
@ -403,6 +408,21 @@
<ClInclude Include="Game Files\ArcticThunder.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\CruisnBlast.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\FnF.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\FnFDrift.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\FnFSuperCars.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\SegaRaceTV.h">
<Filter>Common Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<MASM Include="DLLWrapper.asm" />

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@ -37,12 +37,16 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/BG4JP.h"
#include "Game Files/ChaseHQ2.h"
#include "Game Files/CrazyTaxi.h"
#include "Game Files/CruisnBlast.h"
#include "Game Files/D1GP.h"
#include "Game Files/Daytona3.h"
#include "Game Files/Daytona3NSE.h"
#include "Game Files/DeadHeat.h"
#include "Game Files/DeadHeatRiders.h"
#include "Game Files/DirtyDrivin.h"
#include "Game Files/FnF.h"
#include "Game Files/FnFDrift.h"
#include "Game Files/FnFSuperCars.h"
#include "Game Files/FordRacing.h"
#include "Game Files/FordRacingOther.h"
#include "Game Files/GaelcoTuningRace.h"
@ -68,6 +72,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/MAMESupermodel.h"
#include "Game Files/OutRun2Fake.h"
#include "Game Files/OutRun2Real.h"
#include "Game Files/SegaRaceTV.h"
#include "Game Files/SegaRacingClassic.h"
#include "Game Files/SegaRally3.h"
#include "Game Files/SegaRally3Other.h"
@ -1068,6 +1073,11 @@ const int MARIO_KART_GPDX_118_CUSTOM = 72;
const int SEGA_SHOWDOWN = 73;
const int SPRING_EFFECT = 74;
const int ARCTIC_THUNDER = 75;
const int CRUISN_BLAST = 76;
const int FNF = 77;
const int FNF_DRIFT = 78;
const int FNF_SUPERCARS = 79;
const int SEGA_RACE_TV = 80;
HINSTANCE Get_hInstance()
{
@ -2595,6 +2605,21 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case ARCTIC_THUNDER:
game = new ArcticThunder;
break;
case CRUISN_BLAST:
game = new CruisnBlast;
break;
case FNF:
game = new FnF;
break;
case FNF_DRIFT:
game = new FnFDrift;
break;
case FNF_SUPERCARS:
game = new FnFSuperCars;
break;
case SEGA_RACE_TV:
game = new SegaRaceTV;
break;
case TEST_GAME_CONST:
case TEST_GAME_FRICTION:
case TEST_GAME_SINE:

113
Game Files/CruisnBlast.cpp Normal file
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@ -0,0 +1,113 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include "CruisnBlast.h"
#include <sstream>
static bool init;
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
static float lastFF = 0;
static int currentScreen = 0;
static int(__cdecl* Wheel_SetHookOrig)(float param_1);
static int __cdecl Wheel_SetHook(float param_1)
{
float puVar1 = myHelpers->ReadFloat32(0x8babbac, false); //menus ffb?! CHECKED COOL
float puVar2 = myHelpers->ReadByte(0x8babba8, false); //in game ffb?! //CHECKED seems to just go 0 when off the road
//int puVar3 = myHelpers->ReadFloat32(0x8babbb0, false); //ffb effects FLOAT??
//int puVar4 = myHelpers->ReadFloat32(0x8babbb4, false);
//int puVar5 = myHelpers->ReadFloat32(0x8babbbc, false); //ffb effects
//int puVar6 = myHelpers->ReadFloat32(0x8babbb8, false); //ffb effects are running (1 at the start i think)
int puVar7 = myHelpers->ReadInt32(0x8babbc0, false); //0 menus, 1 game
if (puVar7 == 1)
{
if (currentScreen == 0)
{
//in game - turn on wheel effects
myHelpers->WriteByte(0x9c28504, 1, false);
currentScreen = 1;
lastFF = 0;
}
else
{
lastFF = param_1;
}
}
else
{
if (currentScreen == 1)
{
//not in game turn off wheel effects
myHelpers->WriteByte(0x9c28504, 0, false);
lastFF = 0;
currentScreen = 0;
}
else
{
lastFF = puVar1;
}
}
if (lastFF >= 0) {
myTriggers->Rumble(0, lastFF, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, lastFF);
}
if (lastFF <= 0) {
myTriggers->Rumble(0, lastFF * -1, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, lastFF * -1);
}
return 0;
}
void CruisnBlast::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
DWORD ImageBase = (DWORD)GetModuleHandleA(0);
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
myHelpers = helpers;
myTriggers = triggers;
myConstants = constants;
//set cab type
myHelpers->WriteByte(0xa0a7808, 4, false);
//enable wheel found
//myHelpers->WriteByte(0x8bab744, 1, false);
OutputDebugStringA("CruisnBlast FFB Loop");
MH_Initialize();
MH_CreateHook((LPVOID)(0x8151b50), Wheel_SetHook, (LPVOID*)&Wheel_SetHookOrig);
//remove wheel check for WHEEL_SET function
myHelpers->WriteNop(0x8151b61, 2, false);
//remove outs for WHEEL_SET function just incase we get there
myHelpers->WriteNop(0x8151b90, 1, false);
myHelpers->WriteNop(0x8151b96, 1, false);
myHelpers->WriteNop(0x8151b9c, 1, false);
myHelpers->WriteNop(0x8151b87, 1, false);
MH_EnableHook(MH_ALL_HOOKS);
init = true;
}
}

21
Game Files/CruisnBlast.h Normal file
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@ -0,0 +1,21 @@
#pragma once
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/TeknoParrotGame.h"
class CruisnBlast : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};

