1
0
mirror of synced 2024-11-23 22:40:57 +01:00

Added Device3 stuff to MAME ini

This commit is contained in:
Aaron M 2019-12-16 16:13:50 +13:00
parent f945eba80a
commit b38dc7d04c
2 changed files with 22 additions and 0 deletions

View File

@ -265,6 +265,16 @@ AlternativeMinForceLeftDevice2=0
AlternativeMaxForceLeftDevice2=-100
AlternativeMinForceRightDevice2=0
AlternativeMaxForceRightDevice2=100
Device3GUID=
MinForceDevice3=0
MaxForceDevice3=100
EnableRumbleDevice3=1
ReverseRumbleDevice3=0
AlternativeFFBDevice3=0
AlternativeMinForceLeftDevice3=0
AlternativeMaxForceLeftDevice3=-100
AlternativeMinForceRightDevice3=0
AlternativeMaxForceRightDevice3=100
[MAME 64bit Outputs]
GameId=22
@ -285,6 +295,16 @@ AlternativeMinForceLeftDevice2=0
AlternativeMaxForceLeftDevice2=-100
AlternativeMinForceRightDevice2=0
AlternativeMaxForceRightDevice2=100
Device3GUID=
MinForceDevice3=0
MaxForceDevice3=100
EnableRumbleDevice3=1
ReverseRumbleDevice3=0
AlternativeFFBDevice3=0
AlternativeMinForceLeftDevice3=0
AlternativeMaxForceLeftDevice3=-100
AlternativeMinForceRightDevice3=0
AlternativeMaxForceRightDevice3=100
[Supermodel 32bit Outputs]
GameId=34

View File

@ -18,6 +18,8 @@ so are not using real force feedback values. Most games use correct ffb values h
- Changed Shaker Motor Only to Shaker Motor Only / Light Gun Games Only on GUI (use this to modify lightgun settings too)
- Fixed issue where MAME Outputs would continue to rumble on certain games
***New Supported MAME Games***
- Afterburner II