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mirror of synced 2025-01-31 11:53:54 +01:00

Make MAME have workaroundtofixrumble

This commit is contained in:
Aaron M 2019-12-16 16:11:28 +13:00
parent 50d7c4b08c
commit f945eba80a
2 changed files with 2 additions and 2 deletions

View File

@ -1892,7 +1892,7 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
if (EnableRumble == 1)
{
if ((configGameId != 1) && (configGameId != 9) && (configGameId != 12) && (configGameId != 22) && (configGameId != 28) && (configGameId != 29) && (configGameId != 30) && (configGameId != 31) && (configGameId != 35))
if ((configGameId != 1) && (configGameId != 9) && (configGameId != 12) && (configGameId != 28) && (configGameId != 29) && (configGameId != 30) && (configGameId != 31) && (configGameId != 35))
{
// Workaround for SDL_JoystickRumble rumble not stopping issue
SDL_CreateThread(WorkaroundToFixRumble, "WorkaroundToFixRumble", (void*)NULL);

View File

@ -2331,7 +2331,7 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
}
}
if (RunningFFB == VirtuaRacingActive) //Virtua Formula, Virtua Racing
if (RunningFFB == VirtuaRacingActive) //Virtua Racing
{
if (Emulator == MAME)
{