commit
fdb7e033f3
@ -376,6 +376,13 @@ DefaultCentering=15
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EnableDamper=0
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DamperStrength=100
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[Hummer Extreme]
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GameId=81
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FeedbackLength=500
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DefaultCentering=15
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EnableDamper=0
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DamperStrength=100
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[KODrive]
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GameId=39
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PowerMode=0
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@ -53,6 +53,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/GRIDReal.h"
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#include "Game Files/GRIDCustom.h"
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#include "Game Files/GoldenGun.h"
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#include "Game Files/HummerExtreme.h"
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#include "Game Files/InitialD0v131.h"
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#include "Game Files/InitialD0v211.h"
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#include "Game Files/InitialD0v230.h"
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@ -1078,6 +1079,7 @@ const int FNF = 77;
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const int FNF_DRIFT = 78;
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const int FNF_SUPERCARS = 79;
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const int SEGA_RACE_TV = 80;
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const int HUMMER_EXTREME = 81;
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HINSTANCE Get_hInstance()
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{
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@ -2620,6 +2622,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case SEGA_RACE_TV:
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game = new SegaRaceTV;
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break;
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case HUMMER_EXTREME:
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game = new HummerExtreme;
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break;
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case TEST_GAME_CONST:
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case TEST_GAME_FRICTION:
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case TEST_GAME_SINE:
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73
Game Files/HummerExtreme.cpp
Normal file
73
Game Files/HummerExtreme.cpp
Normal file
@ -0,0 +1,73 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "HummerExtreme.h"
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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extern int EnableDamper;
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extern int DamperStrength;
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bool init = false;
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extern int EnableDamper;
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extern int DamperStrength;
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static void(__cdecl* clSteerDualDeviceSetTRQCurveHalfPointOrig)(void* thisParam, int param_1, float param_2, float param_3);
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static void __cdecl clSteerDualDeviceSetTRQCurveHalfPoint(void* thisParam, int param_1, float param_2, float param_3) {
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return clSteerDualDeviceSetTRQCurveHalfPointOrig(thisParam, param_1, param_2, param_3);
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}
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static void(__cdecl* clSteerDualDeviceSetVibrateOrig)(void* thisParam, int param_1, float param_2, float param_3);
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static void __cdecl clSteerDualDeviceSetVibrate(void* thisParam, int param_1, float param_2, float param_3) {
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myTriggers->Sine(param_3 * 100, 1, param_2 * 60);
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return clSteerDualDeviceSetVibrateOrig(thisParam, param_1, param_2, param_3);
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}
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static void(__cdecl* clSteerDualDeviceSetViscosityOrig)(void* thisParam, int param_1, float param_2, float param_3);
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static void __cdecl clSteerDualDeviceSetViscosity(void* thisParam, int param_1, float param_2, float param_3) {
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myTriggers->Friction((double)param_2);
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return clSteerDualDeviceSetViscosityOrig(thisParam, param_1, param_2, param_3);
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}
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static void(__cdecl* clSteerDualDeviceInitCenterOrig)(void* thisParam, int param_1, unsigned char param_2);
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static void __cdecl clSteerDualDeviceInitCenter(void* thisParam, int param_1, unsigned char param_2) {
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myTriggers->Springi(param_2);
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return clSteerDualDeviceInitCenterOrig(thisParam, param_1, param_2);
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}
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static int(__cdecl* clSteerDualDeviceWaitOrig)(int param_1);
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static int __cdecl clSteerDualDeviceWait(int param_1) {
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return 0;
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}
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void HummerExtreme::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (!init)
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{
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init = true;
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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MH_Initialize();
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//checking wheel is cool for an update
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MH_CreateHook((LPVOID)0x80cffb4, clSteerDualDeviceWait, (LPVOID*)&clSteerDualDeviceWaitOrig);
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//Ingame effects
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MH_CreateHook((LPVOID)0x80d01aa, clSteerDualDeviceSetTRQCurveHalfPoint, (LPVOID*)&clSteerDualDeviceSetTRQCurveHalfPointOrig);
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MH_CreateHook((LPVOID)0x80d004a, clSteerDualDeviceSetVibrate, (LPVOID*)&clSteerDualDeviceSetVibrateOrig);
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MH_CreateHook((LPVOID)0x80d00fa, clSteerDualDeviceSetViscosity, (LPVOID*)&clSteerDualDeviceSetViscosityOrig);
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MH_CreateHook((LPVOID)0x80d0302, clSteerDualDeviceInitCenter, (LPVOID*)&clSteerDualDeviceInitCenterOrig);
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MH_EnableHook(MH_ALL_HOOKS);
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}
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}
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20
Game Files/HummerExtreme.h
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20
Game Files/HummerExtreme.h
Normal file
@ -0,0 +1,20 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/Game.h"
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class HummerExtreme : public Game {
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public:
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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