FnF Added
This commit is contained in:
parent
bd235cd2dc
commit
c2d97a8923
25
DllMain.cpp
25
DllMain.cpp
@ -37,12 +37,16 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/BG4JP.h"
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#include "Game Files/BG4JP.h"
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#include "Game Files/ChaseHQ2.h"
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#include "Game Files/ChaseHQ2.h"
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#include "Game Files/CrazyTaxi.h"
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#include "Game Files/CrazyTaxi.h"
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#include "Game Files/CruisnBlast.h"
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#include "Game Files/D1GP.h"
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#include "Game Files/D1GP.h"
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#include "Game Files/Daytona3.h"
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#include "Game Files/Daytona3.h"
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#include "Game Files/Daytona3NSE.h"
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#include "Game Files/Daytona3NSE.h"
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#include "Game Files/DeadHeat.h"
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#include "Game Files/DeadHeat.h"
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#include "Game Files/DeadHeatRiders.h"
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#include "Game Files/DeadHeatRiders.h"
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#include "Game Files/DirtyDrivin.h"
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#include "Game Files/DirtyDrivin.h"
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#include "Game Files/FnF.h"
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#include "Game Files/FnFDrift.h"
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#include "Game Files/FnFSuperCars.h"
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#include "Game Files/FordRacing.h"
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#include "Game Files/FordRacing.h"
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#include "Game Files/FordRacingOther.h"
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#include "Game Files/FordRacingOther.h"
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#include "Game Files/GaelcoTuningRace.h"
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#include "Game Files/GaelcoTuningRace.h"
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@ -68,6 +72,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/MAMESupermodel.h"
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#include "Game Files/MAMESupermodel.h"
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#include "Game Files/OutRun2Fake.h"
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#include "Game Files/OutRun2Fake.h"
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#include "Game Files/OutRun2Real.h"
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#include "Game Files/OutRun2Real.h"
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#include "Game Files/SegaRaceTV.h"
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#include "Game Files/SegaRacingClassic.h"
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#include "Game Files/SegaRacingClassic.h"
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#include "Game Files/SegaRally3.h"
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#include "Game Files/SegaRally3.h"
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#include "Game Files/SegaRally3Other.h"
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#include "Game Files/SegaRally3Other.h"
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@ -1068,6 +1073,11 @@ const int MARIO_KART_GPDX_118_CUSTOM = 72;
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const int SEGA_SHOWDOWN = 73;
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const int SEGA_SHOWDOWN = 73;
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const int SPRING_EFFECT = 74;
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const int SPRING_EFFECT = 74;
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const int ARCTIC_THUNDER = 75;
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const int ARCTIC_THUNDER = 75;
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const int CRUISN_BLAST = 76;
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const int FNF = 77;
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const int FNF_DRIFT = 78;
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const int FNF_SUPERCARS = 79;
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const int SEGA_RACE_TV = 80;
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HINSTANCE Get_hInstance()
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HINSTANCE Get_hInstance()
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{
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{
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@ -2595,6 +2605,21 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case ARCTIC_THUNDER:
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case ARCTIC_THUNDER:
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game = new ArcticThunder;
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game = new ArcticThunder;
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break;
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break;
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case CRUISN_BLAST:
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game = new CruisnBlast;
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break;
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case FNF:
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game = new FnF;
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break;
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case FNF_DRIFT:
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game = new FnFDrift;
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break;
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case FNF_SUPERCARS:
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game = new FnFSuperCars;
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break;
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case SEGA_RACE_TV:
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game = new SegaRaceTV;
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break;
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case TEST_GAME_CONST:
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case TEST_GAME_CONST:
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case TEST_GAME_FRICTION:
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case TEST_GAME_FRICTION:
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case TEST_GAME_SINE:
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case TEST_GAME_SINE:
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80
Game Files/FnF.cpp
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80
Game Files/FnF.cpp
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@ -0,0 +1,80 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "FnF.h"
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static bool init;
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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extern int EnableDamper;
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extern int DamperStrength;
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static int(__cdecl* FnFSendToLptOrig)(uint16_t addr, uint8_t FFB);
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static int __cdecl FnFSendToLpt(uint16_t addr, uint8_t FFB)
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{
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if (addr == 0x378)
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{
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bool isLeft = FFB < 0x80;
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float percentForce;
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if (isLeft) {
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percentForce = static_cast<float>(FFB) / 0x7F;
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myTriggers->Rumble(0, percentForce, 100.0);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else {
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percentForce = static_cast<float>(FFB - 0x80) / 0x7F;
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myTriggers->Rumble(0, percentForce, 100.0);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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return 0;
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}
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static void(__cdecl* FnFIgnoreLPTOrig)();
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static void __cdecl FnFignoreLPT() {
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return;
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}
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void FnF::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (!init)
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{
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//enable IO calls
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myHelpers->WriteIntPtr(0x05b2ed4, 1, false);
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MH_Initialize();
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MH_CreateHook((LPVOID)0x046da10, FnFSendToLpt, (LPVOID*)&FnFSendToLptOrig);
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//null all the other functions IO functions
