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mirror of synced 2024-11-27 16:10:52 +01:00

FnF Added

This commit is contained in:
Mike Waye 2024-04-07 10:59:56 +01:00
parent bd235cd2dc
commit c2d97a8923
7 changed files with 319 additions and 0 deletions

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@ -37,12 +37,16 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/BG4JP.h"
#include "Game Files/ChaseHQ2.h"
#include "Game Files/CrazyTaxi.h"
#include "Game Files/CruisnBlast.h"
#include "Game Files/D1GP.h"
#include "Game Files/Daytona3.h"
#include "Game Files/Daytona3NSE.h"
#include "Game Files/DeadHeat.h"
#include "Game Files/DeadHeatRiders.h"
#include "Game Files/DirtyDrivin.h"
#include "Game Files/FnF.h"
#include "Game Files/FnFDrift.h"
#include "Game Files/FnFSuperCars.h"
#include "Game Files/FordRacing.h"
#include "Game Files/FordRacingOther.h"
#include "Game Files/GaelcoTuningRace.h"
@ -68,6 +72,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/MAMESupermodel.h"
#include "Game Files/OutRun2Fake.h"
#include "Game Files/OutRun2Real.h"
#include "Game Files/SegaRaceTV.h"
#include "Game Files/SegaRacingClassic.h"
#include "Game Files/SegaRally3.h"
#include "Game Files/SegaRally3Other.h"
@ -1068,6 +1073,11 @@ const int MARIO_KART_GPDX_118_CUSTOM = 72;
const int SEGA_SHOWDOWN = 73;
const int SPRING_EFFECT = 74;
const int ARCTIC_THUNDER = 75;
const int CRUISN_BLAST = 76;
const int FNF = 77;
const int FNF_DRIFT = 78;
const int FNF_SUPERCARS = 79;
const int SEGA_RACE_TV = 80;
HINSTANCE Get_hInstance()
{
@ -2595,6 +2605,21 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case ARCTIC_THUNDER:
game = new ArcticThunder;
break;
case CRUISN_BLAST:
game = new CruisnBlast;
break;
case FNF:
game = new FnF;
break;
case FNF_DRIFT:
game = new FnFDrift;
break;
case FNF_SUPERCARS:
game = new FnFSuperCars;
break;
case SEGA_RACE_TV:
game = new SegaRaceTV;
break;
case TEST_GAME_CONST:
case TEST_GAME_FRICTION:
case TEST_GAME_SINE:

80
Game Files/FnF.cpp Normal file
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@ -0,0 +1,80 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "FnF.h"
static bool init;
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
static int(__cdecl* FnFSendToLptOrig)(uint16_t addr, uint8_t FFB);
static int __cdecl FnFSendToLpt(uint16_t addr, uint8_t FFB)
{
if (addr == 0x378)
{
bool isLeft = FFB < 0x80;
float percentForce;
if (isLeft) {
percentForce = static_cast<float>(FFB) / 0x7F;
myTriggers->Rumble(0, percentForce, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
else {
percentForce = static_cast<float>(FFB - 0x80) / 0x7F;
myTriggers->Rumble(0, percentForce, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
}
return 0;
}
static void(__cdecl* FnFIgnoreLPTOrig)();
static void __cdecl FnFignoreLPT() {
return;
}
void FnF::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
//enable IO calls
myHelpers->WriteIntPtr(0x05b2ed4, 1, false);
MH_Initialize();
MH_CreateHook((LPVOID)0x046da10, FnFSendToLpt, (LPVOID*)&FnFSendToLptOrig);
//null all the other functions IO functions
MH_CreateHook((LPVOID)0x046dd60, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x046dda0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x046dec0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x046df70, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_EnableHook(MH_ALL_HOOKS);
init = true;
}
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}

20
Game Files/FnF.h Normal file
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@ -0,0 +1,20 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class FnF : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};

79
Game Files/FnFDrift.cpp Normal file
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@ -0,0 +1,79 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "FnFDrift.h"
static bool init;
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
static int(__cdecl* FnFSendToLptOrig)(uint16_t addr, uint8_t FFB);
static int __cdecl FnFSendToLpt(uint16_t addr, uint8_t FFB)
{
if (addr == 0x378)
{
bool isLeft = FFB < 0x80;
float percentForce;
if (isLeft) {
percentForce = static_cast<float>(FFB) / 0x7F;
myTriggers->Rumble(0, percentForce, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
else {
percentForce = static_cast<float>(FFB - 0x80) / 0x7F;
myTriggers->Rumble(0, percentForce, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
}
return 0;
}
static void(__cdecl* FnFIgnoreLPTOrig)();
static void __cdecl FnFignoreLPT() {
return;
}
void FnFDrift::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
//enable IO calls
myHelpers->WriteIntPtr(0x05a3ca4, 1, false);
MH_Initialize();
MH_CreateHook((LPVOID)0x048a410, FnFSendToLpt, (LPVOID*)&FnFSendToLptOrig);
MH_CreateHook((LPVOID)0x048a760, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x048a7b0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x048a8f0, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x048aa20, FnFignoreLPT, (LPVOID*)&FnFIgnoreLPTOrig);
MH_EnableHook(MH_ALL_HOOKS);
init = true;
}
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}

21
Game Files/FnFDrift.h Normal file
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@ -0,0 +1,21 @@
#pragma once
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class FnFDrift : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};

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@ -0,0 +1,72 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include "FnFSuperCars.h"
static bool init;
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
static void(__cdecl* FUN_00402cf0Orig)(float param_1);
static void __cdecl FUN_00402cf0(float param_1) {
if (param_1 >= 0) {
myTriggers->Rumble(0, param_1, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, param_1 );
}
if (param_1 <= 0) {
myTriggers->Rumble(0, param_1 * -1, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, param_1 * -1);
}
return;
}
static void(__cdecl* FnFSCIgnoreLPTOrig)();
static void __cdecl FnFSCignoreLPT() {
return ;
}
void FnFSuperCars::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
OutputDebugStringA("FnFSuperCars::FFBLoop");
MH_Initialize();
MH_CreateHook((LPVOID)0x0402cf0, FUN_00402cf0, (LPVOID*)&FUN_00402cf0Orig);
//remove unwanted instances
MH_CreateHook((LPVOID)0x0402ca0, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x0402c50, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
MH_CreateHook((LPVOID)0x0402bc0, FnFSCignoreLPT, (LPVOID*)&FnFSCIgnoreLPTOrig);
MH_EnableHook(MH_ALL_HOOKS);
init = true;
}
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}

22
Game Files/FnFSuperCars.h Normal file
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@ -0,0 +1,22 @@
#pragma once
#pragma once
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class FnFSuperCars : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};