Update Changelog
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@ -29,8 +29,6 @@ so are not using real force feedback values. Most games use correct ffb values h
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- Removed ResetFeedback as not necessary (pinkimo)
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- Changed Enable Rumble to select Force Feedback or Rumble and never both to avoid issues with conflicting effects (read below for details if using ini directly)
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- Replaced code for ShowButtonNumbersForSetup & ShowAxisForSetup if not using GUI to use every button/axis available
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- Updated SDL2 from 2.0.5 to 2.0.9 to match Teknoparrot (Delete SDL22.dll if leftover from old release in any teknoparrot folders)
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@ -42,7 +40,19 @@ BE AWARE THIS WILL CHANGE YOUR GUID NUMBER OF DEVICES, RE-SET UP!!!
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- Fixed issue with LGI & LGI3D where rumble wouldn't always work
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- Added Rumble Support for HOTD4
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- Renamed FFBMode to PowerMode & will now work on any game if required (PowerMode=1 in ini)
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- Fixed issue where OR2 plugin would crash if going into test menu
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- Replaced Rumble code to use new SDL Rumble feature over old LeftRight haptic
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- Modified Daytona Championship USA code which could of caused slowdown during FFB Effects
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- Fixed M2 Emulator FFB not working for several games
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- Replaced old MAME seperate plugin with new one and fixed several issues, select mame version in GUI now for what version you are using
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- Added Rumble Support for HOTD4 (up to 2 players)
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- Overhauled Daytona Championship USA Menu Movement Input to allow initials to be selected after races etc aswell
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@ -50,12 +60,13 @@ BE AWARE THIS WILL CHANGE YOUR GUID NUMBER OF DEVICES, RE-SET UP!!!
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- Modified Button Rumble Plugin to work better as previously could have slight lag on rumble
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- Added FFB Support for GRID
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- Added Custom FFB Support for GRID
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- Modified and cleaned constant effect up
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- General code cleanup
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***1.0 Changes***
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- Made Code Open Source (Good luck trying to decipher my poor coding)
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