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MH_CreateHook((LPVOID)0x046dd60, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
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MH_CreateHook((LPVOID)0x046dda0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
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MH_CreateHook((LPVOID)0x046dec0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
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MH_CreateHook((LPVOID)0x046df70, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
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MH_EnableHook(MH_ALL_HOOKS);
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init = true;
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}
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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}
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20
Game Files/FnF.h
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20
Game Files/FnF.h
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@ -0,0 +1,20 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/Game.h"
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class FnF : public Game {
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public:
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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79
Game Files/FnFDrift.cpp
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79
Game Files/FnFDrift.cpp
Normal file
@ -0,0 +1,79 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "FnFDrift.h"
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static bool init;
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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extern int EnableDamper;
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extern int DamperStrength;
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static int(__cdecl* FnFSendToLptOrig)(uint16_t addr, uint8_t FFB);
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static int __cdecl FnFSendToLpt(uint16_t addr, uint8_t FFB)
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{
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if (addr == 0x378)
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{
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bool isLeft = FFB < 0x80;
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float percentForce;
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if (isLeft) {
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percentForce = static_cast<float>(FFB) / 0x7F;
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myTriggers->Rumble(0, percentForce, 100.0);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else {
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percentForce = static_cast<float>(FFB - 0x80) / 0x7F;
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myTriggers->Rumble(0, percentForce, 100.0);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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return 0;
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}
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static void(__cdecl* FnFIgnoreLPTOrig)();
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static void __cdecl FnFignoreLPT() {
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return;
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}
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void FnFDrift::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (!init)
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{
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//enable IO calls
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myHelpers->WriteIntPtr(0x05a3ca4, 1, false);
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MH_Initialize();
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MH_CreateHook((LPVOID)0x048a410, FnFSendToLpt, (LPVOID*)&FnFSendToLptOrig);
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MH_CreateHook((LPVOID)0x048a760, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
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MH_CreateHook((LPVOID)0x048a7b0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
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MH_CreateHook((LPVOID)0x048a8f0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
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MH_CreateHook((LPVOID)0x048aa20, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
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MH_EnableHook(MH_ALL_HOOKS);
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init = true;
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}
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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}
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21
Game Files/FnFDrift.h
Normal file
21
Game Files/FnFDrift.h
Normal file
@ -0,0 +1,21 @@
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#pragma once
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
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|
the Free Software Foundation, either version 3 of the License, or
|
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
|
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|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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|
GNU General Public License for more details.
|
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|
You should have received a copy of the GNU General Public License
|
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|
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/Game.h"
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class FnFDrift : public Game {
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public:
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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72
Game Files/FnFSuperCars.cpp
Normal file
72
Game Files/FnFSuperCars.cpp
Normal file
@ -0,0 +1,72 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
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|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
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|
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include "FnFSuperCars.h"
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static bool init;
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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extern int EnableDamper;
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extern int DamperStrength;
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static void(__cdecl* FUN_00402cf0Orig)(float param_1);
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static void __cdecl FUN_00402cf0(float param_1) {
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if (param_1 >= 0) {
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myTriggers->Rumble(0, param_1, 100.0);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, param_1 );
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}
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if (param_1 <= 0) {
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myTriggers->Rumble(0, param_1 * -1, 100.0);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, param_1 * -1);
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}
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return;
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}
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static void(__cdecl* FnFSCIgnoreLPTOrig)();
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static void __cdecl FnFSCignoreLPT() {
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return ;
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}
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void FnFSuperCars::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (!init)
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{
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OutputDebugStringA("FnFSuperCars::FFBLoop");
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MH_Initialize();
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MH_CreateHook((LPVOID)0x0402cf0, FUN_00402cf0, (LPVOID*)&FUN_00402cf0Orig);
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//remove unwanted instances
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MH_CreateHook((LPVOID)0x0402ca0, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
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MH_CreateHook((LPVOID)0x0402c50, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
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MH_CreateHook((LPVOID)0x0402bc0, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
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MH_EnableHook(MH_ALL_HOOKS);
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init = true;
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}
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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}
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22
Game Files/FnFSuperCars.h
Normal file
22
Game Files/FnFSuperCars.h
Normal file
@ -0,0 +1,22 @@
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|
#pragma once
|
||||||
|
#pragma once
|
||||||
|
/*This file is part of FFB Arcade Plugin.
|
||||||
|
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "../Common Files/Game.h"
|
||||||
|
class FnFSuperCars : public Game {
|
||||||
|
|
||||||
|
public:
|
||||||
|
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||||
|
};
|
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Reference in New Issue
Block a user