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mirror of synced 2024-11-24 06:50:11 +01:00
FFBArcadePlugin/Game Files/MarioKartGPDX1.10Custom.cpp
2023-03-26 22:16:12 +13:00

264 lines
13 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "MarioKartGPDX1.10Custom.h"
extern int EnableDamper;
extern int DamperStrength;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int ConstantEffectForSteering = GetPrivateProfileInt(TEXT("Settings"), TEXT("ConstantEffectForSteering"), 0, settingsFilename);
static int ConstantEffectForSteeringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ConstantEffectForSteeringStrength"), 0, settingsFilename);
static int WeaponRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("WeaponRumble"), 0, settingsFilename);
static int WeaponRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WeaponRumbleStrength"), 0, settingsFilename);
static int CoinRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("CoinRumble"), 0, settingsFilename);
static int CoinRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CoinRumbleStrength"), 0, settingsFilename);
static int DriftRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("DriftRumble"), 0, settingsFilename);
static int DriftRumbleControllerStrengthMultiplier = GetPrivateProfileInt(TEXT("Settings"), TEXT("DriftRumbleControllerStrengthMultiplier"), 0, settingsFilename);
static int HitGroundRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("HitGroundRumble"), 0, settingsFilename);
static int HitGroundRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("HitGroundRumbleStrength"), 0, settingsFilename);
static int BoostRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostRumble"), 0, settingsFilename);
static int BoostRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostRumbleStrength"), 0, settingsFilename);
static int MainShakeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("MainShakeRumble"), 0, settingsFilename);
static int MainShakeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("MainShakeRumbleStrength"), 0, settingsFilename);
static int DirtRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("DirtRumble"), 0, settingsFilename);
static int DirtRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("DirtRumbleStrength"), 0, settingsFilename);
static int GrassRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("GrassRumble"), 0, settingsFilename);
static int GrassRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GrassRumbleStrength"), 0, settingsFilename);
static int SandRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("SandRumble"), 0, settingsFilename);
static int SandRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SandRumbleStrength"), 0, settingsFilename);
static int WaterRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumble"), 0, settingsFilename);
static int WaterRumbleWheelStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumbleWheelStrength"), 0, settingsFilename);
static int WaterRumbleControllerStrengthMultiplier = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumbleControllerStrengthMultiplier"), 0, settingsFilename);
static int TileRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("TileRumble"), 0, settingsFilename);
static int TileRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("TileRumbleStrength"), 0, settingsFilename);
static int CarpetRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("CarpetRumble"), 0, settingsFilename);
static int CarpetRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CarpetRumbleStrength"), 0, settingsFilename);
static int SpeedBumpRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("SmallBumpRumble"), 0, settingsFilename);
static int SpeedBumpRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SmallBumpRumbleStrength"), 0, settingsFilename);
static int RoughTrackRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("RoughTrackRumble"), 0, settingsFilename);
static int RoughTrackRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RoughTrackRumbleStrength"), 0, settingsFilename);
static int BridgeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumble"), 0, settingsFilename);
static int BridgeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumbleStrength"), 0, settingsFilename);
void MarioKartGPDX110Custom::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
INT_PTR ff1 = helpers->ReadIntPtr(0xA46974, true); //shake
INT_PTR ff2 = helpers->ReadIntPtr(0x00A416E4, true);
UINT8 ff3 = helpers->ReadByte(ff2 + 0x628, false); // terrain data
UINT8 ff5 = helpers->ReadByte(ff2 + 0x658, false); //kart flying or on ground
INT_PTR ff6 = helpers->ReadIntPtr(0x00A309A0, true);
INT_PTR ff7 = helpers->ReadIntPtr(ff6 + 0x304, false);
INT_PTR ff8 = helpers->ReadIntPtr(ff7 + 0xE8, false);
INT_PTR ff9 = helpers->ReadIntPtr(ff8 + 0x64, false);
INT_PTR ff10 = helpers->ReadIntPtr(ff9 + 0x38, false);
UINT8 ff11 = helpers->ReadByte(ff10 + 0x4C4, false); // 1 during race only
float Speed = helpers->ReadFloat32(ff2 + 0x558, false); //Speed of Kart
UINT8 ff13 = helpers->ReadByte(0xA39690, true); //picking up coins
UINT8 ff14 = helpers->ReadByte(0xA4528D, true); //picking up weapon box
UINT8 Wheel = helpers->ReadByte(0xA4652D, true); //0-255 steering
INT_PTR ff16 = helpers->ReadIntPtr(0x00A2E284, true);
UINT8 ff17 = helpers->ReadByte(ff2 + 0x674, false); // Drift
UINT8 ff18 = helpers->ReadByte(ff16 + 0x3A4, false); // Boost
int static oldcoins = 0;
int newcoins = ff13;
int static oldweapon = 0;
int newweapon = ff14;
int static oldhitground = 0;
int newhitground = ff5;
helpers->log("got value: ");
std::string ffs = std::to_string(ff1);
helpers->log((char *)ffs.c_str()); helpers->log("got value: ");
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
if ((ConstantEffectForSteering == 1) && (ff11 == 1))
