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mirror of synced 2024-11-23 22:40:57 +01:00

add wasteland racers and update version

This commit is contained in:
Boomslangnz 2024-07-20 12:42:00 +12:00
parent 71ef119912
commit dd522f6583
9 changed files with 117 additions and 1 deletions

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@ -383,6 +383,12 @@ DefaultCentering=15
EnableDamper=0 EnableDamper=0
DamperStrength=100 DamperStrength=100
[Wasteland Racers 2071]
GameId=83
FeedbackLength=500
EnableDamper=0
DamperStrength=100
[KODrive] [KODrive]
GameId=39 GameId=39
PowerMode=0 PowerMode=0

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@ -76,6 +76,7 @@
<ClInclude Include="Game Files\StormRacerG.h" /> <ClInclude Include="Game Files\StormRacerG.h" />
<ClInclude Include="Game Files\SWDC2018.h" /> <ClInclude Include="Game Files\SWDC2018.h" />
<ClInclude Include="Game Files\TokyoCop.h" /> <ClInclude Include="Game Files\TokyoCop.h" />
<ClInclude Include="Game Files\WastelandRacers2071.h" />
<ClInclude Include="Game Files\WMMT3.h" /> <ClInclude Include="Game Files\WMMT3.h" />
<ClInclude Include="Game Files\WMMT5DX+.h" /> <ClInclude Include="Game Files\WMMT5DX+.h" />
<ClInclude Include="Game Files\WMMT5DX.h" /> <ClInclude Include="Game Files\WMMT5DX.h" />
@ -167,6 +168,7 @@
<ClCompile Include="Game Files\TokyoCop.cpp" /> <ClCompile Include="Game Files\TokyoCop.cpp" />
<ClCompile Include="Game Files\Transformers.cpp" /> <ClCompile Include="Game Files\Transformers.cpp" />
<ClCompile Include="Game Files\WackyRaces.cpp" /> <ClCompile Include="Game Files\WackyRaces.cpp" />
<ClCompile Include="Game Files\WastelandRacers2071.cpp" />
<ClCompile Include="Game Files\WMMT3.cpp" /> <ClCompile Include="Game Files\WMMT3.cpp" />
<ClCompile Include="Game Files\WMMT5.cpp" /> <ClCompile Include="Game Files\WMMT5.cpp" />
<ClCompile Include="Game Files\InitialD4Japan.cpp" /> <ClCompile Include="Game Files\InitialD4Japan.cpp" />

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@ -167,6 +167,7 @@
<ClCompile Include="Game Files\SegaRaceTV.cpp" /> <ClCompile Include="Game Files\SegaRaceTV.cpp" />
<ClCompile Include="Game Files\IDTAv231.cpp" /> <ClCompile Include="Game Files\IDTAv231.cpp" />
<ClCompile Include="Game Files\HummerExtreme.cpp" /> <ClCompile Include="Game Files\HummerExtreme.cpp" />
<ClCompile Include="Game Files\WastelandRacers2071.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Game Files\Daytona3.h"> <ClInclude Include="Game Files\Daytona3.h">
@ -431,6 +432,9 @@
<ClInclude Include="Game Files\HummerExtreme.h"> <ClInclude Include="Game Files\HummerExtreme.h">
<Filter>Common Header Files</Filter> <Filter>Common Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Game Files\WastelandRacers2071.h">
<Filter>Common Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<MASM Include="DLLWrapper.asm" /> <MASM Include="DLLWrapper.asm" />

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@ -81,6 +81,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/Showdown.h" #include "Game Files/Showdown.h"
#include "Game Files/SnoCross.h" #include "Game Files/SnoCross.h"
#include "Game Files/WackyRaces.h" #include "Game Files/WackyRaces.h"
#include "Game Files/WastelandRacers2071.h"
#include "Game Files/WMMT3.h" #include "Game Files/WMMT3.h"
#include "Game Files/WMMT5.h" #include "Game Files/WMMT5.h"
#include "Game Files/WMMT5DX.h" #include "Game Files/WMMT5DX.h"
@ -1082,6 +1083,7 @@ const int FNF_SUPERCARS = 79;
const int SEGA_RACE_TV = 80; const int SEGA_RACE_TV = 80;
const int HUMMER_EXTREME = 81; const int HUMMER_EXTREME = 81;
const int INITIAL_D_THEARCADE_V231 = 82; const int INITIAL_D_THEARCADE_V231 = 82;
const int WASTELAND_RACERS_2071 = 83;
HINSTANCE Get_hInstance() HINSTANCE Get_hInstance()
{ {
@ -2630,6 +2632,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case INITIAL_D_THEARCADE_V231: case INITIAL_D_THEARCADE_V231:
game = new InitialDTA231; game = new InitialDTA231;
break; break;
case WASTELAND_RACERS_2071:
game = new WasteLandRacers2071;
break;
case TEST_GAME_CONST: case TEST_GAME_CONST:
case TEST_GAME_FRICTION: case TEST_GAME_FRICTION:
case TEST_GAME_SINE: case TEST_GAME_SINE:

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@ -0,0 +1,78 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include "WasteLandRacers2071.h"
#include <string>
#include <sstream>
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
static bool init;
static double ffb = 1;
static int(__cdecl* SetForceOrig)(int param_1, int param_2, int param_3, int param_4);
static int __cdecl SetForce(int param_1, int param_2, int param_3, int param_4) {
ffb = (double)param_1 / 32768.0;
return 0;
}
static int(__cdecl* SetSteeringPosOrig)(int param_1, int param_2, int param_3, int param_4);
static int __cdecl SetSteeringPos(int param_1, int param_2, int param_3, int param_4) {
double wheelPos = (double)param_1 / 128000.0;
if (wheelPos >= 0) {
myTriggers->Rumble(0, param_1, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, wheelPos);
}
else if (wheelPos <= 0) {
myTriggers->Rumble(0, param_1 * -1, 100.0);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, wheelPos * -1);
}
return 0;
}
static int(__cdecl* SetDigitalOutOrig)(int param_1, int param_2, int param_3, int param_4);
static int __cdecl SetDigitalOut(int param_1, int param_2, int param_3, int param_4) {
return 0;
}
void WasteLandRacers2071::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
//check a DLL has been loaded
if (GetModuleHandleA("sdc2.dll") != NULL && !init) {
init = true;
MH_Initialize();
MH_CreateHookApi(L"sdc2.dll", "SetForce", SetForce, (void**)&SetForceOrig);
MH_CreateHookApi(L"sdc2.dll", "SetSteeringPos", SetSteeringPos, (void**)&SetSteeringPosOrig);
MH_CreateHookApi(L"sdc2.dll", "SetDigitalOut", SetDigitalOut, (void**)&SetDigitalOutOrig);
MH_EnableHook(MH_ALL_HOOKS);
}
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
triggers->Spring(ffb);
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}

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@ -0,0 +1,21 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class WasteLandRacers2071 : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};

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@ -1 +1 @@
v2.0.0.50 v2.0.0.51