Make MAME have workaroundtofixrumble
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@ -1892,7 +1892,7 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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if (EnableRumble == 1)
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{
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if ((configGameId != 1) && (configGameId != 9) && (configGameId != 12) && (configGameId != 22) && (configGameId != 28) && (configGameId != 29) && (configGameId != 30) && (configGameId != 31) && (configGameId != 35))
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if ((configGameId != 1) && (configGameId != 9) && (configGameId != 12) && (configGameId != 28) && (configGameId != 29) && (configGameId != 30) && (configGameId != 31) && (configGameId != 35))
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{
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// Workaround for SDL_JoystickRumble rumble not stopping issue
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SDL_CreateThread(WorkaroundToFixRumble, "WorkaroundToFixRumble", (void*)NULL);
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@ -2331,7 +2331,7 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
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}
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}
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if (RunningFFB == VirtuaRacingActive) //Virtua Formula, Virtua Racing
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if (RunningFFB == VirtuaRacingActive) //Virtua Racing
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{
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if (Emulator == MAME)
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{
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