{
if ((Wheel >= 0) && (Wheel < 128))
{
double percentForce = ((128 - Wheel) / (ConstantEffectForSteeringStrength / 1.0));
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((Wheel > 127) && (Wheel < 256))
{
double percentForce = ((Wheel - 127) / (ConstantEffectForSteeringStrength / 1.0));
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
if ((MainShakeRumble == 1) && (4194308 == ff1) && (ff11 == 1))
{
// Large Shake when hitting walls, other karts or getting hit by items
double percentForce = ((MainShakeRumbleStrength) / 100.0);
double percentLength = (500);
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(200, 200, percentForce);
}
if ((BoostRumble == 1) && (ff18 == 1) && (ff11 == 1))
{
// Shake when Boost
double percentForce = ((BoostRumbleStrength) / 100.0);
double percentLength = (100);
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(60, 60, percentForce);
}
if ((DriftRumble == 1) && (ff17 == 1) && (Wheel >= 0) && (Wheel < 128) && (ff11 == 1))
{
// Drift Effect including steering left
double percentForce = (((128 - Wheel) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
double percentLength = (100);
triggers->Rumble(percentForce, 0, percentLength);
triggers->Friction(percentForce);
}
if ((DriftRumble == 1) && (ff17 == 1) && (Wheel > 127) && (Wheel < 256) && (ff11 == 1))
{
// Drift Effect including steering right
double percentForce = (((Wheel - 127) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
double percentLength = (100);
triggers->Rumble(0, percentForce, percentLength);
triggers->Friction(percentForce);
}
if ((HitGroundRumble == 1) && (oldhitground != newhitground) && (ff5 == 1) && (ff11 == 1))
{
// Shake when hitting ground
double percentForce = ((HitGroundRumbleStrength) / 100.0);
double percentLength = (100);
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
Sleep(50);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
if ((WeaponRumble == 1) && (oldweapon != newweapon) && (ff11 == 1))
{
// Shake when picking up new weapons or using them
double percentForce = ((WeaponRumbleStrength) / 100.0);
double percentLength = (300);
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(80, 50, percentForce);
}
if ((CoinRumble == 1) && (oldcoins != newcoins) && (ff11 == 1))
{
// Shake when picking up coins
double percentForce = ((CoinRumbleStrength) / 100.0);
double percentLength = (200);
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(50, 50, percentForce);
}
if ((DirtRumble == 1) && (3 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
{
// small friction when driving on dirt while moving
double percentForce = ((DirtRumbleStrength) / 100.0);
double percentLength = (100);
triggers->Rumble(percentForce, 0, percentLength);
triggers->Friction(percentForce);
}
if ((SpeedBumpRumble == 1) && (10 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
{
// Small constant when hitting bumps
double percentForce = ((SpeedBumpRumbleStrength) / 100.0);
double percentLength = (50);
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
}
if ((GrassRumble == 1) && (4 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
{
// Wheel rumbles while driving on grass
double percentForce = ((GrassRumbleStrength) / 100.0);
double percentLength = (50);
triggers->Rumble(0, percentForce, percentLength);
triggers->Sine(50, 50, percentForce);
}
if ((CarpetRumble == 1) && (9 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
{
// Wheel rumbles while driving on carpet
double percentForce = ((CarpetRumbleStrength) / 100.0);
double percentLength = (50);
triggers->Rumble(0, percentForce, percentLength);
triggers->Sine(50, 50, percentForce);
}
if ((WaterRumble == 1) && (7 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1) && (Wheel >= 0) && (Wheel < 128))
{
//wheel hard to turn while driving through water
double percentForce = ((WaterRumbleWheelStrength) / 100.0);
double percentForce1 = ((128 - Wheel / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0));
double percentLength = (100);
triggers->Rumble(percentForce1, 0, percentLength);
triggers->Friction(percentForce);
}
if ((WaterRumble == 1) && (7 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1) && (Wheel > 127))
{
double percentForce = ((WaterRumbleWheelStrength) / 100.0);
double percentForce1 = ((Wheel - 127 / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0));
double percentLength = (100);
triggers->Rumble(0, percentForce1, percentLength);
triggers->Friction(percentForce);
}
if ((TileRumble == 1) && (12 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
{
//Wheel rumbles lightly when driving over tiles
double percentForce = ((TileRumbleStrength) / 100.0);
double percentLength = (150);
triggers->Rumble(0, percentForce, percentLength);
triggers->Friction(percentForce);
}
if ((SandRumble == 1) && (14 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
{
//Wheel rumbles lightly when driving over sand
double percentForce = ((SandRumbleStrength) / 100.0);
double percentLength = (50);
triggers->Rumble(percentForce, 0, percentLength);
triggers->Sine(70, 70, percentForce);
}
if ((RoughTrackRumble == 1) && (11 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
{
//Wheel rumbles lightly when driving over rough part of track
double percentForce = ((RoughTrackRumbleStrength) / 100.0);
double percentLength = (100);
triggers->Rumble(0, percentForce, percentLength);
triggers->Sine(40, 50, percentForce);
}
if ((BridgeRumble == 1) && (8 == ff3) && (ff11 == 1) && (ff5 == 1) && (Speed > 0.1))
{
//Wheel rumbles moderately when driving over wooden bridges
double percentForce = ((BridgeRumbleStrength) / 100.0);
double percentLength = (100);
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(120, 120, percentForce);
}
oldcoins = newcoins;
oldweapon = newweapon;
oldhitground = newhitground;
}