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mirror of synced 2025-01-31 11:53:54 +01:00

Update Changelog

This commit is contained in:
Aaron M 2019-11-03 13:25:11 +13:00
parent 5e4ef8d887
commit 94da31c718

View File

@ -29,8 +29,6 @@ so are not using real force feedback values. Most games use correct ffb values h
- Removed ResetFeedback as not necessary (pinkimo)
- Changed Enable Rumble to select Force Feedback or Rumble and never both to avoid issues with conflicting effects (read below for details if using ini directly)
- Replaced code for ShowButtonNumbersForSetup & ShowAxisForSetup if not using GUI to use every button/axis available
- Updated SDL2 from 2.0.5 to 2.0.9 to match Teknoparrot (Delete SDL22.dll if leftover from old release in any teknoparrot folders)
@ -42,7 +40,19 @@ BE AWARE THIS WILL CHANGE YOUR GUID NUMBER OF DEVICES, RE-SET UP!!!
- Fixed issue with LGI & LGI3D where rumble wouldn't always work
- Added Rumble Support for HOTD4
- Renamed FFBMode to PowerMode & will now work on any game if required (PowerMode=1 in ini)
- Fixed issue where OR2 plugin would crash if going into test menu
- Replaced Rumble code to use new SDL Rumble feature over old LeftRight haptic
- Modified Daytona Championship USA code which could of caused slowdown during FFB Effects
- Fixed M2 Emulator FFB not working for several games
- Replaced old MAME seperate plugin with new one and fixed several issues, select mame version in GUI now for what version you are using
- Added Rumble Support for HOTD4 (up to 2 players)
- Overhauled Daytona Championship USA Menu Movement Input to allow initials to be selected after races etc aswell
@ -50,12 +60,13 @@ BE AWARE THIS WILL CHANGE YOUR GUID NUMBER OF DEVICES, RE-SET UP!!!
- Modified Button Rumble Plugin to work better as previously could have slight lag on rumble
- Added FFB Support for GRID
- Added Custom FFB Support for GRID
- Modified and cleaned constant effect up
- General code cleanup
***1.0 Changes***
- Made Code Open Source (Good luck trying to decipher my poor coding)