80
Game Files/FnF.cpp Normal file
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@ -0,0 +1,80 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "FnF.h"
static bool init;
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
static int(__cdecl* FnFSendToLptOrig)(uint16_t addr, uint8_t FFB);
static int __cdecl FnFSendToLpt(uint16_t addr, uint8_t FFB)
{
if (addr == 0x378)
{
bool isLeft = FFB < 0x80;
float percentForce;
if (isLeft) {
percentForce = static_cast<float>(FFB) / 0x7F;
myTriggers->Rumble(0, percentForce, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
else {
percentForce = static_cast<float>(FFB - 0x80) / 0x7F;
myTriggers->Rumble(0, percentForce, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
}
return 0;
}
static void(__cdecl* FnFIgnoreLPTOrig)();
static void __cdecl FnFignoreLPT() {
return;
}
void FnF::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
//enable IO calls
myHelpers->WriteIntPtr(0x05b2ed4, 1, false);
MH_Initialize();
MH_CreateHook((LPVOID)0x046da10, FnFSendToLpt, (LPVOID*)&FnFSendToLptOrig);
//null all the other functions IO functions
MH_CreateHook((LPVOID)0x046dd60, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x046dda0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x046dec0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x046df70, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_EnableHook(MH_ALL_HOOKS);
init = true;
}
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}

20
Game Files/FnF.h Normal file
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@ -0,0 +1,20 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class FnF : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};

79
Game Files/FnFDrift.cpp Normal file
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@ -0,0 +1,79 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "FnFDrift.h"
static bool init;
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
static int(__cdecl* FnFSendToLptOrig)(uint16_t addr, uint8_t FFB);
static int __cdecl FnFSendToLpt(uint16_t addr, uint8_t FFB)
{
if (addr == 0x378)
{
bool isLeft = FFB < 0x80;
float percentForce;
if (isLeft) {
percentForce = static_cast<float>(FFB) / 0x7F;
myTriggers->Rumble(0, percentForce, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
else {
percentForce = static_cast<float>(FFB - 0x80) / 0x7F;
myTriggers->Rumble(0, percentForce, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
}
return 0;
}
static void(__cdecl* FnFIgnoreLPTOrig)();
static void __cdecl FnFignoreLPT() {
return;
}
void FnFDrift::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
//enable IO calls
myHelpers->WriteIntPtr(0x05a3ca4, 1, false);
MH_Initialize();
MH_CreateHook((LPVOID)0x048a410, FnFSendToLpt, (LPVOID*)&FnFSendToLptOrig);
MH_CreateHook((LPVOID)0x048a760, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x048a7b0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x048a8f0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x048aa20, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_EnableHook(MH_ALL_HOOKS);
init = true;
}
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}

21
Game Files/FnFDrift.h Normal file
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@ -0,0 +1,21 @@
#pragma once
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class FnFDrift : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};

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@ -0,0 +1,72 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include "FnFSuperCars.h"
static bool init;
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
static void(__cdecl* FUN_00402cf0Orig)(float param_1);
static void __cdecl FUN_00402cf0(float param_1) {
if (param_1 >= 0) {
myTriggers->Rumble(0, param_1, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, param_1 );
}
if (param_1 <= 0) {
myTriggers->Rumble(0, param_1 * -1, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, param_1 * -1);
}
return;
}
static void(__cdecl* FnFSCIgnoreLPTOrig)();
static void __cdecl FnFSCignoreLPT() {
return ;
}
void FnFSuperCars::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
OutputDebugStringA("FnFSuperCars::FFBLoop");
MH_Initialize();
MH_CreateHook((LPVOID)0x0402cf0, FUN_00402cf0, (LPVOID*)&FUN_00402cf0Orig);
//remove unwanted instances
MH_CreateHook((LPVOID)0x0402ca0, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x0402c50, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x0402bc0, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
MH_EnableHook(MH_ALL_HOOKS);
init = true;
}
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}

22
Game Files/FnFSuperCars.h Normal file
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@ -0,0 +1,22 @@
#pragma once
#pragma once
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class FnFSuperCars : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};

63
Game Files/SegaRaceTV.cpp Normal file
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@ -0,0 +1,63 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "SegaRaceTV.h"
#include <sstream>
static bool init;
extern int EnableDamper;
extern int DamperStrength;
extern int EnableForceSpringEffect;
extern int ForceSpringStrength;
void SegaRaceTV::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
OutputDebugStringA("SegaRaceTV::FFBLoop");
//enable IO calls
helpers->WriteIntPtr(0x8b3fe90, 0x1, true);
init = true;
}
int ff = helpers->ReadInt32(0x8b44210, false);
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
if (EnableForceSpringEffect)
triggers->Springi(ForceSpringStrength / 100.0);
if (ff > 0 && ff < 128)
{
double percentForce = ((128.0 - ff) / 127.0);
std::ostringstream ss;
ss << "LEFT: " << percentForce << " FF: " << ff;
OutputDebugStringA(ss.str().c_str());
triggers->Rumble(0, percentForce, 100.0);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if (ff > 128)
{
double percentForce = ((ff - 128.0) / 127.0);
std::ostringstream ss;
ss << "RIGHT: " << percentForce << " FF: " << ff;
OutputDebugStringA(ss.str().c_str());
triggers->Rumble(percentForce, 0, 100.0);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}

20
Game Files/SegaRaceTV.h Normal file
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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class SegaRaceTV : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};